0.10.4b and 0.10.5 Patch Details

Just improve the desync issues and make the loot named and not FFA.
Dominating Blow with Splash.

Haha, time for a billion minions!
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scrtwpnx wrote:
i hope the power siphon build won't be useless with the new support skill



umm helloooo, ele hit + pwr charge on crit + culling strike + GMP + Chain (+ faster attacks for 6) = win
Thanks for adding instanced loot to the game Chris!
So with double Strike and Multistrike will i be able to build real Zealadin now?

Also.. still waiting for patch notes that will have "FIXED" and "CHANGED" instead "ADDED" and "ADDED". Because that is what this game needs.
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KarraKurri wrote:
Also.. still waiting for patch notes that will have "FIXED" and "CHANGED" instead "ADDED" and "ADDED". Because that is what this game needs.


Don't hold your breath. They've stated their intention to release one new skill per week. Like a certain F2P MOBA, they'd rather focus on new content instead of balancing and fixing existing content.
Zeal !
Show me the Path.
Take your time and make it right.
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Chris wrote:
By the way, we're definitely listening to vocal feedback on topics like loot allocation. While we haven't said anything in the last few days, there is a lot of discussion occurring internally about various options for those systems. I'll post more once there's more information.


Yes please.


Also, multistrike sounds interesting. Also, that and splash linked to zombies... hm... gotta try that.
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Footmachine2010 wrote:
can say melee users gona love this patch, on a 5l item duel strike + multi strike + life gain on hit + life leech + mana leech = non stop combat tyvm <3 it guys gogogoggo


cyclone + spalsh + life gain + mana leech

ground slam + splash + life gain + mana leech

lovely survivability cant wait to test these changes!


Splash is only for Single Target Melee Attacks though :)
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink

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