(Old league) Cut-throat testers wanted
I'd just like to watch this streaming live. Pop some corn, watch the fireworks... =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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I would stream it live if I could (not sure if I would lag or not).
Sold my old i7 in preperation for ivy bridge and so now I have my old e8400 I am using (with a 580 :D). |
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100% interested. I stopped playing for a bit waiting for cuthroat to be implemented, so this would be GREAT.
aww saw this too late anyone gonna stream? Last edited by Sanctum#7752 on Apr 18, 2012, 6:42:01 PM
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UPDATE:
It looks like we're still (tentatively) on for two hours from now. We have some bugs to fix and then a bit of testing, followed by deploying 0.9.8e which will contain the changes. I will post the league password in this thread so that I don't have to send out 150 PMs. Please understand that this is just an early test of cut-throat and will probably be terrible the first time. The fun depends a lot on things like PvP damage multipliers (which we may not get right initially). Thanks for your patience :) | |
" We'd prefer people don't steam today's event, it's just a test and is pretty secretive. | |
Darn =P.
I have to go in 2 hours lol |
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- This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
- There's a PvP damage multiplier on levels below 15 because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others. - Players are hostile by default to players who are not in their party. - You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area. - The maximum party size is still 6. - Cut-throat instances can hold a maximum of 12 players. This means that a full party is not safe because another party can invade them. - This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 10% of your current level. You also drop all inventory and equipped items. Your flasks and equipped skill gems are not dropped. - If you were killed by another player, your lost experience is awarded to them. - If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks. - The grace period of invulnerability upon entering an area is 10 seconds rather than 5 seconds. This should start once the player is mostly done loading. - Changing area or going through portals also has a five second delay where you are on the loading screen and are vulnerable to attacks. This is a bug. You'll definitely want to store spare copies of items in your stash. When you die and lose your gear (but retain skill gems), you'll need some more items to go and try to find/steal more gear. This game mode is designed to make you lose your items. Please don't play it if that's going to upset you. It's meant to be hectic and you shouldn't expect to keep anything for long. The stash is your friend. Last edited by Chris#0000 on Apr 18, 2012, 8:56:46 PM
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I actually really like this as a solution to the equipment half of the skill problem as well.
" Some items in this post are currently unavailable.
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This all sounds amazing. Can't wait.
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I'd love to join this test. It sounds very interesting and exciting.
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