(Old league) Cut-throat testers wanted

I'd just like to watch this streaming live. Pop some corn, watch the fireworks... =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I would stream it live if I could (not sure if I would lag or not).

Sold my old i7 in preperation for ivy bridge and so now I have my old e8400 I am using (with a 580 :D).
100% interested. I stopped playing for a bit waiting for cuthroat to be implemented, so this would be GREAT.

aww saw this too late anyone gonna stream?
Last edited by Sanctum#7752 on Apr 18, 2012, 6:42:01 PM
UPDATE:

It looks like we're still (tentatively) on for two hours from now. We have some bugs to fix and then a bit of testing, followed by deploying 0.9.8e which will contain the changes.

I will post the league password in this thread so that I don't have to send out 150 PMs. Please understand that this is just an early test of cut-throat and will probably be terrible the first time. The fun depends a lot on things like PvP damage multipliers (which we may not get right initially). Thanks for your patience :)
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"
Sanctum wrote:
100% interested. I stopped playing for a bit waiting for cuthroat to be implemented, so this would be GREAT.

aww saw this too late anyone gonna stream?


We'd prefer people don't steam today's event, it's just a test and is pretty secretive.
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Darn =P.

I have to go in 2 hours lol
- This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
- There's a PvP damage multiplier on levels below 15 because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
- Players are hostile by default to players who are not in their party.
- You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
- The maximum party size is still 6.
- Cut-throat instances can hold a maximum of 12 players. This means that a full party is not safe because another party can invade them.
- This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 10% of your current level. You also drop all inventory and equipped items. Your flasks and equipped skill gems are not dropped.
- If you were killed by another player, your lost experience is awarded to them.
- If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
- The grace period of invulnerability upon entering an area is 10 seconds rather than 5 seconds. This should start once the player is mostly done loading.
- Changing area or going through portals also has a five second delay where you are on the loading screen and are vulnerable to attacks. This is a bug.

You'll definitely want to store spare copies of items in your stash. When you die and lose your gear (but retain skill gems), you'll need some more items to go and try to find/steal more gear.

This game mode is designed to make you lose your items. Please don't play it if that's going to upset you. It's meant to be hectic and you shouldn't expect to keep anything for long. The stash is your friend.
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Last edited by Chris#0000 on Apr 18, 2012, 8:56:46 PM
I actually really like this as a solution to the equipment half of the skill problem as well.

"
Dreggon wrote:
"
Chris wrote:

Okay, NEW RULES:

You drop everything in your inventory and all equipped items.
You do not drop equipped skill gems (they are placed in your inventory on death). You do not lose your flasks. You do not lose items from your stashes.

This is going to be a bloodbath.


Unfortunately this maintains the issue I raised earlier, in that skill gems are required to cast spells - except that you have to have somewhere to equip the gems.

I still like my suggestion of the only things not being dropped are:

1) your flasks (your idea, I forgot about these :P)
2) your stash items (not in inventory = not fair game)
3) equipped items that have gems socketed in them


I would suggest to counter #3 that (bear with me, this may be long), when you die, a copy of your gemmed item drops. This item is exactly the same as what you had equipped - for all intents and purposes, it IS that item.

When you respawn in town, you keep the item and all its sockets and gems, but the item is scoured of both rarity and quality, and forbidden from being enchanted (to prevent duping/abuse).

So if I died with this:
Unavailable

I would drop that item for my attacker. This dropped item would not contain any gems (to prevent duping). When my character respawns, she (it's a witch!) is equipped with an unenchanted Scaly Hauberk with a red "Damaged" tag. The damaged tag indicates that you cannot enchant it to be Magic or Rare (it may have awesome sockets - you don't want friends killing each other to duplicate these) nor can it be increased in +quality (not as important, but may as well cover all bases). The gems socketed in the item remain with the killed player - the attacker does not receive any. Alternatively, you could reward the attacker with a support gem from the deceased player if you really want to kick them in the pants.

Also - when you die, any +quality you have on gems is lost. You play in the big leagues, be prepared to bleed. You keep the gems, but they become baseline. You don't lose the experience on your gems if you are defending. If you are the attacker and you die, you retain the levels on your gems, but lose all accumulated gem experience (the league will need people who aren't too interested in invading, so that people who ARE interested in invading have people to invade). If you kill someone who has +quality on their gems, every % of +quality gives you a point, and every time you hit 40 points, your points are automatically converted to a Gemcutter's Prism (to reflect the store recipe, which [may have changed] is total 40 quality on gems = 1 GCP). If you kill someone, you get their points.


I'm not too fussed about the +quality suggestion, but I really think you should implement the "Damaged" items. If I haven't explained it adequately, please let me know.

"
Chris wrote:

The grace period is now 10 seconds (rather than 5).


My computer can take upwards of 20 seconds to load a zone. In the past this load time has been more than enough to get me killed before I'd finished loading a zone. Hoping you can find a way to address this!

"
LadyDevimon wrote:
Those problems are just because its a default cuthroat league.

Change it to HC and everything is cleared by "default" :P


IRON MAN!
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This all sounds amazing. Can't wait.
I'd love to join this test. It sounds very interesting and exciting.

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