Armageddon Brand doesn't leech??
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It doesn't actually look like it is. Or, at the very least, as much as it should be. The only time you actually started to "recover" from a dying state was when your regen kicked in, no?
Is it possible it "only leeches on the first hit"? And other such things - only "hits" the first time, or something? Also I hella appreciate the time you took to record & upload. :) Last edited by ShadyC#1006 on Aug 9, 2020, 9:14:59 PM
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To be clear:
Right now, 10% of my ES is 540. For a single hit to leech 540 a second at 0.2% leech, I only need to deal 27,000 damage, lol. That's nothing. (Also, I actually have 0.5% leech, cuz one source is spell dmg and the other source is fire dmg. But that's just even more towards my point.) Not to mention that's just per leech instance (though my max is also just 10% for now, until I see that this isn't broken or has bad special mechanics). EDIT: Whoops that's wrong, I have to deal 270,000 damage. That's still nothing, if you consider max leech instead of just looking at one single hit. So if I WAS dealing just 27,000 damage per "tick" of Armageddon, it would only take 10 ticks to max the leech, lol. But, I'm 1) doing much more than 27,000 a hit, and 2) I have 2 Brands on a boss at a time. But I'm not hitting "540 ES leech a second," ever, at any point in time in the game. Last edited by ShadyC#1006 on Aug 9, 2020, 10:57:04 PM
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" You are mistaken about the way the leech limit works. 540 is not per second but total size of the leech instance from a single hit, and you do not reach that much. The leech rate per second from a single leech is ~108.1, and against a Guardian level boss, you will have up to ~6.7 active at the same time against a single target, resulting in 727.6 average ES leech per second from Armageddon Brand. Note that it takes over two seconds to reach this amount. The leech in adghar's video was very minor, but clearly visible. Perhaps you should just record a video with your current setup and we might be able to tell you if your leech has just been too small to notice rather than not being present at all. |
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Man I'd love to, but I can barely run maps as it is. There's a 0% chance I could record anything.
I just ran a map that said I couldn't "regenerate Life Mana or ES" but my ES was still regenerating, so I don't really know why that was. I thought it was gonna be a great time to test, but alas. However, the boss would hit me while having two Brands on them. Yes I noticed leech, but it was like... TINY. Basically nothing. I do understand how leech works. But I have ~70% cast speed and two Brands on a target, not to mention the fact that I'm hitting them with Unleashed Fireballs constantly. My leech should be easily capped out within seconds. But it never is. (Well, let me add... It might actually cap out when I throw the Fireballs. I may have noticed this before? But the situation of having missing ES + also throwing out Fireballs instead of running away from an FPS-plummeting encounter is pretty specific & rare. Bosses usually don't hurt me, so I dunno. I could go out of my way to check it out next time, if I think of it.) Ok, let me present my next exhibit in my suspicion that there's "special mechanics" behind Armageddon Brand. I have these legacy flasks: Now, needless to say... If every hit fully counted, these flasks would be filling up CONSTANTLY. However, they do not. I basically never get their charges moving against single target, ever. Or, rather, quite slowly, to the point where the boss dies before I ever get another use out of them anyway. But with my 100% crit, these should just be constantly full. Last edited by ShadyC#1006 on Aug 9, 2020, 11:27:20 PM
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Ok, theory time:
Suppose one entire instance of Armageddon Brand can only apply one "hit benefit". Like, only one entire duration of the Brand can provide a power charge. Only one flask charge. And maybe only one hit can provide leech, OR perhaps that leech is spread out evenly across all of the hits from the entire Brand duration. |
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Regarding leech, I got the numbers from importing your character in PoB. You would not reach the size cap with your average hits Armageddon Brand hits, even with 0.5% of damage leeched as ES. And you would not reach the maximum total recovery per second with only Armageddon Brand against a single target. You need to hover over the numbers to see the actual calculations rather than just the cap for a single hit. Against multiple targets, you could assume to reach your maximum total recovery per second however.
" You cannot regenerate ES in that map, but you can still recharge it, which is a separate mechanic. I believe that some other on-crit flask charge generation methods have a cooldown of 0.2 seconds (they used to not have that cooldown, but that is the reason why that stat is considered almost worthless by most people nowadays), so it is theoretically possible that those flasks have and share such a cooldown, which would cause you to gain 2-3 flask charges per second across all four of the flasks. In order to disprove this theory, you can try out Blade Vortex with 10 stacks, and if you gain 7.5 charges for each flask, they do not have a cooldown, if you gain 3.75 charges for each flask, they do have a cooldown, and if you gain 3.75 charges per second across all flasks, they share it. There is no reason why leech would be "spread out" across the entire duration of the brand. There is no mechanic for which it would make sense to cause this even if it was a bug. Your theory that Armageddon Brand only procs on-hit effects like leech and charge generation on the first hit currently seems to be the most likely. While leech could be seen in adghar's video, it was not clear whether there was leech only on the first hit or also consecutive ones. |
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If Arma can only leech off its first hit, that kinda makes leech garbage for it unless I run Swiftbrand. But I don't want to run Inspiration because it's basically a 0-damage support... :(
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If it does only leech off the first hit, that would still be a bug, so you might be able to play the build when it is fixed.
If you get your Inspiration Charges, Inspiration should be a 35% more damage support. Certainly not the best, but not bad. Make sure to add inspiration charges in the configuration in Path of Building after adding it to the setup to make sure you see its actual damage potential. Well, not that your build is optimal in various other ways, but this topic is not about that. |
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Yeah, my build is just for budget.
For example, I'm 10,000% sure people would give me shit for my Facebreaker & Chayula slots, but it works for me. 50% stun resist isn't gonna keep me alive on my 5 FPS laptop, and honestly 90% crit mult on my glove slot isn't a bad use. (Actually ends up being more inc damage than Unnerve would be, although that's all the slot is giving me.) I thought Inspiration actually ended up being just 7% More damage. But I couldn't wrap my head around its math. So let's say... my spell costs, we'll say, 40 mana. It takes me 20 casts to pop the bonus. So 19 casts are normal damage, but the 20th cast does 140% More damage. But... wrapping that back around, 140% more damage every 20 casts averages it back to a 7% average DPS increment, right? And this would always be the case, regardless of what the mana cost of the skill is. Right?? Last edited by ShadyC#1006 on Aug 10, 2020, 2:48:36 AM
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