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Clarifying the Ascendancy Changes
"is not a big deal for hierophant?... 1 power charge give you a small boost, but check the cuts on 10%cast spd, increased dmg for every mob killed, 5 % in elemental penetration etc.. . And loose a gem socket on your 6link plus when you summon a totem you have a small delay till it starts shoot, now summon 3 times instead of 2. I fail to see where is the gain, i only see a huge loss |
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" Guardian DID get Buffed.. lol Guardian and Berserker both got buffs; basically everything else got nerfed. |
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" Well, I'm waiting until I see patchnotes but atm Slayer (my favorite class) has lost 50% bonus damage while leeching. True, nodes were shifted so it's easier to get defensive layer now but in the end my damage dealing capabilities are going to be reduced. This change will prolly be good for people who weren't going fully into leech nodes, yet for me it's a bit of disappointment. Yet, I'm waiting to see the rest of the changes. |
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" exactly its hilarious except that new leagues = changes. maybe good or bad but there will always be changes. they can not add things without making changes. and some are needed or tried out each and every league. so if new leagues = changes. and changes = only whining cause of changes, than why would whiners want to play new leagues... each league starts out with whining about changes and nerfs. than they get a overpowered character build to hold their hand while they play and the whining stops for awhile. oh I almost forgot the threads to go back to diablo that happen around this time every league. just except new league = changes and adapt. |
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You killed wander builds again lol but I really don’t see any ascendancy I like I feel like all my favorite builds got shit on. Great job guys
rawrawr
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" Mebby just take the first leech node and get extra damage from another node you weren't planning on taking? |
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" Explain this "powerful" new option then because all I see it's a loss. Are you afraid to call the majority of them nerfs ? Is it that hard to be honest this days? Also do you actually hate group play that much? Well, at least you didn't blame Cyberpunk this time... so that's a plus Last edited by ezarurazvan#7033 on Jan 11, 2021, 9:13:05 PM
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I think I understand what you guys were going for and I agree with what you're all aiming at. I just don't think you fulfilled your goal here. In the post you refer to powereful new options many times as if that applies to every ascendancy. Unfortunately some feel unnecessarily gutted without anything of note added. Functionally making this a nerf pass for most instead of a sidegrade. Even if that wasn't the intention. Also please stop taking away sources of movement speed. Going slow not only feels really bad it gets you killed.
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Literally everything in necro was a nerf. What "pOwErFuL nEw OpTiOnS" are you talking about?
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To all Necromancers :
Stop whining, minions have been, and are, still OP. Jesus, even with some nerfs. Lame way of playing the game, it's way too easy and rewarding for the playstyle. Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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