Chrome Extension to detect recipes in your inventory

"
Khodar wrote:
"
HouseAbsolute wrote:
"
Khodar wrote:
So, they're generating extra server costs and (possibly) lagging the game for everyone to get a few extra alchemy orbs per day?
I don't think that is a fair characterization. This was an unintended side-effect. The stuff I work on in my day job runs at a different scale, so my expectations of what the character-window/* endpoints could handle were miscalibrated. That's all.

There was no offense intended, i was just trying to confirm if i understood it right.


The tone of your post does sound rather accusatory and like offence was intended. It's not like the developer was intentionally trying to create traffic spikes that could/would affect the game - and he's already taken steps to correct that.

However, it does show that the game could possibly fall victim to a DDoS attack if some more malicious users decided to - and that is something that they should look into being able to protect against.
Last edited by kaniz#1175 on May 1, 2012, 7:51:25 AM
"
RainmanLoD wrote:
Doesn't the game just dump the info into a database that is separate of the game server? Doing anything else could be a massive security venerability.

If this tool is lagging the game then they have bigger problems. That means a simple SQL query exploit or a DOS could shut down the game. That would be silly.

I imagine that the data is kept on a separate server but the game server needs to be able to query the data server hundreds of times per second (whenever someone opens/adjusts their inventory or stash etc). If this app spikes that data server with requests then it could certainly lag the game though that would only be noticeable for people trying to manage their inventory/stash.

What I imagine will have to happen is that the website/public API will need to be DDOS-proofed while a separate APIthat runs through a different channel would be used for the game server. That way, even if the public API got overloaded the gamer server still has free access to the data server.
Forum Sheriff
While I am impressed with the effort and initiative to come up with this, I think that if a game is so complicated you have to use 3rd party software to play to the best of your potential, then it's too complicated. I know people love the complexity, but, really, you have a complex passive system, complex item system, complex trade system (at least for the vendors. The players seem to only want Gem Cutter's Prisms and Divines.), complex skill system, complex skills (or at least "vaguely documented" if you prefer.)...
itsalljustagame.wordpress.com - my blog about all things gaming - Current project - "Communal effort" - Game design by popular vote!
Its not the complexity, its rather simplifies trying to memorize the 40-50 Yellows I've collected and tells me which ones match.

It just saves some time, I know how to make a chaos orb, thats easy enough likewise with regal etc.

Alchemy Orb can be a bit tougher to wade through all your yellows and play find the matching one!

And I'd die before seeing this game simplified, its what seperates the men from the boys.

If you can't take the heat get out of my kitchen.
Last edited by Evir#5190 on May 1, 2012, 10:26:41 AM
I agree that when you need external help to find recipe components in your stash, things become a little silly.
Might as well be an official tool to do this ingame.

"
Neokolzia wrote:

And I'd die before seeing this game simplified, its what seperates the men from the boys.

If you can't take the heat get out of my kitchen.

If you use this tool you simplify it yourself, in a sense.
Last edited by Khodar#1178 on May 1, 2012, 10:29:38 AM
"
Dylan wrote:
Hello.

So it turns out that this extension is actually causing a lot of backend traffic on our servers.

I guess you are requesting each stash tab each time you fetch an update which has showed up as noticeable spikes in traffic on our master server.

It would be good if you could write your plugin to have a button to request an update rather than polling like this.

Thanks :)


Is the get stash post pulling all data including the images? If that's the case can you write an API that would only grab text data? This would potentially cut down on the traffic significantly if it is grabbing the art too.
If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
"
Neokolzia wrote:
Its not the complexity, its rather simplifies trying to memorize the 40-50 Yellows I've collected and tells me which ones match.

It just saves some time, I know how to make a chaos orb, thats easy enough likewise with regal etc.

Alchemy Orb can be a bit tougher to wade through all your yellows and play find the matching one!

And I'd die before seeing this game simplified, its what seperates the men from the boys.

If you can't take the heat get out of my kitchen.


Making a game so that you have to research 100 different little things or suck (to one degree or another) doesn't make the game better. Making it so that the only way to research those things is out-of-game is even worse.

Seperates the men from the boys? Really? You're a better player because you can google "Path of Exile recipes"? Or because you asked in general chat for someone to explain which currency items are worth holding on to for higher levels, and which you may as well burn as you get them to make leveling faster/easier? Or because you read someone elses feedback on a forum saying a skill sucked instead of trying it out for yourself?
itsalljustagame.wordpress.com - my blog about all things gaming - Current project - "Communal effort" - Game design by popular vote!
"
AgentDave wrote:
"
Neokolzia wrote:
Its not the complexity, its rather simplifies trying to memorize the 40-50 Yellows I've collected and tells me which ones match.

It just saves some time, I know how to make a chaos orb, thats easy enough likewise with regal etc.

Alchemy Orb can be a bit tougher to wade through all your yellows and play find the matching one!

And I'd die before seeing this game simplified, its what seperates the men from the boys.

If you can't take the heat get out of my kitchen.


Making a game so that you have to research 100 different little things or suck (to one degree or another) doesn't make the game better. Making it so that the only way to research those things is out-of-game is even worse.

Seperates the men from the boys? Really? You're a better player because you can google "Path of Exile recipes"? Or because you asked in general chat for someone to explain which currency items are worth holding on to for higher levels, and which you may as well burn as you get them to make leveling faster/easier? Or because you read someone elses feedback on a forum saying a skill sucked instead of trying it out for yourself?


There is something to be said about familiarity in a game giving you a leg up. This is not really any different than playing the game increasing your personal skill (mostly pvp relevant), or also similar to knowing the tree and devising builds....

A great game does a couple things:

1) barrier to entry is very low
2) the game content is playable at a novice level
3) there are nuances that keep hardcore players interested for a long time, such that they can always discover/learn something new.

So I do agree that research shouldn't be mandatory, and it's not... you can play the entire game without researching anything. Will you be better at it if you do? That should certainly be the case... and it is.

The game should help you when it's necessary, and it is certainly possible that 'account known' recipes are a case where the game should pull out the items for you and directly sell them from your stash.

However, the game, by no means forces you to research things or suck... the game is fully playable without selling at all... and you will be on par with the vast majority of other players.

Ultimate question becomes: Is this tool so prolific that GGG should implement the sales window differently to automatically pull out recipe matches (that your account has used before at least once manually)?
If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
"
zeto wrote:
*stuff*


The game doesn't look at how much time you spent on the forums before it decides how hard the monsters hit or how many HP they have.

If you as an experienced and knowledgable player are challenged, imagine how much harder it is for an experienced gamer, but one who doesn't read the forums. Probably impossible - imagine all the rare rerolls/upgrades you've crafted, all the skill combos that you've built for which aren't immediately obvious (Multi-projectile spell dex/int builds and AoF (The way the math is done which makes it so ridiculously good is not obvious.) come to mind here.), and so on. I'm trying to play the game without following a specific build or memorizing the recipes, and I already feel gimped (and there are some things you just can't "unknow", too.)

All I'm saying here is that there should be documentation or guidance in game - a link to a Poewiki or a loading screen message that "There are many secret combinations that vendors will pay rare items for. For example, try trading them (insert basic and not-uber recipe here. Maybe the skill gem + ring = resistance ring" one)" or simply better documentation of what skills do and how they interact with one another would all be good.

I'm not saying the game should be "dumbed down", I'm saying that it shouldn't be hidden. A "newb" wouldn't even know the complexity existed in some areas, since nothing tells them to play around there. In other areas, they're at a huge disadvantage (For example, I don't get why GCP is the base unit of currency in trading, nor have I really grasped yet what all the other orbs are worth. Maybe I'm dumb trading my Transmutations for Scrolls of Wisdom to keep IDing everything I pick up. Maybe I shouldn't have used an orb of chance at level 12. not that it matters, it's beta, it's all going to get wiped anyway... but making people feel like they can trade or sell anything without getting ripped off just paralyzes people from actually, you know, PLAYING the game.)
itsalljustagame.wordpress.com - my blog about all things gaming - Current project - "Communal effort" - Game design by popular vote!
I enjoy talking to you because you always seem to come back with a reasoned response.

I totally agree that the game should not hide things from you... nor do I think that GGG intended that as such... I think that it's just one of those obvious things that nobody thought about.

I think it'd go a long ways to put in a recipe book page with known recipes. Here you could easily convey that there are hidden sell recipes to figure out.

The same interface should then be used with the vendor, and it should notify you that you have a valid combo in your stash...

Selling directly from the stash does get a bit tricky, because it might match items you don't want to sell. DDO solves this by allowing you to lock items... I think POE should implement the same thing.
If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]

Report Forum Post

Report Account:

Report Type

Additional Info