I want help on my ice witch build

i dont want statick blow because shock on work with lightning damage, i'm an ice witch
bump
"
emitai wrote:
i dont want statick blow because shock on work with lightning damage, i'm an ice witch


Like I posted all you need is an add lighting gem to your ice spell. It's much a better build than trying to take all the critical passive in the tree.
"
emitai wrote:


It's better but I suggest you don't take lighting resistant nodes, body and soul (the far left above shield nodes), and diamond skin. With two 15% resistant on Shield nodes for a total of 30% you should max out on all resistant when you hit merciless. Getting the second body and soul and diamond skin is overdoing it.

Don't get the +30 dex unless you need it.

Take Elemental Adaptation, life regeneration (near the other classes, Life nods, and Enemy Critical Multiplier Reduction.

I strongly suggest you take Static Blows and the node below it. It will give you a very noticeable increase in DPS.
Last edited by deadlylag on Mar 18, 2013, 10:45:33 PM
"
deadlylag wrote:
"
emitai wrote:


It's better but I suggest you don't take lighting resistant nodes, body and soul (the far left above shield nodes), and diamond skin. With two 15% resistant on Shield nodes for a total of 30% you should max out on all resistant when you hit merciless. Getting the second body and soul and diamond skin is overdoing it.

Don't get the +30 dex unless you need it.

Take Elemental Adaptation, life regeneration (near the other classes, Life nods, and Enemy Critical Multiplier Reduction.

I strongly suggest you take Static Blows and the node below it. It will give you a very noticeable increase in DPS.


i took body and soul because of armour and energy shield
Spoiler
bump
"
deadlylag wrote:
"
emitai wrote:
stackig critical strike on witch is bad?




It's not bad but it is inefficient. You have to run around the tree to get those passives. With Static blows you only need two nodes and they are close to the Witch starting point.

Critical does 150% of normal damage unmod. Shock 40% and can stack up to 120%. Two node allow 20% chance to shock. On the other hand critical chance is base on the base. 100% critical chance mod from the passive nodes doesn't mean always critical. If the base is 5%, a 100% mod means 10% critical chance to hit.

I believe someone did the math and to get the 95% critical chance cap you need 1900%. And 95% isn't 100%.


I think you missed the point of the build somewhat; assuming it's Cold / Crit, the clue is in the name. The whole point of the build is to stack as much Crit and Crit Multiplier as possible. WHY?

a) When Cold crits it freezes the enemies which is a brilliant way to avoid death. A Cold / Crit witch MUST maximise their crit chance. It's the whole point.

b) Ice Spear has a base crit chance of 7%, which is much higher than most other skills and this really matters. It means increased Crit chance nodes give Spear a much bigger boost than they do most skills. Plus Spear has its 2nd form whch has +600% crit chance.

c) Pulse has a base crit of 6%. Again higher than most, so same reason as (b) also applies here. This is why Crit chance is SO GOOD for a Cold build.

Now farting about trying to add Lightning Damage is, IMO, something of a waste. You will dilute your build's main focus - to CRIT WITH COLD DAMAGE. Even with Static Blows, you get what? A 10% chance to Shock. This is poor in the general scheme of things for the following reasons:

a) You need to use Added Lightning Damage gems to your nukes. A pain really, since stuff that boosts Crit or Cold is better for your main focus: Freezing stuff

b) Even if you manage to shock the target, the shocks might be so small they may drop off before you can capitalize. Quality Gems can help this, but still...meh

c) Even if you get (very) lucky and stack 3 shocks to 120% increased damage. SO WHAT?? My Ice Spear has a 49% crit chance (hence 95% really) and a damage multiplier of 490%. My Pulse has a 38% crit chance and a multiplier of 390%. I'd have nowhere near that if I took Static Blows and went that direction.

I am not saying do not go the lightning route, just remember the focus of your build. Crit crit and more crit!! And btw my next few passives are all MAJOR Crit boosting nodes, so the numbers above are going to get bigger.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX on Mar 21, 2013, 1:45:54 PM
I'm not missing the point. I rather spend my passive getting Static blows + the node blow it. For two nodes there is a 20% base for shock. How many crit nodes you need to get 20% on a 5% base crit? How many nodes does it take to get to those crit nodes? It a waste of passive skill points IMO.

All the best build goes for static blows. If you're a witch there is no reason not to get it because it so close to the witch area.

"
emitai wrote:
"
deadlylag wrote:
"
emitai wrote:


It's better but I suggest you don't take lighting resistant nodes, body and soul (the far left above shield nodes), and diamond skin. With two 15% resistant on Shield nodes for a total of 30% you should max out on all resistant when you hit merciless. Getting the second body and soul and diamond skin is overdoing it.

Don't get the +30 dex unless you need it.

Take Elemental Adaptation, life regeneration (near the other classes, Life nods, and Enemy Critical Multiplier Reduction.

I strongly suggest you take Static Blows and the node below it. It will give you a very noticeable increase in DPS.


i took body and soul because of armour and energy shield


I'll be honest, ES suck. If you're not CI build you should not go for ES nodes. Non-CI build should go for armor, health, and resist nodes.

The second body and soul (fall left above the shield nodes) cost a lot. It take 5 nodes to get to it. That's a total of six passive skills to get body and soul. It's a waste. Those point are better off spent toward going to Marauder area.


http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAnEC4wQHBLMHpRHbFE0VUBZvFvMXVBkuGYUaMho4Gmwc3B8CIoEkPCSqJjwnqSftKU8snC0fL502xTbpOBs62EbXSTpJUUmyTLNN2E99UWBUSVXGVkpZ81ptXcZfP2BtZp5nvW0Zfll_xoBWghCCm4M4jHaMz448j0aQVZUEm6GdgJ2unqGiAKKjpwinXKeEqZWsqq-btQS4k7ndwBrB889l0NDUj9gk2t3d89-w42rkIudS7Djub-8O8B_xdvIv89306fZI_c8=

You probably can respect out the 6% resistant nodes out if you running purity or if you think you have enough resistant in the end game. The extra nodes should go toward more life nodes ie Marauder life node.
Last edited by deadlylag on Mar 21, 2013, 4:20:03 PM
What deadlylag is trying to say is, that you should play a LA Duelist. Get rid of crit and ES and enjoy armor and static blows instead:-))

Report Forum Post

Report Account:

Report Type

Additional Info