Patch 0.10.3 Deployment Schedule and Other News!

omg still no info on cutthroat league!
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Mark_GGG wrote:
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Forty2 wrote:
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mr48 wrote:
I would love to see another skill besides dual-strike that uses both weapons simultaneously when duel-wielding. Give us duel-wielders some love :(


Exaclty my thoughts. I don't understand why Cyclone alternates weapons. Just another useless skill for DW, really sad. :(
If you think not arbitrarily dealing double damage, only for dual wielders, on top of their 10% multiplicative bonus to attack speed, then yes, this skill is useless for dual wield.

By that logic, it's equally useless for two handed and for one-hand shield - they don't get to just double their damage with it either.


Sorry, but that is not the point. Nobody wants double damage but a 10% increased attack speed just isn't enough. Why would anyone use a second weapon as offhand with this skill? With a shield you are doing nearly as much damage and you got all the defensive benefits. OK, DW has block as well but still...

Of course I could go for a resistance weapon-offhand but that is not the point of DW. With DW you want to deal more damage and in return lose defense. That is barely the case, especially with AOE-Skills. At the moment the only real AOE for DW is Elemental-Cleave.

So you either go for 2H and do the real damage or go for 1H+Shield for survivability. There is just hardly any point to go DW since it is not balanced in-between. That is what Cyclone could have done but didn't.
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Mark_GGG wrote:
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Forty2 wrote:
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mr48 wrote:
I would love to see another skill besides dual-strike that uses both weapons simultaneously when duel-wielding. Give us duel-wielders some love :(


Exaclty my thoughts. I don't understand why Cyclone alternates weapons. Just another useless skill for DW, really sad. :(
If you think not arbitrarily dealing double damage, only for dual wielders, on top of their 10% multiplicative bonus to attack speed, then yes, this skill is useless for dual wield.

By that logic, it's equally useless for two handed and for one-hand shield - they don't get to just double their damage with it either.


The problem in my book is
http://en.pathofexilewiki.com/wiki/Cyclone

There it implies that 2h or 1h + shield makes you hit with your weapon twice per spin, whilst dualwielding makes you hit twice as well, just once with each weapon.
Now granted it doesn't SAY 2h or 1h+shield hits twice per spin, just that damage is done twice per spin. However it is highly confusingly worded.
Don't see a reason to complain if you know the tree well than a dual wield node has the highest ats potential just from the tree on top of that you can add the bonus from dual wield and the fact the 1 handers have a higher attack speed ratio.

To me this seems very interesting as the spell deals 2x attacks at the duration of your attack speed now add on hit effects such as blind and life on hit and you probably get far more defense than a shield carrying character with more dmg on top of that. I see a very strong build possible with just: blind + loh and than having the fencing nodes such that most melee actually get a knockback and stay at the edges of the aoe. If you combine fencing with arrow dodging and a good hyrbid build... awesome :D

If you want to achieve crazy stuff probably dual wield can do the more interesting stuff. Shield I would probably drop all evasion and do a strong block, spin with tempest and molten shell.

Just use that grey mass and see the potential. You failing and your lack of knowledge of what is in the passive tree gives you no right to make a judgement that dual wield fails.

© Copyright on: Dual wield spin, with arrow doge, fencing, blind and loh.
© Copyright on: High shield block spin with tempest shld, loh, moltenshell very high AoE.

Just making sure that if you follow this build/ advice you are reminded that it was NOT you who thought about it, pleasure to be of help and support.

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Ozgwald wrote:
To me this seems very interesting as the spell deals 2x attacks at the duration of your attack speed now add on hit effects such as blind and life on hit and you probably get far more defense than a shield carrying character with more dmg on top of that.


Wrong, u get as much hits with 1H+shield since DW alternates weapons. Thats exactly the point. Learn to read...

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Ozgwald wrote:
Just use that grey mass and see the potential. You failing and your lack of knowledge of what is in the passive tree gives you no right to make a judgement that dual wield fails.


I'm pretty sure I know i bit more about DW than you do :). Hardly failing with DW-Duelist by dying once at 79 and getting the next still alive to 77 in the 1 week race.
my email has been block currently due to some technical failure, so how shuld i unlock my poe account. ? NEED HELP
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Cyclone spins at your attack speed, and deals damage twice per spin - so deals double DPS compared to the regular attack.


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So a high attack speed, low movement speed is the best cast for stacking multiple hits per cyclone on a single target. But with a higher move speed you can of course just start the cyclone again sooner should you desire, and if you can afford paying the mana more often.


Maybe you should learn to read and get your facts straight:
2 hits per spin... amount of spin = attack speed in 1 cyclone cast. Those are quotes from Mark.

It was quite obvious that I mention: INCREASED ATTACK SPEED IN NODES (duel wield), JUST FROM DUEL WIELDING AND FROM FASTER 1 HANDED WEAPONS. I put it in all caps as you seem to fail at reading. Now stop misinforming people and let the Developer information speak for itself.

Now even more joy you can get pretty good movement speed doing a duel wield build.

Here are 3 nodes that just pop into my mind that are noteworthy grabs:

Ambidexterity
Celerity
Leather and steel

All towards arrow dodging all close to one another, blind being a quest reward for duelist and LoH too. Are there more dual wield nodes towards fending? Him yes and many have increased attack speed too. So easy to increase ats having by far the best ats and easy to get movement speed... how on earth could this not work out?

Did you ever try cleave with fending as a dual wield with high ats, did you ever try knockback as melee?
Last edited by Ozgwald#5068 on Mar 13, 2013, 7:02:04 AM
You don't get the point so it is a waste of time to discuss this with you any further. Do whatever you want but I guarantee we won't see any high level HC DW cycloners. But then again there are no high level HC DW anyways. I wonder why ;).
Last edited by Forty2#7938 on Mar 13, 2013, 7:16:01 AM
Wow way to back-up your failed logic.

2 handed = highest dps, lowest defense
Shield = lowest dps, highest defense
Duel wield = highest ats, dps in the middle, defense in the middle, best CC (= superior defense?)

Duel wield: Damage will be between 2 handed and shield, but best ATS. Hence as by developer quote the most amount of hits, giving you the best on hit with this, which means superior CC. CC adds to your defense.

If you want good defense you need a good shield offhand, if you want good dps as duel wield you can't neglect your offhand. Want the best out of 2 handed, you likely will have to go 5 or 6 socket. I don't see the problem, it all seems quite balanced out and quite logical. Seems the developers put thought into the weapon styles and also payed attention how it would work out with this new skill.

You mentioned: Nobody wants double damage but a 10% increased attack speed just isn't enough. Why would anyone use a second weapon as offhand with this skill?

With some thinking behind it, it should be obvious how duel wield works out with this skill. The only thing off about duel wield are double axes. Slow to wield, no whirling blades and no viper strike... the odd duckling that needs some love.

Devs clearly put rolls behind weapons and weapon styles. If you are unhappy that duel wield doesn't work with this skill as other styles do, you have the switch weapon style and or weapons. This is how PoE is done, but that is a whole different discussion.

Also since Nugi stream a lot of elemental cleave builds can be seen. Streams determine a lot what is played. The main reason why 2 handed leap slam has been popular as a melee build, but in general anything melee < ranged. So that argument has nothing of value in this discussion about this skill.

Last edited by Ozgwald#5068 on Mar 13, 2013, 8:24:25 AM

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