Arrow Dodging
Does Arrow Dodging apply to other non-arrow/non-physical arrow projectile attacks, such as wands or skills such as lightning arrow, burning arrow, poison arrow, etc?
Thanks, Petrov. |
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It says projectile attacks and I'm pretty sure that wand attacks (even the skill that gives you power charges) and the arrow skills you listed are attack skills, so it'd apply to them. Poison arrow might be interesting, as it explodes on impact/when it reaches the spot where you aim, so the cloud will probably get you.
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Is Arrow Dodging working?
I mean i can dodge Skel Archers but not Skel Mages or Constructors/Annihilator in Val Ruins. |
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Skeleton mages and constructs are using spells, not attacks. Arrow dodging (and evasion in general) has no effect against them.
IGN: KoTao
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" Since it's an attack you should be able to avoid all those things. I'm just not sure if you can evade the "splash" from lightning arrow. For poison arrow you should be able to avoid initial hit but the cloud is still there. As far as monsters go you should be able to evade small crab, spitting snake and act 1 savage projectiles. |
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" So doesn't that means very little projectile skill that you can dodge? Mind giving me a list? |
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" Arrows. Not spells. If it throws ice at you, in a large, scary, spear like shape. Or there are red fiery orbs of doom flying at you, chances are these are not applicable, because spells cannot be evaded without Phase Acrobatics. |
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In act 1:
- Spitting crabs (normal, cold, vulnerability) - Rock throwing bandits - Skeleton archers (normal attack, puncture, lightning arrow) - Ghostly archers (puncture in cave of wrath) In act 2: - Bandit archers (for krait, alira, and oak, all over the place) - Skeleton archers (normal attack, poison arrow in chamber of sins) - Spitting cobras (chaos damage attack!) - Wand ghosts (power siphon) In total, areas with projectile attacks (off the top of my head): - Act 1 has 18 areas. Of those 18, 11 have projectile attacks (though the vast majority aren't arrows and aren't really dangerous). - Act 2 has 22 areas. Of those 18, 17 have projectile attacks (most are in fact arrows and they really hurt, not to mention chaos spitting cobras). Arrow Dodging is probably the strongest single node in the game and will amaze you if you get it to double to the evade cap of 95%. You'll be able to facetank an entire screenful of Kraityn's Explosive Arrow archers and not give the slightest of fucks. There could definitely be more variety and prevalence of projectile attacks, but it's strong as is. |
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" You're missing the wand pirates in act one, who, though it looks like a spell, they actually are shooting a projectile. |
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With Arrow Evasion I felt better already even if my Evasion is 30%.
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