But now the real question is: does "% increased attributes" on belts work the same way as "% reduced mana reserved" works on amulets? Because with an awakener orb you can get both the reduced mana mods from Shaper and from Redeemer on one amulet. If that works for belts, that would be 28% increased attributes.
But that would be an expensive experiment. Need a Hunter Stygian Vise, craft it so the only Hunter mod on it is % increased attributes. Then get any elder belt, again craft until % increased attributes is the only elder mod. And then use Awakener orb to put the elder beelt on the hunteer stygian.
i checked trade for pretty much combo of shaper/elder belts along with the new influence in regards to them both having a duplicate mod and i couldn't find an example of a belt having both. it's not exactly cheap to test either seeing as you'd need to roll belts with single duplicate modes and orb them into each other.
so until one pops up somewhere ima say no, but if possible that is a completely ridiculous belt lol
But now the real question is: does "% increased attributes" on belts work the same way as "% reduced mana reserved" works on amulets? Because with an awakener orb you can get both the reduced mana mods from Shaper and from Redeemer on one amulet. If that works for belts, that would be 28% increased attributes.
But that would be an expensive experiment. Need a Hunter Stygian Vise, craft it so the only Hunter mod on it is % increased attributes. Then get any elder belt, again craft until % increased attributes is the only elder mod. And then use Awakener orb to put the elder beelt on the hunteer stygian.
i checked trade for pretty much combo of shaper/elder belts along with the new influence in regards to them both having a duplicate mod and i couldn't find an example of a belt having both. it's not exactly cheap to test either seeing as you'd need to roll belts with single duplicate modes and orb them into each other.
so until one pops up somewhere ima say no, but if possible that is a completely ridiculous belt lol
Well, the crafting itself is cheap. A few hundred alterations and you have both belts with the mod, I'm sure. they are very common on belts. The Stygian base itself will cost 3ex to make. Awakeners at 2.5ex comes then.
Could cut the cost by more than half by using a Hunter Heavy belt instead of a stygian.
The problem is that the workings of Awakener Orbs are very murky right now. Most mods of the same type stack, but some don't... There doesn't seem to be a rule or any consistency to it.
Last edited by Mecielle on Jan 7, 2020, 4:46:32 AM
No luck and mercy to get +1 to all chaos gem
4 hunters orb and 10 % for luck (10 available prefixes)
Yea, the other mods are all more common sadly. But you do have three chances in theory, +1 to dex or str gems works too to get your HoAg a +1 level. And would actually be better than +1 to chaos as stuff like awakened vicious projectiles and Hatred would gain a level too with +1 dex.
Also, I only see 8 prefixes a Hunter orb could slam?
Last edited by Mecielle on Jan 7, 2020, 5:04:43 AM