[3.7] Storm Brand Elementalist. League Starter, Deathless Uber Elder.

cool thanks again, i did get the ele to chaos on my other wand at least. I annuled it off the second wand twice before just settling.

Thanks for the tip of fossil crafting that belt, just two rolls have these for me already

The second one is pretty nice. Unfortunately crafted life only goes up to 55, but still good.
health is still over 5k with the second belt. Not sure if the other belt is useful for someone using skills but i priced it in my box and I'll roll on the higher ilvl ones maybe later. I was able to take both mana and the extra damage nodes after taking the bandit passives, that was helpful!

Red elder and guardians went down really really easy just now.
Took shaper down, not deathless but I got careless with flasks and went in to phase two without any charges. Fight went quick.

Made a new wand to fix my bad craft:
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teknik1200 wrote:
Took shaper down, not deathless but I got careless with flasks and went in to phase two without any charges. Fight went quick.

Made a new wand to fix my bad craft:

55% spell damage? The hybrid spell damage / non-chaos as chaos roll is 50/6 so how did you get 55% spell damage? Did you craft spell damage, and craft low-tier non-chaos as chaos as separate rolls?

The goal of the +1 wand is presumably to buff up the level of brand recall. That's fine of course, but you may as well go all the way and do something like this:



The +2 support gems will +2 your empower, resulting in a +2 to brand recall. This wand gives a total of +4 to brand recall (+1 on brand recall, +3 on empower).

By the way, don't forget to corrupt a brand recall to 7 (or buy one somebody has corrupted to 7). If you're investing this much in boosting its level, that's kind of a no-brainer.

If you want the highest possible brand recall, you can use a magna eclipsis with +1 level to socketed gems corruption. That's +3 gems, or a total of +6 to brand recall. (Obviously this costs you a fair bit of damage as opposed to a wand though)

My dad struggles with dyslexia, so while I know everybody is different, one piece of advice I'd give you that's worked for him would be to write out your plan for crafting your item, double check the plan, and then double check each craft against the plan before you push the button.
Last edited by magicrectangle#3352 on Feb 27, 2019, 11:31:35 PM
that's a bad roll on the 55-66% increased spell damage.

I was looking to boost brand recall to see what happened with that, I'm still missing that +2 support gems mod, I double checked for it.

Lists are a good thing! I make quite a few of them and sometimes actually use them xD I have a few for poe already. With league ending I figure it's a good time to play around and see where I will go wrong so I can be ready when it's more important. I don't play standared

Is this build already clearing so fast this is useless? I know the ring makes it take a hit to mana still, i found it last night and put it on for some maps just to try it.
Last edited by teknik1200#3150 on Mar 1, 2019, 12:07:41 AM
It isn't terrible, but a brand recall instant-pops a pack anyway, and curses are at 80% less effectiveness on bosses, so meh. I'd rather have a nice talisman and completely open mana pool.

From my experimentation the biggest clearspeed gain I could get on an amulet was:


Adding a chain is actually a bit hilarious, but the 10 life lost per enemy hit with spells turns out to be a fairly big problem. And of course it lacks any life or mana. In the end, I decided the talisman / rare ammy was the most well-rounded option:
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Last edited by docdocdocdoc#6217 on Oct 8, 2021, 11:09:31 PM
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docdocdocdoc wrote:
I REALLY love this build theory but sadly I have played too much storm brand already - so I'm wondering @OP if you would be so kind as to comment on how viable adapting this build for armageddon brand would be...

Well obviously I think storm brand is better, which is why I chose it for the build, but it would still work without needing to completely revamp the build.

The damage of armageddon brand isn't instant, which makes it a bit slower and a bit less safe for trash clearing. It is also more graphically obnoxious making it harder to see what's going on.

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There's an anger mana leech watcher's eye to aim for end game, your tree doesn't seem to scale lightning specifically much (if at all?), and the mods on your gear look to be pretty easy to adjust accordingly. Probably use carcass jack for the chest.

The anger watcher's eye is life leech. You'll need a different mana recovery solution. There's several that I go over in the OP, watcher's eye leech isn't the only game in town so not a big deal.

Carcass jack is an okay choice. So is loreweave. You could even still do inpulsa, though the lower tic rate of armageddon brand will make it less reliable at shocking. I haven't tested arma brand with inpulsa so I can't say for sure how reliably you'd get your pops going.

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The main thing that I'm wondering about is the golems and the traps. Obviously having a flame golem in the malachai ring is out. A lightning golem has more useful buffs for the build but would presumably require a different trap setup (flamethrower traps?) and I'm frankly very ignorant of what traps are good. On top of that, I'm not sure how reliably 2 arma brands with a little lightning added to them will actually keep up the highly important elementalist shocks without lightning trap single target helping - they tick slower than storm brand for one.

I think I'd try to build for armageddon brand to be the boss killing skill itself. Maybe a scorching ray totem instead of a trap setup, to further debuff the boss fire resist. In that case a lightning golem would work fine.

You could certainly try flamethrower trap. I've never found it to be as impressive as lightning spire, because it doesn't share the "shotgun" mechanic that lightning spire offers. With larger hitbox enemies (most bosses), and especially with increased AoE (from shaper hat), lightning spire's 3 hits all overlap on the boss, so it deals 3x normal damage.

I don't know what gear level you're going to be at, but I used the lightning spire less and less as my gear improved over the course of the league. With good gear brands were easily killing everything on their own. Armageddon brand should offer better single target than storm brand, so you'll probably hit the gear level where it is effective as a boss killer sooner.

As for shocks, on bosses with 2 brands attached, it should be fine. With my gear armageddon brand would tic 3.8 times per second. With 2 brands that's 7.6 chances to shock per second. Our shocks last 2.2 seconds so you should have good shock uptime even with only 20% chance to shock.

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An ice golem wouldn't provide especially useful buffs but it would keep the lightning traps where they're at. I don't know how much a heavy cold resist could potentially mess with chill durations and therefore possibly hypothermia (I don't understand how chills work very well).

Aside from the fact that his buffs are useless, there's no problem with ice golem. Raising enemy cold resist doesn't matter, because elementalist beacon of ruin guarantees a 10% minimum chill effect. You just need at least 1 cold damage to get through to activate hypothermia.

edit: I understand not wanting to repeat the same build/skill twice in a row. I'm the same way. I almost never repeat builds, and if I do, it is with a few league's separation, or after the skill has been overhauled, or the like. I'm thinking about bane/soulrend occultist for next league. Waiting for the new skill tree to drop before I start theorycrafting it out.
Last edited by magicrectangle#3352 on Mar 2, 2019, 11:44:19 AM
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Last edited by docdocdocdoc#6217 on Oct 8, 2021, 11:09:21 PM

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