Chrome Extension to detect recipes in your inventory
" The point is, the user needs to keep that "stash order" field up-to-date before selecting a character or hitting refresh. No storage is needed. Yes, this means they'll have to retype it each time they start the app or correct it before doing a refresh but it's to help them so I'm sure they wouldn't mind, I won't. Last edited by Dregos#5814 on Jun 4, 2012, 4:08:44 PM
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Messing about with some of the CSS...
It would be nice if the recipes which depend on quality showed the quality of the items found. I often try to trade in as close to 40% as possible, so it would help to look at what specific items I needed to grab. |
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Now I have some error occurings, console says:
"unrecognised SuffixMod" for some "of Success", "of Absorption" and "of Refilling" in the lines 159 resp. 160 of "myscript.js" (version 0.29, no error before stash update, so maybe related to new items) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Excellent. That's some logging I put in to warn of any unrecognised modifiers. The list of prefixes & suffixes I scraped from the GGG website yesterday didn't appear to be complete though it worked for all the gear in my stash. It looks like along with the latest patch GGG have updated their website data to include these missing prefixes & suffixes. They've also added a jewelry page which I don't think was there before? It'll be useful. Next version will have these warnings fixed. (just as soon as I work out why their updates to the website have broken my data scraper...) :edit: It appears they've also fixed the "1,2,3,4,1,2,3,4,1,2,3,4" stash numbering issue. (though the page numbering still doesn't represent how the stash pages are ordered in-game) Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER! http://www.kickstarter.com/projects/1461411552/elite-dangerous Last edited by TJJ#0979 on Jun 5, 2012, 5:40:53 AM
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0.31 is up. Updated the item, prefix, and suffix data lists with latest data from GGG's website. Rings, Amulets & Belts are now included in these lists (rather than being detected through the presence of certain keywords in their names). The tool will now reliably detect & report any unknown prefix, suffix, or item type it encounters. They're logged to the console; please report any you encounter. :edit: Fixed a bug in the base type determination logic for magical items with a base item type such as: "Lacquered Garb" and "Studded Round Shield" As "Lacquered" and "Studded" are also prefix modifiers, they were being erroneously interpreted as such, and stripped from the base item name. On a side-note, has anyone encountered a "Lacquered Lacquered Garb", "Studded Studded Round Shield", or other similar occurrences? They should both be possible, but I wonder if the game itself checks for these and cuts out the duplicate word (or perhaps avoids rolling such an item entirely) Complete list of possible prefix/item combinations to keep an eye out for are below: There are so many, it seems quite unlikely for none to have ever been encountered. After having a chat with the merciless crowd, it appears these kinds of items do get created by the RNG. " Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER! http://www.kickstarter.com/projects/1461411552/elite-dangerous Last edited by TJJ#0979 on Jun 6, 2012, 4:55:01 AM
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Excellent work TJJ! I will make a more complete list of what is lacking in the book of mods so people can help update it.
I appear to be living in "Romance Standard Time". That has to be good! :)
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Thanks a lot for the tool and your work on it, works really well. Is there a thread somewhere that people are using to compare and swap their yellows? There doesn't seem to be much in the trading boards (for HC, anyway).
Last edited by skunk27#6732 on Jun 5, 2012, 10:40:50 PM
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Yes, the traffic in HC in general isnt that high, so also limited trading actions. In default it seems to be used much more frequently.
TJJ: I'll try to find the latest version of Iron without the window limit problem; for now stick with the v.12 But there, the clipboard function now seem to stop working in general (not even working inside Iron as before) - not just with your patch 0.31 but already some versions before, cant say which but at least I assume 0.27... Any idea how to track whats going on (or, not going on) there? invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Not really - so long as there is no Exception being raised to the console, there's no debugging that can be done from the Javascript side of things. FYI I'm testing it on SRWare Iron 19.0.1100.0 (Developer Build 140000 Windows) in Windows 7 x64 and it's working perfectly. Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER! http://www.kickstarter.com/projects/1461411552/elite-dangerous Last edited by TJJ#0979 on Jun 6, 2012, 4:53:41 AM
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" Thats the actual version I tried too! So maybe it has some troubles with the correct access to the portable version under W7 - but at least they must have changed something, since the behaviour is different on the same environment compared to the (also portable) Iron 12 from some time ago. Seem to have to try to test with non-portable too for a cross-check... invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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