Ethereal Knives
People have already done a pretty good job of covering the issues with this skill, but I want to consolidate them into one place and add a little:
* It has a slow cast time and short range and low damage, meaning that using this skill typically means immobilizing yourself for 1 second while nearby mobs that simply won't be killed by this skill pound on you. * It costs a ton of mana, meaning that not only is the skill overpriced at its regular, ineffective level, but support gems and auras on this are really, really overpriced. * Its damage scales on pretty much all of the worst indices: there are no +x physical damage nodes to match the +x elemental damage nodes, meaning that it only scales on +x spell damage and +x projectile damage nodes, both in short supply. Since it's physical, it also doesn't get any elemental status effects. * Even after the patch, I still found myself firing it at mobs that were out of range constantly. It's terrible range is even shorter than the character AI seems to think. * It's short range, but it also has a narrow arc, meaning that it's only at "peak effect" if you can channel a narrow cone of 5-10 monsters directly in front of you; however, it's so slow that after a single cast, those monsters will be surrounding you rather than in front, meaning you only get one shot before you have to reposition. * Last, but not least, just about every other skill in the game has better damage scaling just by leveling up and better secondary effects. |
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Seven pages and basically no positive posts..
Awesome skill design! |
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I used this as my aoe skill until I got Whirling Blades and realized how boring and useless it was.
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Xapti, please show me a dagger with cast speed mod, because i have yet to see one.
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Only real usefulness I found with this spell was to attach the Added Cold Damage support gem. And even then it was only minimally useful since Decoy Totem did a better job of keeping mobs off of me. I like this spell don't get me wrong. It just needs a little TLC to make it better and more useful. As is I am currently leveling a Marauder to get a totem to replace this, most likely shockwave totem but maybe rejuvenation totem.
http://www.pathofexile.com/forum/view-thread/36608
FAQ made through many hours of enduring global chat in Normal |
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"I'm not saying that you're wrong and that cast speed can spawn on daggers. I'm just saying I don't remember it being removed, or when it was removed. Also, even if I have a faster casting dagger, I couldn't access it from the website because my stash only shows for 9 tabs/pages. "Although whirling blades is terrible for damage too — especially if you're a dual wielder. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on May 18, 2012, 1:18:52 AM
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" The majority, if not all, of the new skills from 0.9.9 are horrible. Either pitiful damage, poor mechanics, or in the case of righteous fire a super-niche skill that maybe 5-10% of the people will use. Some of them may have cool ideas (and even that is arguable) but I haven't seen one yet that is actually well thought out, designed, and implemented appropriately. Meh, I'm probably bitter about having wasted my money at this point. |
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I've actually had a few cast speed daggers, they were all garbage and vendored, I'll see if I can get another. Still not sure how that would make anything better for dagger wielders, it's not necessarely the cast speed that is the problem, and I would rather have a + x-x damage mod rather than cast speed no matter my spec
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If you play without diamond flasks you'd want daggers with 80% implicit crit chance , 99 spell crit chance , spell/crit damage and cast speed.
They are perfect for most skills but this skill with the 5% base crit chance it still would be useless. |
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