Arrow Dodging
" There are wand pirates in act one? Where? I can only think of the ones in act 2, waterfall cave level 2. |
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The allflame map I think?
IGN: Iolar
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No, neither ship graveyard nor ship graveyard cave have wand ghosts.
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I can't help it, I simply must sperg out. Sorry :P
" Evasion is not Dodge, and Dodge is not Evasion. Evasion Rating is rolled against Accuracy, and allows you to Evade Attacks. Arrow Dodging (confusingly) doubles your chance to Evade; not your chance to Dodge. Dodge is granted by Acrobatics, and Phase Acrobatics. Neither passive has an effect on Evasion. As such, you can never Evade Spells, but you can Dodge Spells with Phase Acrobatics. Main reason I don't like the name Arrow Dodging, right there :) It's confusing since it doesn't do anything to your Dodge chance. |
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"And applies to more than arrows. I agree that the name leaves something to be desired. | |
" Ha ha :) (same here) |
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" can anyone make/confirm a list of act 3 mobs that shoot "arrows" . . . . in particular, i'm curious if those mobs in level 3 lunaris temple that shoot 2x red projectile like a machine gun... is it spell or arrow? and what type of damage is it? physical? fire? chaos? a combination of them? i think it says does fire damage but it really needs a nerf if so. i ask because it rapes and i have really good armor and max fire resist and very high hp. on NORMAL with max fire resist you take massive damage in less than a second. how can it be mitigated if fire resist does nothing against it? this is why i am looking into arrow dodging as a possible solution. can anyone confirm it works against them? |
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bump for more info on previous post question
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" haha I'm interested as well. Those guys are so annoying, especially as they are seemingly always paired with the vulnerability whip guys on maps. Luckily, they have very little hp, so they're MUCH less annoying than my worst-nightmare, a pack of magic Fire Rollers. But yeah, one of my next builds is going to be some kind of Eldritch Battery build with a lot of evasion, so it'd be great to know the specifics about that annoying machine gun. ign: Aan_allein
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" As stated before, it's any projectile ranged attack. Like I did before off the top of my head (and that previous list is missing monkeys throwing "stones"), here's act 3: - Skeleton Archers (City of Sarn, Docks) - Spitting Crabs (lightning damage, various sewers) - Spitting Snakes (chaos damage, slums, warehouses) - Statue Archers (ice damage, marketplace, solaris) - Tentacle Miscreations (some fire? damage, lunaris) - Piety's ice form (ice damage arrows) Those are all the ones I can think of. Broodmothers shoot fireballs, fire/poison alchemists throw traps which drop spells, ribbon casters do spells, voidbearers are like flame totems, arc casters do spells. |
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