⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+



●●●● Balance manifesto ●●●●

The buff of Kalandra!

Ultimate!

Immeasurable!

Indescribable!




A long manifesto arrived and it will need some time and the final patch notes to optimize the allstars. Overall a big buff hits us full for HoA-damage and -levels and a nerf to melding of the flesh walk in too. Perhaps a poison- or bleeding- HoA and different support-minions will be new variations! Also I will check soon the necro-ascendany again, looks not too bad!


Nice Herald of Agony buff
is coming in! Really 60-80% more attackspeed? 1% per virulence - WOOOOW, that is awesome!!

New bone-minion-ring is anounced!

Minion damage possible on shields! New minion-wands incoming!

New +2 minion-gem-implicit-corruption on body armours or gloves - mmhmm, I still not gaze a possibility how it would replace skin of the lords 2x +2 levels all gems HoA+ empower or creates the possibilty of HoA-gloves. Lionseye vision-crusader-plate-armour +2 will be more interesting for clearing in high density.

For us most interesting:
Helmets can now roll +1–+2 to Level of all Minion Skill Gems - that is a big great variation to Eber's Unification and we get much more flexible in gearing! With crafting an eldritch-helmet we gain 12% increased Mana Reservation Efficiency of Skills and increased despair-effect. Top! Also the next tipping point Hoa-lvl 34 is in close sight and now arrives when we max the build! Benchcraft!

Phantasms buffed!

Spiders are nerfed -because we use them much more as utility to buff with withers and they deal only 15-20% of our total damage it will remain a strong possibility. Simply change unbound ailments to feeding frenzy... We loose a bit clearspeed or simply take in 11 phantasms as HoA-support in maps. No problem at all, but other set-ups with CIP, United in dreams, phantasms, spectral spirits turn more interesting, so we would get an open flask slot etc.

On the other side - with the removals of minion-poison-penalty it looks like it's in the end a small buff or only very tiny small nerf for arakaali's..... and last not least ... Arakaali's fang will be in leaguestart much, much cheaper!

Haste buff - interesting, especially for melee cycloning with high virulences

New necro - ascendancy unholy might - It's strong like a 8. link. HoA-witch becomes charming: https://www.pathofexile.com/forum/view-thread/3264207

Spoiler

To start fast:

■ Occultist is most squishy and not easy to max defensive layers like full spellblock or melding of the flesh - but great when you dislike spiders and prefer one more flaskslot. You can add in maps phantasms in the Herald of Agony supports, best with the notable "blessed rebirth" on one cluster, and apply withers yourself against bosses. Occultist's Profane bloom is b.i.s. in blight-content. Only with forbidden flame and flesh activating new necro's "unholy might" equal damage in lategame, before 10-15% less damage.

■ Guardian is most fast with more movementspeed and with 5-allies-onslaught-buff still has the same damage as the necro.
Permament curse resistances and a bit more armour and nice regenerations are big upsides in defences too.

■ Necromancer scales up in [3.19] most damage only in lategame with the b.i.s. buffing 8. link new "unholy might" ascendancy in combination with forbidden flame and flesh and occultist's "void beacon" (or profane bloom + spiritual aid instead in high density).
It's flexible with bone/spirit/flesh-offerings and a bit more easy to use early the (nerfed) melding of the flesh for +max-resistances.

Overall:

Occultist is only third choice when you want tankyness.
Guardian remains great with q.o.l. of 20% more movementspeed and fullgeared some more tankyness.
It looks like necromancy is the best fullgeared to maximize damage in lategame and most flexible in [3.19], but as downside deals with a bit less defences.

It's impressive that poe is nowadays so well balanced and out of the three ascendancies each one has one specific upside.



Ascendancies____Guardian____Necro____Occu

DPS overall__________1___________1________2


DPS high density_____2___________3________1

DPS b.i.s.-geared_____2___________1________3

Tankyness___________1___________2________3

Levelling____________1___________1________3

================================================


Pros guardian more movementspeed and tankyness, Necro a bit more flexible levelling and until lategame.

Cons guardian depends a bit on 5 allies for onslaught buff, Occu hard to max with more needed investments in defences

Notes: DPS high density Guardian / Occu with minion-mastery "unholy might buff" (25% after kill) / DPS b.i.s. geared: with forbidden flame/ flesh and all clusters

Prices ---- equal by now -----




Spirit offering changed into crits - very interesting, let's see, we can stack with the ancient skull, vicious bites and gravepact or use simply flesh offering.

Minions poisoning, igniting and bleeding buffed great - very interesting. Let's wait for the patch-notes. It's already a buff to the vulnerability-curse (and also to despair) with divergent sniper's mark before using white triad grips. It offers in the end more damage and perhaps a bit more flexibilty on the gloves-slot. With the high HoA base damage and high ats scaling poisoning up looks most promising.

Reservation mastery nerf - We can compensate with an eldritch-helmet increased efficiencies-implicit or 1 passives more is needed somewhere else or we use one reservation mastery in total less. Going without "influence" will be one way. Probably/perhaps we balance into third large cluster to max up the big HoA-buff and use simply one clusterskill more for easy manamanagement or more easy a bit HoA-efficiencies of herald-efficienies-mastery "presage".
It's already now a great possibility to stack spell block on large clusters and to use bastion of hope and to go without tempest shield - so not much will change, but auras were nerfed a bit with a bit lesser increased effects and other passives become more valuable.

Flasks charges gained when hit nerf - sh%$#@ of course mageblood becomes even wide further more b.i.s. and it fits perfect in the build. Overall the build is not flasks-depepending. Not a big problem.

Sniper's mark - no more flasks charges gained for writhing jar, we could compensate in minor ryslatha-pantheon against bosses without burning ground, let's see and we need to balance it out or improve our flask-management ingame. We are already in 100% ailments-immunities and lethe shade is a great keystone already used against ubers, so we can run on burning ground and change the pantheon.
Perhaps in the end spectral spirits and phantasms will take the spider's job or do we unite with Vorana's March's Arbalists? With the HoA buff are many new combinations possibel ...

Melding of the flesh - added max resistances penalty 4% - that is a 30% nerf, around 30% more elemental damage taken - in our build not the biggest problem because we use so many defensive layers and easy cap 75% real full spellblock.
Perhaps aegis aurora get cheaper in leaguestart again.

The variation apep's supremacy and/ or stacking some +max resistances with clusterskills like prismatic carapace and prismatic dance and impossible escape etc. is not too bad too.

The variation 100% spell suppression at our side of the tree got harder with hard decreasements on gear when I overlooked nothing? But it remains a possibility: 22% Instinct, 25% with an impossible escape and 4 passives (with "entrench" we would again get flask-charges for writhing jar), 15% watcher's eye with grace, 10-20% 1-2x elegant form, 10% quartz-flask... that is 82-92%. With the new rare helmet-suffixes and eldritch-implicits it's really a nice choice to reach out.

No changes to aegis aurora, determination and molten shell.
Last edited by Chromino on Aug 12, 2022, 4:21:06 PM
I suppose I'll be here for the second time, hmmm...
Buff to HoA is huge. Nice to see that Aegis survived.
Ugh:

1) All minions damage nerf. We got 10% less at lvl 31. Whatever.


2) Attack speed buff. Unfortunately, it's not as strong as it seems, bc modifier is "increased", not "more".

It just makes it up with ^^ above. Add "Minions have 60% increased Attack Speed" where 60%=60 virulence in pob (Configuration -> Custom Modifiers) and you will see.


3) Spiders nerfed to the ground got a rework. Less hit damage, more poison damage. Recouped nerf just like that.

4) Phantasms for clearing. With the spiders nerf, it's actually good.

5) Helmet, yep, rare crafted is bis. -chaos res, +2. Lvl 34 hoag is better than Eber's anyway.

6) Poison and bleed are out of question, bc chance to poison support for hoag even with buffs couldn't outperform other things, and for bleed the bow is required for ensnaring arrow to make it good.

7) All minions got nerfed. Hydrosphere is 100% dead this time.


8) Necromancer... Funny fact, but it'd become so much stronger than guardian... Up to 30% more damage... Unholy might + Void Beacon from occultist using Forbidden jewels is very strong.

On a low budget, guardian is better, but adding forbidden jewels, necro is more attractive for me.

I am expecting Hoag necro to appear. White sockets triad grip would go a lot more expensive for sure.


9) About crit... I played crit AW this league, but it was amazing bc of charges. Now they are deleted, and it's a lot harder to scale crit minions.

Well, more crit isn't bad anyway, so why not.

10) Defences nerfs ain't hurt at all. Defiance banner nerf isn't a gamechanger, auras and aegis survived. Melding of the flesh got nerfed hard, but that's it.

Dunno how to feel about. Kinda survived, with no major nerfs which totally ruin the build.

So it's kinda the same as before, just fitting melding of the flesh would be a bit harder, and a bit more expensive to get more damage bc of crafted helmet.


Last edited by monik390 on Aug 3, 2022, 8:47:14 AM
...
Last edited by monik390 on Aug 3, 2022, 4:25:27 AM
A nice new possible set-up is in maps:

HoAg
summon phantasms
withering touch/ or awakened fork+anomalous withering step/increased duration
empower
awakened minion damage
awakened void manipulation

That would free up 3 sockets and the weapon slot of +3 Cold ironpoint dagger or +1/+2 triggerwand or something else and a free flask slot.

10.8 M HoAg-damage, 2.5M phantasms (buffed 20% in [3.19]) in the most tanky editon.

Or in 100% full chaos for mapping

15.3M HoAg, 4M phantasms

Phantasms buff counted in, HoAg buff still not calculated. 70-80% attackspeed is big, and there are many ways to scale it up when prefered to 100M and more. 3-6 M more in the tanky editions.

For bossing probably spiders withering and with feeding frenzy is much stronger, and phantasms in maps are best relaxed.

But on the other side - with the removals of minion-poison-penalty it looks like it's in the end a buff or only very small nerf for arakaali's.
Last edited by Chromino on Aug 4, 2022, 8:35:57 PM
"
monik390 wrote:
"
Valsacar wrote:
"
xNinjakiller wrote:
Can this farm wave 30 simulacrum? If so is it really slow or decently fast?


monik390 farms simulacrum with it.


Ye. 40-45 mins average per 30/30, including a small afk break during it.

Can't say slow it or fast.

P.s. It seems I cannot record all released feared fight. PC wasn't able to handle it.
Failed due to poor PC performance, but it's doable for me for sure. DPS is enough, and I still can tank some shit there.

Edit: Just did flawless breachstone, 3rd try. Peace of advice - use awakened fork here instead of pierce. And for the challenge completion use open areas - xoph's or chayula. Crawler stationary mechanics and dozens of obstacles for projectiles make it quite hard to do.

Edit2: Now, when I'm thinking about why I failed two breachstones, I really should have used convocation there. It could save me 6 ex.


Can you tell me how much invest i need to farm sims lvl 25-30 at like day 3?
"
reggie_gakil wrote:


Can you tell me how much invest i need to farm sims lvl 25-30 at like day 3?


Depends on prices. The build is unique-heavy. I can't predict day 3 cost. It also depends on availability of items.

My "simulacrum starter" in 3.16 (last time I played this build) was this: https://pastebin.com/KyejHZ5E

Details here: https://www.pathofexile.com/forum/view-thread/3019705/page/334#p24447710

For 3.19 drop defiance banner, since reservation mastery is gone.

I still consider playing 3.19 or not. And even if i'd go with hoag, I 100% do it as necromancer bc of rework.
"
monik390 wrote:
"
reggie_gakil wrote:


Can you tell me how much invest i need to farm sims lvl 25-30 at like day 3?


Depends on prices. The build is unique-heavy. I can't predict day 3 cost. It also depends on availability of items.

My "simulacrum starter" in 3.16 (last time I played this build) was this: https://pastebin.com/KyejHZ5E

Details here: https://www.pathofexile.com/forum/view-thread/3019705/page/334#p24447710

For 3.19 drop defiance banner, since reservation mastery is gone.

I still consider playing 3.19 or not. And even if i'd go with hoag, I 100% do it as necromancer bc of rework.


I will heist for like 20 hours so i should end up with 40-60 ex i should easily get the gear from that pob with it. I might go necro if i want to invest more into this build. But for league start i think templar will be better. I also only use this build for week 1 mageblood farm maybe more depends on how much i like it. Normally i run occ spiders but im not sure if its worth this time
"
reggie_gakil wrote:

I will heist for like 20 hours so i should end up with 40-60 ex i should easily get the gear from that pob with it. I might go necro if i want to invest more into this build. But for league start i think templar will be better. I also only use this build for week 1 mageblood farm maybe more depends on how much i like it. Normally i run occ spiders but im not sure if its worth this time


Should do.

But I have to say, performance of a "simu starter" build on 40-60ex would be different in 3.19 than it was in 3.16 for me, since quite a few things changed.

Archnemesis mods and area mods made simu a bit harder. Chaosweavers and kosis on wave 27+ for a 8-10m sdps builds are very painful. I'm not sure if you want ~1h waves 30.

On a higher investment, yes, any non-uber/deep delve content is trivial tho.
"
monik390 wrote:
"
reggie_gakil wrote:

I will heist for like 20 hours so i should end up with 40-60 ex i should easily get the gear from that pob with it. I might go necro if i want to invest more into this build. But for league start i think templar will be better. I also only use this build for week 1 mageblood farm maybe more depends on how much i like it. Normally i run occ spiders but im not sure if its worth this time


Should do.

But I have to say, performance of a "simu starter" build on 40-60ex would be different in 3.19 than it was in 3.16 for me, since quite a few things changed.

Archnemesis mods and area mods made simu a bit harder. Chaosweavers and kosis on wave 27+ for a 8-10m sdps builds are very painful. I'm not sure if you want ~1h waves 30.

On a higher investment, yes, any non-uber/deep delve content is trivial tho.


On day 3-5 im fine with wave 25+ and leaving the sim if mods are shit until i invested into more dmg. I did sims with my spider this and last league and tbh the difference at least for occ spiders was not much
Last edited by reggie_gakil on Aug 5, 2022, 5:50:57 AM

Report Forum Post

Report Account:

Report Type

Additional Info