Chrome Extension to detect recipes in your inventory

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peprik wrote:
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TJJ wrote:
0.28 is up.

It fixes the misidentification of certain rare items and so should fix various recipe bugs.


It still identifies my Ring Coif as ring for Chaos recipe.
Otherwise works fine it seems.
Thanks TJJ.


Ah, knew there'd be something it'd still mess up with.

TY for the report.

I'm completely rewriting the identification logic for the next version, which should completely solve these kinds of problems.
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Last edited by TJJ#0979 on Jun 4, 2012, 11:35:39 AM
0.29 is up.

The bug spotted by peprik should now be fixed, plus a whole host of other potential bugs involving magic rings, amulets, belts, and potions. (all of which were having the name of their base type misidentified)

Next job is to have a go at inferring what modifiers rare items have based upon just their explicit attributes.

This might be quite complicated, but after study of the current set of modifiers I'm fairly confident it's possible.

If so, this will greatly increase (perhaps even perfect) the accuracy of several recipes.
It'll also allow the implementation of a whole load more recipes. (the tool will potentially be able to tell you the precise vendor value of each and every item in your stash!)
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Last edited by TJJ#0979 on Jun 4, 2012, 1:00:21 PM
Sounds awesome!! Keep it coming.

Only thing I wish, which i don't think is possible because even my tab numbers are off on the website. It displays the page number, but i have to go through and count because mine are all out of order. So it would be nice if it listed the actual tab number. but likely you can't do it because on website there doesn't seem to be a correlation with in game.
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SEOINAGE wrote:
Sounds awesome!! Keep it coming.

Only thing I wish, which i don't think is possible because even my tab numbers are off on the website. It displays the page number, but i have to go through and count because mine are all out of order. So it would be nice if it listed the actual tab number. but likely you can't do it because on website there doesn't seem to be a correlation with in game.


Yeah, that's an annoying flaw of the website interface.

A workaround would be possible (Let the user specify the original page order, have the program remember the contents of each page between executions, and use the known previous contents to detect any page reordering)

However it'd be fairly complicated to implement, and a great deal of effort.

Not worth it IMO.
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yeah, i think i overdid it on stash size anyways.

Going to start selling stuff for alchs so my inventory will be much smaller, if i can muster the time after that will reorder everything i think, just to make it easier.

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TJJ wrote:
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SEOINAGE wrote:
Sounds awesome!! Keep it coming.

Only thing I wish, which i don't think is possible because even my tab numbers are off on the website. It displays the page number, but i have to go through and count because mine are all out of order. So it would be nice if it listed the actual tab number. but likely you can't do it because on website there doesn't seem to be a correlation with in game.


Yeah, that's an annoying flaw of the website interface.

A workaround would be possible (Let the user specify the original page order, have the program remember the contents of each page between executions, and use the known previous contents to detect any page reordering)

However it'd be fairly complicated to implement, and a great deal of effort.

Not worth it IMO.


Can't it be as simple as having a "stash order" text field (user enters something like "1,6,2,3,4,5,7"). Determine the stash number like you do now, but replace the numbers to display to the user, e.g. replace 2 with 6, 3 with 2, etc.
Last edited by Dregos#5814 on Jun 4, 2012, 2:42:05 PM
Is your stash order always the same (mine is)? and contain the whole number set? I have a constant tab sorting on the web site as 1-2-3-4-1-2-3-4-1 instead of the right 1 to 9

o_O
invited by timer @ 10.12.2011
--
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Mr_Cee wrote:
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TJJ wrote:
It's a tiny change; just added default panel size of 1280x1024 to the extension's manifest.


Confirmed on the XP/Iron 12 combo (where it also hasnt the issue before, will check behaviour on W7/I19 later.


On W7, the Iron 12 brings up the extension window in a slightly unexpected area (uses the lower right corner to place), but beside this, works fine.
The actual version 19 still ignores the window size and stays limited to its own maximum setting :-/
Only change from before: it now _starts_ with that size instead of the previous very small occurence.
(both versions run similar as portable's from a usb stick)

Is there a reason (or is it only my spec?) that the rare item list at the bottom has a orientation to the left side, while all the other lists are centered?
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Last edited by Mr_Cee#0334 on Jun 4, 2012, 3:04:37 PM
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Mr_Cee wrote:
Is there a reason (or is it only my spec?) that the rare item list at the bottom has a orientation to the left side, while all the other lists are centered?


It's like that for everyone - just my lazy implementation that I've not got around to prettifying.
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"
Dregos wrote:

Can't it be as simple as having a "stash order" text field (user enters something like "1,6,2,3,4,5,7"). Determine the stash number like you do now, but replace the numbers to display to the user, e.g. replace 2 with 6, 3 with 2, etc.


Yes, something simple like that would work.
However as soon as you moved any of your tabs in-game it'd all become out of sync and extremely confusing.

In addition it'd require persistent storage of the numeric sequence map.
While I'm sure there is a persistent storage mechanism for chrome extensions, I haven't looked into how to do it.

Ultimately it'd all be wasted effort, as GGG will eventually get around to fixing their website so that the tabs are numbered correctly.
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