0.10.4b and 0.10.5 Patch Details

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QuQu1992 wrote:
COULD ANYBODY ADD A LIST OF THE UNIQUES ADDED????? I EVEN DONT KNOW WHAT WAS ADDED IN 10.3 and 10.4......


Only if you stop spamming in caps. Okay? Well there you go:
http://www.pathofexile.com/forum/view-thread/12056

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dezerus wrote:

It's a melee support gem, you won't be using it to make your op shit even more op, at least i hope so...


It will NOT be a melee support gem, how did you even come to that thinking?
It's just the melee splash gem that will be melee obviously...

---

My question is, why would anybody want to split his main attack into 3 lesser attacks if everything in this game scales so well with high value hits (considering how armour + ailments work).
To me it sounds like Multistrike will take your spell and turn it into 3 rapid strikes with 45% damage effectiveness each or so. It would result in a slightly increase of damage overall but each hit itself would be half the value of the unsupported spell. What could that possibly be good for? The only spell that does not benefit from high raw damage is Viper Strike. You can use your starting weapon or a high-end uber weapon, the damage ticks will always be the same.
Anything else though... no thanks. I rather stick to my big crits.
Last edited by Woodfist#7771 on Mar 24, 2013, 7:51:53 AM
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Woodfist wrote:

My question is, why would anybody want to split his main attack into 3 lesser attacks if everything in this game scales so well with high value hits (considering how armour + ailments work).
To me it sounds like Multistrike will take your spell and turn it into 3 rapid strikes with 45% damage effectiveness each or so. It would result in a slightly increase of damage overall but each hit itself would be half the value of the unsupported spell. What could that possibly be good for? The only spell that does not benefit from high raw damage is Viper Strike. You can use your starting weapon or a high-end uber weapon, the damage ticks will always be the same.
Anything else though... no thanks. I rather stick to my big crits.


Well, if the first hit shocks the target... yummy.
[quote="Path of Exile forums"]Draft out of sync.[/quote]
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Grzybas2 wrote:

The point is to use power charges for things like "increased spell dmg for each power charge" node or Discharge spell , or just having a Crit based character with Conduit in party without it being limited to using only wands with Power Siphon - imo the more options the better the game and i like the gem idea.

Im sorry I did not express myself well. Im not a native speaker.
I totally agree with you that power charges should not be monopolized by wanders and should be accessed to by variant ways. I just hate the mechanism that it is triggered, yet again, by a crit. Imo giving crits too many bonuses may not inevitably lead to being OP, but may at least make crit-stacking the most no-brainer rewarding build that everybody would use. And that may result in reducing the variation of the game. Just my personal opinion. :)
If I won any auctions, plz pm me.
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artemis42 wrote:

Well, if the first hit shocks the target... yummy.


You got a point there.
But still, the duration will also be significantly shorter by splitting up your attack.
So not sure if it's worth it...
I would like to see some love be given to summoning builds soon. Late game they are not the most wanted nor strongest class at all, and depend really highly on having their spectre's live throughout the entire map. Which again brings up another issue, a good summoner must depend on having good spectres and not just other minions as well.

Lastly, I am wondering why critical builds, which are already very over powered, are getting another support gem? I would like to see other builds, say those that depend more on casting speed, get some attention as well. The way things are going at the moment, all other spell classes that do not depend on critical are going to start feeling the need to focus on critical to compete. This is going to become an issue.
IGN JimansNotSummoner
Last edited by Jiman#2422 on Mar 24, 2013, 9:46:29 AM
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Jiman wrote:
Good to see that my build is yet to gain anything from any change what so ever.

Who cares about summoners? NO ONE! Who cares about builds that do not depend on critical hits? NO ONE!


Now I feel forced to change specs if I want to compete. Really annoying.


What is wrong with summoners then? It's a very solid build. No crazy damage but very safe and easy to gear for. They progress slowly but steady.

(True) Melees live in constant danger and have problems progressing unless they have the uber gear. Of course they need some love at some point.

It's only the rangers that are out of control. Low risk, super high damage - even with mediocre gear.
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Woodfist wrote:
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Jiman wrote:
Good to see that my build is yet to gain anything from any change what so ever.

Who cares about summoners? NO ONE! Who cares about builds that do not depend on critical hits? NO ONE!


Now I feel forced to change specs if I want to compete. Really annoying.


What is wrong with summoners then? It's a very solid build. No crazy damage but very safe and easy to gear for. They progress slowly but steady.

(True) Melees live in constant danger and have problems progressing unless they have the uber gear. Of course they need some love at some point.

It's only the rangers that are out of control. Low risk, super high damage - even with mediocre gear.


Sry, I adjusted my qoute to be more specific and less whinny. (adjusted qoute below)

The biggest issue with summoners is that their minions take way too much time to think to act. It isnt even about inefficiency but times where your minions are not even doing their job. Whats the point of having an army of minions when half of them tend to stand around doing nothing?


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Jiman wrote:
I would like to see some love be given to summoning builds soon. Late game they are not the most wanted nor strongest class at all, and depend really highly on having their spectre's live throughout the entire map. Which again brings up another issue, a good summoner must depend on having good spectres and not just other minions as well.

Lastly, I am wondering why critical builds, which are already very over powered, are getting another support gem? I would like to see other builds, say those that depend more on casting speed, get some attention as well. The way things are going at the moment, all other spell classes that do not depend on critical are going to start feeling the need to focus on critical to compete. This is going to become an issue.
IGN JimansNotSummoner
Last edited by Jiman#2422 on Mar 24, 2013, 9:50:34 AM
I know this will sound rather unpleasant to the summoners lamenting the changes. But, are there not already 3 supports that do nothing for anyone EXCEPT you? Minion Speed, Minion Health and Minion Damage.

The last time those supports did anything for me was....never.

So why must a patch that was said to be meant to help melee suddenly be catered to you as well? Sorry Charlie but right now Melee NEEDS some love. Right now the general opinion is Ranged or Go Home. That NEEDS to change. Over half the builds/skills/passives in this game are meant to be helpful to Melee as well, and here we see that half of the game getting some much needed, warranted, and deserved attention. I see dozens of "Melee Sucks" threads, not too many "Summoning Sucks" threads unless it is in regards to Desync over Auras on your minions.

Now, this set of gems may not help you, but it sure helps my spouse's summoner. She uses "Gasp" a Melee Summoner Templar. This will help her personal DPS, which will increase her survivability as she will not always be "lolwhatdoIdonow" relying upon her summons to survive.

The fact that the Power Charge Gem helps Wand Based Summoners, Crit Based Summoners, and I am sure more, and the others help any summoner who smashes anything with anything and the patch seems pretty well balanced to me as far as who it helps (sure this makes the game a bit crit benefit heavy).

So think on how it can increase or boost the areas of your character NOT based on summon and forget, I would hope you have a couple attacks, at least one single target and one aoe, use them to boost those. You do know you can grab your summons nodes AND Defense and still get a few self assisting Damage nodes too right? At least she was able to, I cannot speak for others' build methods, but if you cannot find any use for Power Charges or Crit, Multihit, or Splash then I am sorry and hope the next patch brings you some love you can enjoy.



Alexis
*smiles*
Last edited by Merlinus_Celidonus#6342 on Mar 24, 2013, 10:26:58 AM
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Andy707 wrote:
Voll's Protector now = worthless :P


just bought a 5L Voll's protector before these patch notes came out. FML
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
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Woodfist wrote:

My question is, why would anybody want to split his main attack into 3 lesser attacks if everything in this game scales so well with high value hits (considering how armour + ailments work).
To me it sounds like Multistrike will take your spell and turn it into 3 rapid strikes with 45% damage effectiveness each or so. It would result in a slightly increase of damage overall but each hit itself would be half the value of the unsupported spell. What could that possibly be good for? The only spell that does not benefit from high raw damage is Viper Strike. You can use your starting weapon or a high-end uber weapon, the damage ticks will always be the same.
Anything else though... no thanks. I rather stick to my big crits.


Elemental hit will benefit too, and also elemental convert skills like glacial will probably gain something from using multistrike as their physical part is already pretty low. Also, imagine hitting a few already weakened foes with infernal blow, possible multiple explosions which also don't depend on weapon damage would be pretty sweet. Shock stacking is already mentioned as all hits will probably crit if the first one does. Not wasting excess damage is also nice.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 24, 2013, 11:09:10 AM

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