EA Templar, or how to deal up to 350k dps.

Feel welcome to share it :)
"
azmodael wrote:
What is the manacost of your EA? I think 2000 mana seems excessive, considering that you don't move while shooting (so AA only costs for maintain - regen normally used to sustain AA while movment will go straight to mana while you use the skill, that will be at least 100mana/sec).


128mana x 3,57aps(i only have 15% increased attackspeed) = 457/sec
so to stick a 5 stack of ea you need 640 mana + 135/curse = 910 unreserved mana. To regenerate 910 mana you need how long with mana potions? Trust me, you will be constantly annoeyd by mana issues even if you have 1k unreserved mana. Its not a bunch of hypotethical numbers, its a gameplay tested fact.
Often players wispert me: "I love youre build but i dont like blood magic, i ll try it with mana" Some days later: "I stuck with lvl 40, and the manaconsume is to high even with eldtrich battery...it sucks...(some whine)...... i goo blood magic"

"
azmodael wrote:

Also - have you considered using some other bow rather then quill rain? A ticket bow with ~100 lightning damage +2 bow gems looks like a viable alternative to me.

Quillrain will be the best bow. You wont top it in dps. Attackspeed is nealry the only thing that realy matters. Try it with other bows, do it. You will loose killspeed. It will feel slow and clunky.
Bevore you even have stacked 5 arrows in a monstergroup, my arrows already exploded and killed it, and iam stacking arrows at the next monster group.

"
azmodael wrote:

Still I am not sure if shock duration will be long enough for the explosion. EA detonates after one sec, so you need the shock to last at least 1 sec. Between added lightning quality and Static Blows applying shock stacks should be easy - but how long will they last?

I think he meant that if u take the weapon ele nodes your lightning damage on hit (not on explosion) will be higher - thus duration will be longer.


I do not care about the shock duration of the hits. I only care of the shock duration of the explosion. That will be lowered if i would repsec for weapon elemental dmg.

"
Lamaen wrote:
I thought my build was pretty insane.. then i saw how u calculated with double minus resist and double shock stack...

I have come up with a build that deals 3718752,325 fire dmg over 4 seconds, didnt even bother to add duration since the dmg is fucking insane man :P and that dmg is achieveable only with 2 unique items and nothing else.. so with full gear, the dmg goes to 7012504,384 over 4 seconds, and thats just a base gear. not pro gear.. :)

EDIT : actually my main dmg with only 2 items is 5089720,924....... wtf :P


Than share it. I know its possible to deal far more dmg with a fire trap based character. But this char still will be have a lower Killspeed, even when the dps is two or three times higher.
IGN: Toxic_Artillery

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Last edited by IsodorRodosi#0726 on May 5, 2013, 2:48:52 PM
"
IsodorRodosi wrote:
"
ayya wrote:
catalyse passive nodes can give you +50% lighting dmg

then u can give up lightwalker or stormcast if u like


.......
I feel like i will repeat this every site.

The explosion do not benefit from Weapon elemetal dmg.



ur lighting dmg benefit from wed
"
ayya wrote:
"
IsodorRodosi wrote:
"
ayya wrote:
catalyse passive nodes can give you +50% lighting dmg

then u can give up lightwalker or stormcast if u like


.......
I feel like i will repeat this every site.

The explosion do not benefit from Weapon elemetal dmg.



ur lighting dmg benefit from wed


Nope it doesnt. Only the hit, not the explosion.
IGN: Toxic_Artillery

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Last edited by IsodorRodosi#0726 on May 6, 2013, 6:18:57 AM
is it a must to have the lightning notes? do the killig benefith much of the lightning dmg?
Ign:
Brokthefearless
Tofastforme
Deadismyfriend
Coldshoulder
Looks fun out in the open on docks and dunes maps (w/ protective ledges) but how you do this in closed space maps like sewers, crypts, dungeons, etc.. where you don't have lots of space to spam and kite?

I got much more HP then you and die from 1-hits on 74 maps.
taggin for reference
"
LuckPwnSKill wrote:
is it a must to have the lightning notes? do the killig benefith much of the lightning dmg?


It benefits, but it isnt a must have. Its only a way to maximize the dmg. My build is forced to deal maximal dmg with scrap at the minimal playability. Thats obivios not the best way, but my goal was to deal maximum dmg, not to be a tanky version with 20% less killspeed. That also why i not caal it "guide" because its not the best idea to strict follow it.

"
bigpieceofchicken wrote:
Looks fun out in the open on docks and dunes maps (w/ protective ledges) but how you do this in closed space maps like sewers, crypts, dungeons, etc.. where you don't have lots of space to spam and kite?

I got much more HP then you and die from 1-hits on 74 maps.


I already done lvl 74 maps.
Iam not one hit. I dont know what you make wrong.
And expecial dungeons are mutch easier than open maps. The monsters only can attack from one direction, you cant accidently hit ele reflect offscreen, and the monsters cant pass my 60+ AOE range instant death voids.
Also monsters are concentrated in rooms. ---->shoot trought door--->bevore monster even known whats happend, you are already again out of there sightline/agressive range and they burn to death.
IGN: Toxic_Artillery

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Last edited by IsodorRodosi#0726 on May 7, 2013, 3:25:40 AM
great build!
nice guy. thanks!
Its possible to shock enemies without adding lightning damage support gem?
Only with wrath + some lightning damage on items?

and monsters got 3x shock because each separate monster got 1x shock from explosion (or hit? (i dont get this part)) and then it share to each other via proliferation? so its summed up t 3x?



and 2nd question: i tried to use "increased burning damage" and it looks like i do the same damage, like its dont take any effect


thank you for you answers

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