I want help on my ice witch build

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The second body and soul (fall left above the shield nodes) cost a lot. It take 5 nodes to get to it. That's a total of six passive skills to get body and soul. It's a waste. Those point are better off spent toward going to Marauder area.

even with bonus armor is a waste?
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emitai wrote:
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The second body and soul (fall left above the shield nodes) cost a lot. It take 5 nodes to get to it. That's a total of six passive skills to get body and soul. It's a waste. Those point are better off spent toward going to Marauder area.

even with bonus armor is a waste?


Too much points invested IMO. Getting the two Enemy Critical Strike Multiplier Reduction is a much better deal. If you are running two or more auras (Determination and whatever) Inner Forces is the way to go instead of the second body and soul (3 passive instead of 6). If you want armor there are two armor nodes (armor mastery) in the starting area of Marauder for a total of 28%.

All my builds are gear toward health and armor. You will survive in HC with below average gears. At end game you should have at least 3k of heath with normal gears base on health and armor. With high end health gears over 5k and most likely with max 82% resist on all.

With the exception of Elemental Adaptation you can afford to take out all the pure resistant nodes (6% nodes and Diamond Skin) if you have top of the line gears. You'll be near or at max 82% resist running purity.
Last edited by deadlylag#6397 on Mar 21, 2013, 11:45:25 PM
You two are priceless. You should perform this in public and ask people to pay for it.
Best laugh since Monty Python's Dead Parrot Sketch. *Wipesatearfromhiseye*
And don't stop. I have a bet running that this build will hit Blood Magic by the end of the week.
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Bada_Bing wrote:
You two are priceless. You should perform this in public and ask people to pay for it.
Best laugh since Monty Python's Dead Parrot Sketch. *Wipesatearfromhiseye*
And don't stop. I have a bet running that this build will hit Blood Magic by the end of the week.

Not going to lie, I find this thread quite amusing to say the least :P
IGN-Shibloble

Got some spare time? Come check out my youtube channel
http://www.youtube.com/user/Shibloble?feature=mhee
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deadlylag wrote:
I'm not missing the point. I rather spend my passive getting Static blows + the node blow it. For two nodes there is a 20% base for shock. How many crit nodes you need to get 20% on a 5% base crit? How many nodes does it take to get to those crit nodes? It a waste of passive skill points IMO.


Dunno about 5% base, but my Pulse - with a 6% base - has 40% crit chance now and I have 8 Crit Chance nodes in total (only 1 is a crappy 15% though, the rest are better than that), and will probably not take any more and take Crit Damage instead. Spear is at 50% chance to crit so basically 95%. Didn't really go out of my way to get them either. ColdCrit witches should dual weild daggers imo, as you can get over 100% crit for spells on them fairly often. I have 5 such daggers all were drops except one a friend gave me.

About SB: I was under the impression that the 20% chance to shock is actually 0% if you do not do sufficient Lighting damage for the shock to actually proc. I believe the 45% Shock duration needs to shock to actually proc first to apply, which it won't if you iss the threshold. The builds you are talking about use 20% quality Lightning damage gems (quite expensive).

I read it was...

20% chance from SB: did it proc?
If Yes -> was the Lightning damage above the threshold (1% of enemy's max life or something)
If Yes -> Work out shock duration based on the amount of Lightning Damage dealt (still very small) then add 45% to this (still very small)

Even if this is wrong and the chance is a flat 20% as I assume you are saying, would it not then be

20% chance from SB: did it proc?
If yes -> calculate duration of shock based on Lighting damage dealt.

Wouldn't the duration be very short? Even extended by 45% it might still be very short...and fall off before your next hit? Even if not, you need the 20% to proc again to stack it. And again to get the 120% (0.2 x 0.2 x 0.2 = 0.8% chance).

Apologies if this is wrong.

Anyway I can't try it right now as I can't get to SB from where I am easily (5 nodes will take me forever). I guess you can tell how it is going by the number of enemies that end up lying dead with the blue shock animation on them.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 22, 2013, 11:48:37 PM
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GhostlightX wrote:
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deadlylag wrote:
I'm not missing the point. I rather spend my passive getting Static blows + the node blow it. For two nodes there is a 20% base for shock. How many crit nodes you need to get 20% on a 5% base crit? How many nodes does it take to get to those crit nodes? It a waste of passive skill points IMO.


I was under the impression that the 20% chance to shock is actually 0% if you do not do sufficient Lighting damage for the shock to actually proc. I believe the 45% Shock duration needs to shock to actually proc first to apply, which it won't if you iss the threshold. The builds you are talking about use 20% quality Lightning damage gems (really expensive).

I read it was...

20% chance from SB: did it proc?
If Yes -> was the Lightning damage above the threshold (1% of enemy's max life or something)
If Yes -> Work out shock duration based on the amount of Lightning Damage dealt (still very small) then add 45% to this (still very small)

Even if this is wrong and the chance is a flat 20% as I assume you are saying, would it not then be

20% chance from SB: did it proc?
If yes -> calculate duration of shock based on Lighting damage dealt.

Wouldn't the duration be very short? Even extended by 45% it might still be very short...and fall off before your next hit? Even if not, you need the 20% to proc again to stack it. And again to get the 120% (0.2 x 0.2 x 0.2 = 0.8% chance)

Apologies if this is wwrong.

Anyway I can't try it right now as I can;t get to SB from where I am easily (5 nodes will take me forever). I guess you can tell how it is going by the number of enemies that end up lying dead with the blue shock animation on them.


If you take the two nodes you will have 20% chance of shock regardless of how much lightning damage you do. The duration is base on how much lightning damage and passive nodes/gems.

You can take the last node in the chain to increase your duration. With increase elemental damage passives and gears, the duration will be more than enough to stack to 120% against yellow boss.

Currently the most common use with static blows for ice witch is with freezing pulse . Static blows can be use with any build and because of this it is the best three passive keystone in the game. Other classes sacrificed a lot of passive points to get Static Shock. There is no reason not to take it if you're a witch.

The duration for these effects are calculated as follows:

* Shock: 276ms per 1% max life dealt as lightning
* Chill: 138ms per 1% max life dealt as cold
* Freeze: 100ms per 1% max life dealt as cold

http://en.pathofexilewiki.com/wiki/Status_Ailments
Last edited by deadlylag#6397 on Mar 22, 2013, 11:54:12 PM
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deadlylag wrote:
The duration is base on how much lightning damage and passive nodes/gems


Found it: 0.276 seconds per 1% of target's max life dealt as lightning damage

So how much life does a yellow champ have? No idea. I can pound one with a 6500 dps Pulse for 15 to 20 seconds before they die. And some of them never bloody freeze, which would mean I'm not even doing 1%? Because I know I am critting.

Sounds worth trying though.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 22, 2013, 11:59:25 PM
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GhostlightX wrote:
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deadlylag wrote:
The duration is base on how much lightning damage and passive nodes/gems


Found it: 0.276 seconds per 1% of target's max life dealt as lightning damage

So how much life does a yellow champ have? No idea. I can pound one with a 6500 dps Pulse for 15 to 20 seconds before they die.

Sounds worth trying though.


Kripp is currently streaming. He use freezing pulse and static blows. In fact all his build use static blows.

http://www.twitch.tv/nl_kripp

BTW if you have the gear yellow bosses die really fast with freezing pulse and static blows. Watch Kripp stream if you don't believe me.
Last edited by deadlylag#6397 on Mar 23, 2013, 12:01:54 AM

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