BUILD OUT OF COMMISSION....NO LONGER VIABLE DUE TO IDIOTIC CHANGE TO IRON REFLEXES

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AthenaUS wrote:
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Sebash6 wrote:
Wtf? i just showed u how i would do that, why ppl are mad if someone show them mistake oO XD


I like criticism , thanks for ur feedback. Am i mad for that what u say? No, i can safe few points and respec that node now. However i dont like to be stunned by rhoas so i took it ;)

Idk what is ur problem man, forget it, keep helping ppl wasting points and time ;D
wanted just help


"Really dont know how u got so many good comments here, idk u ghosting or the ppl who see someone is streaming must have good builds"

That is not an appropriate way to approach someone..

Your build also as i stated wastes points into unwavering stance, and you dont grab any of the ele nodes throughout templar tree (like my build has) which will cost you another 9 points on your build. That means your version has only 2 extra points at level 100. In the end by level 90 you should already have all of the most important abilities, meaning the next 10 are nice to have anyways.

Also by looking at your build it would take people MUCH longer to reach certain parts of the tree making those 2 extra points not worth it at all as it delays the build progression to much. I planned my route to be effecient while progressing as quickly as possible up the tree.

So in the end your build is not better...

Peace


Ok

This is my version with ur all dps nodes u took, 8 points left, 285% hp(you can take even more hp now).



Try compare it with ur "Last points version"
I would use your build but after 85+lvl regret some nodes and use my optimised version
to safe points for more hp nodes :) (which you and ppl for sure will need to dont kill yourself on ele reflect)
Last edited by Sebash6#0223 on Apr 20, 2013, 5:07:48 PM
Thanks for the build Athena. I have completed the game on a 66 archer and almost completed it on this duelist following your build, and definitely find the duelist superior to the archer. The extra attack speed is really noticeable and makes playing a lot more fun.

A couple of comments so far: Firstly, I haven't gotten much past 2k life yet and I'm finding a 5L using chain just takes too much life (around 124) so I'm sticking with faster attacks at the moment as it halves the health cost and the dps is 2400 compared to 1000 so it's much better when mobs aren't bunched up in packs which is quite often. Chain kills tight packs faster but it's just my personal preference to kill them a little slower and deal with spread out mobs a lot better.

I mention that because it makes LA almost effective as a single target attack as well, and to make it effective I just use a ranged attack totem. This gives the advantage of being able to create a culling strike frenzy with IIR+IIQ allowing for greater drops on rare/unique mobs.

In my experiment with ranged attack totems, I've found the dps to be fair. I noticed earlier in the thread you mentioned the dps on them was only about 500 but it scales with gear just like your main attack, so it's about 2/3 as much as my main attack at the moment, so it does around 1400 dps. I'm finding the totem helps make up for my lack of single target dps, and works almost as well as a taunting totem for crowd control + stuff dies faster. I'm using split arrow + faster attacks + weapon elemental damage with that totem. So it has the dual purpose of boosting my aoe damage (as I'm not using chain) and making my single target dps OK). Overall, everything gets hit for 4k dps and I'm still getting the LA explosions from my main attack.

The other advantage of ranged attack totems is that they can soften up rooms a bit (before you enter), and safely attack where you may not be able to safely attack. The main advantage here is for people that desynch a lot - if I click on a mob in another room to attack it through the doorway I'll often appear in the room a few seconds later amidst lots of angry mobs, having a totem down in the room first lessens the chances they'll all aggro on me + may have some of them dead before I need to take too many risks getting into the room. Also, you can use them to increase efficiency, for example if you see a bunch of chests near some mobs, put a ranged totem down, collect all the chests, then by the time you've opened the chests the pack of mobs will take less time to kill (or be dead). I still have enough links for linked bear traps as well, so no loss of trap dps.

The other thing I noticed was I had to wear some int jewellery so I could keep my wrath levelled up, there really isn't much int available directly off the main build until you start getting to the top left, so unless you rush that you'll need some int on your gear for your aura's/skellies.

Anyway, thanks again for the build, it's really solid and I would definitely recommend it as the best all round build I've played so far. There are lots of higher dps builds, for example my ele cleave templar does about twice the paper dps, but this duelist archer is far superior because (at least for people without crazy gear) ranged >>>> melee at this point in the game. Also, you'll be welcome in parties, as you don't have pets/cause too much lag etc.
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GharkMaull wrote:
Thanks for the build Athena. I have completed the game on a 66 archer and almost completed it on this duelist following your build, and definitely find the duelist superior to the archer. The extra attack speed is really noticeable and makes playing a lot more fun.

A couple of comments so far: Firstly, I haven't gotten much past 2k life yet and I'm finding a 5L using chain just takes too much life (around 124) so I'm sticking with faster attacks at the moment as it halves the health cost and the dps is 2400 compared to 1000 so it's much better when mobs aren't bunched up in packs which is quite often. Chain kills tight packs faster but it's just my personal preference to kill them a little slower and deal with spread out mobs a lot better.

I mention that because it makes LA almost effective as a single target attack as well, and to make it effective I just use a ranged attack totem. This gives the advantage of being able to create a culling strike frenzy with IIR+IIQ allowing for greater drops on rare/unique mobs.

In my experiment with ranged attack totems, I've found the dps to be fair. I noticed earlier in the thread you mentioned the dps on them was only about 500 but it scales with gear just like your main attack, so it's about 2/3 as much as my main attack at the moment, so it does around 1400 dps. I'm finding the totem helps make up for my lack of single target dps, and works almost as well as a taunting totem for crowd control + stuff dies faster. I'm using split arrow + faster attacks + weapon elemental damage with that totem. So it has the dual purpose of boosting my aoe damage (as I'm not using chain) and making my single target dps OK). Overall, everything gets hit for 4k dps and I'm still getting the LA explosions from my main attack.

The other advantage of ranged attack totems is that they can soften up rooms a bit (before you enter), and safely attack where you may not be able to safely attack. The main advantage here is for people that desynch a lot - if I click on a mob in another room to attack it through the doorway I'll often appear in the room a few seconds later amidst lots of angry mobs, having a totem down in the room first lessens the chances they'll all aggro on me + may have some of them dead before I need to take too many risks getting into the room. Also, you can use them to increase efficiency, for example if you see a bunch of chests near some mobs, put a ranged totem down, collect all the chests, then by the time you've opened the chests the pack of mobs will take less time to kill (or be dead). I still have enough links for linked bear traps as well, so no loss of trap dps.

The other thing I noticed was I had to wear some int jewellery so I could keep my wrath levelled up, there really isn't much int available directly off the main build until you start getting to the top left, so unless you rush that you'll need some int on your gear for your aura's/skellies.

Anyway, thanks again for the build, it's really solid and I would definitely recommend it as the best all round build I've played so far. There are lots of higher dps builds, for example my ele cleave templar does about twice the paper dps, but this duelist archer is far superior because (at least for people without crazy gear) ranged >>>> melee at this point in the game. Also, you'll be welcome in parties, as you don't have pets/cause too much lag etc.


Ill start by saying thanks for your reply, however I have already previously addressed the "ranged attack totem" argument. RAT is incredibly slow and inefficient. My build is designed as a top tier build capable of speed farming and clearing maps quickly with ease. Having to constantly stop and cast and/or re cast RAT during fight is very time consuming. I have already experimented with it and it quickly became to much of a burden, versus spamming speed pots and 1 shotting packs everywhere. So if you enjoy RAT thats great but I don't recommend to anyone to waste time with it.

Also, there is no substitute for chain. It's THAT good. Chain is so vital to the build that you should try to build around being able to use it. If you are level 50+ and you only have 2k life you seriously need to re think how you itemize yourself. By 50 I had 3.3k and by 60 I had 4.1k life.

So not having bough life/regen to support ur skill is an issue with your itemization which can easily be fixed.

Hope this helps :)
What do you think about spending 2 points for another frenzy charge right next to diamond skin at the start of the tree (Potentially 11% physical damage and 18% attack speed with a lvl 20 +20 quality Frenzy)?
IGN: Raidenwins
Last edited by Doomherald26#6085 on Apr 21, 2013, 4:44:07 PM
cheers for the reply, and fair call on the hp, i'll crank that up as a priority.
this might be a dumb question, is resolute technique good to have? i know it increase dps by alot.
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AthenaUS wrote:
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GharkMaull wrote:
Thanks for the build Athena. I have completed the game on a 66 archer and almost completed it on this duelist following your build, and definitely find the duelist superior to the archer. The extra attack speed is really noticeable and makes playing a lot more fun.

A couple of comments so far: Firstly, I haven't gotten much past 2k life yet and I'm finding a 5L using chain just takes too much life (around 124) so I'm sticking with faster attacks at the moment as it halves the health cost and the dps is 2400 compared to 1000 so it's much better when mobs aren't bunched up in packs which is quite often. Chain kills tight packs faster but it's just my personal preference to kill them a little slower and deal with spread out mobs a lot better.

I mention that because it makes LA almost effective as a single target attack as well, and to make it effective I just use a ranged attack totem. This gives the advantage of being able to create a culling strike frenzy with IIR+IIQ allowing for greater drops on rare/unique mobs.

In my experiment with ranged attack totems, I've found the dps to be fair. I noticed earlier in the thread you mentioned the dps on them was only about 500 but it scales with gear just like your main attack, so it's about 2/3 as much as my main attack at the moment, so it does around 1400 dps. I'm finding the totem helps make up for my lack of single target dps, and works almost as well as a taunting totem for crowd control + stuff dies faster. I'm using split arrow + faster attacks + weapon elemental damage with that totem. So it has the dual purpose of boosting my aoe damage (as I'm not using chain) and making my single target dps OK). Overall, everything gets hit for 4k dps and I'm still getting the LA explosions from my main attack.

The other advantage of ranged attack totems is that they can soften up rooms a bit (before you enter), and safely attack where you may not be able to safely attack. The main advantage here is for people that desynch a lot - if I click on a mob in another room to attack it through the doorway I'll often appear in the room a few seconds later amidst lots of angry mobs, having a totem down in the room first lessens the chances they'll all aggro on me + may have some of them dead before I need to take too many risks getting into the room. Also, you can use them to increase efficiency, for example if you see a bunch of chests near some mobs, put a ranged totem down, collect all the chests, then by the time you've opened the chests the pack of mobs will take less time to kill (or be dead). I still have enough links for linked bear traps as well, so no loss of trap dps.

The other thing I noticed was I had to wear some int jewellery so I could keep my wrath levelled up, there really isn't much int available directly off the main build until you start getting to the top left, so unless you rush that you'll need some int on your gear for your aura's/skellies.

Anyway, thanks again for the build, it's really solid and I would definitely recommend it as the best all round build I've played so far. There are lots of higher dps builds, for example my ele cleave templar does about twice the paper dps, but this duelist archer is far superior because (at least for people without crazy gear) ranged >>>> melee at this point in the game. Also, you'll be welcome in parties, as you don't have pets/cause too much lag etc.


Ill start by saying thanks for your reply, however I have already previously addressed the "ranged attack totem" argument. RAT is incredibly slow and inefficient. My build is designed as a top tier build capable of speed farming and clearing maps quickly with ease. Having to constantly stop and cast and/or re cast RAT during fight is very time consuming. I have already experimented with it and it quickly became to much of a burden, versus spamming speed pots and 1 shotting packs everywhere. So if you enjoy RAT thats great but I don't recommend to anyone to waste time with it.

Also, there is no substitute for chain. It's THAT good. Chain is so vital to the build that you should try to build around being able to use it. If you are level 50+ and you only have 2k life you seriously need to re think how you itemize yourself. By 50 I had 3.3k and by 60 I had 4.1k life.

So not having bough life/regen to support ur skill is an issue with your itemization which can easily be fixed.

Hope this helps :)


I'm level 48, been running docks for a few levels with 1.5-1.8k hp (got life nodes the past few levels), and have no issues at all because of the insane amount of life you get from hitting a group with LMP + Chain + life on hit Lightning arrow. I have to ask how people are getting lightning arrow dps over 1000 though. It sounds insane especially since mine does like 350 (Chain + LMP + Weapon Elemental Damage+ Life on hit) and still dominates everything.
IGN: Raidenwins
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Doomherald26 wrote:
I have to ask how people are getting lightning arrow dps over 1000 though. It sounds insane especially since mine does like 350 (Chain + LMP + Weapon Elemental Damage+ Life on hit) and still dominates everything.


Uh, there's gotta be something wrong with that. I (admittedly) run a twinked char but at lvl 33 he's doing 500dps with 3 frenzy charges...

Mind you I'm using fork because I don't have LMP and chain yet...

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Sstifter wrote:
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Doomherald26 wrote:
I have to ask how people are getting lightning arrow dps over 1000 though. It sounds insane especially since mine does like 350 (Chain + LMP + Weapon Elemental Damage+ Life on hit) and still dominates everything.


Uh, there's gotta be something wrong with that. I (admittedly) run a twinked char but at lvl 33 he's doing 500dps with 3 frenzy charges...

Mind you I'm using fork because I don't have LMP and chain yet...



Kind of irrelevant since chain is -50% damage and LMP is -30% damage...Anyways I added wrath aura since I got some more health, and upgraded my weapon now I'm up to 500 with frenzy up.
IGN: Raidenwins
i just looked at the "last points" tree thingy. and... really? there is just a 10str node placed right next to the duelist start for no reason, while there are plenty of nodes to choose from.

also: why not unwavering stance? im sure that was already answered, but its not like you can never ever be stunned if you take a really bit hit (crit/extra damage)
since you cant evade anyway, there is no downside to this keystone

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