[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
" yep, only need to change skill gems. this build works for all phys slams if you do an ele slam like ice crash or tectonic you need to change a few more things |
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" awesome appreciate the response! |
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" Just curious what you would change for Ele slams, I just came back after 2 years, and everything is so different, and not many are bothering with melee anymore, especially ele slams |
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" you would drop pride/phys auras and go with the correct ones, herald of ash/hatred etc would also look for the elemental scaling nodes instead of our pure phys ones |
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How does this build do from a new player friendlyness standpoint? I'm coming back to PoE after several years away and a friend of mine who's never played is looking to join me so they need something pretty solid - I said I'd look for builds for them and they want something melee so I ended up here. I know you've addressed a lot of this in your OP but many of the OP things seem a little out of date so just asking the wider forum here how this build does in the current league and how budget friendly it is etc?
Thanks everyone. |
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Having fun Mace Slamming in Crucible SSF!
I'd like to also give it a workout in Standard league as a Juggernaut. Any suggestions for changes to make it work? I've two unique 2h axes I could use to level Wideswing (lvl 18) and Kaom's Primacy (lvl 58). Thinking I could give those a go along with the Vaal Ground Slam and other unique items I've collected in Standard. Thanks.. The Oldest Player! Slow and steady as she goes! If you Smile at me
I will Understand, because That is something Everybody Everywhere does in the same... Language |
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" slams (and this build) are quite button intensive and this build is a berserker, but i feel its strong as a starter and is new player friendly |
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" hello friend! axes work great, just swap all the mace nodes to axe ones. you probably want to go impale too. both those unique axes are very solid lvling items |
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Question about the new escalation node. I just got a a 1.69aps piledriver, it hits quite fast so im running out of effective exterted attacks. I decided to spec into escalation grabbing the 2 warcry recovery nodes on the way. The warcry cooldown recovery seems to be helping but im not sure how much of the escalation node is taking effect. Do you know how this new node works? What does it mean when im affected by warcries per second? Am i wasting my time with this node? I can always spec into the 2h reduced speed mastery instead.
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" i believe it counts the warcry buffs, for example each warcry has a small constant buff that lasts for x (usually 5 seconds). for each number of these buffs you have, it give you 10% dmg per, up to 6 (60%) its not bad if youre running 4 warcries and keeping the buff upgs (40% for 1 node/mastery) but its not extremely powerful or anything |
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