[3.7] Storm Brand Elementalist. League Starter, Deathless Uber Elder.

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magicrectangle wrote:
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Luciferoxx wrote:
Thanks man. I spent last ex I got from a lucky HH drop to upgrade boots and weapons.

Now mobs and bosses explodes literally, but still need to fix the res..

I miss some points on light and cold res.

Jewels are one way to help fix resists. You could pull a point out of a damage node to pick up your next socket and fix resists that way.

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Which ench is the one on the booth you are talking about? So I can change the amulet ( I had it, it dropped and I just saved it weeks ago)

0.6% of damage leeched as life and mana if you've killed recently.

There are other mana solutions as well. I talk about them a bit in the OP gear section. The one I'm currently using is a wrath mana leech watcher's eye.


That's a bit more expensive of a solution, of course. But it can be pretty nice since it is always active.


But it says "if you killed recently" . How can it work for bosses?

Sorry for those questions, but first league ever (and Poe in general) I am playing.

I had the luck to drop a HH from temple so I wanted to invest on this build (I tried others too, but man this is awesome)



With remaining currency bought those (but I am selling other build gear to get the watcher eye)

Are those decent ones?
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Luciferoxx wrote:
But it says "if you killed recently" . How can it work for bosses?

Sorry for those questions, but first league ever (and Poe in general) I am playing.

Some bosses have adds, but if it is just you and the boss alone (and has been for 4+ seconds) then you're right, it doesn't. I didn't find it to be too big of a deal, but I did eventually move to the watcher's eye for the always working leech.

Prior to getting the wrath mana leech watcher's eye, I did actually still swap in atziri's foible when killing uber elder. I probably did ~30 uber elder kills using foible. I still used a regular rare for mapping since the boot enchant did the job for that.

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I had the luck to drop a HH from temple so I wanted to invest on this build (I tried others too, but man this is awesome)



With remaining currency bought those (but I am selling other build gear to get the watcher eye)

Are those decent ones?

Those will last you a long time.
Hello,

I've a question regarding wands:

Currently I have this one:



Is flat lightning damage to spells better than the +chaos damage mods?
Last edited by AshenEye#1160 on Feb 21, 2019, 12:04:21 PM
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AshenEye wrote:
Hello,

I've a question regarding wands:

Currently I have this one:



Is flat lightning damage to spells better than the +chaos damage mods?

Should be easy enough to sim it out with your gear in PoB. With my gear lightning damage to spells is 46% better than 11% non-chaos as extra chaos.

That said, you've still got a fine wand there, and I wouldn't be in a hurry to replace it unless you've got nothing else left to upgrade.

A build heavy on abyss jewels could conceivably have enough other sources of added damage to spells to tip things in favor of non-chaos as extra chaos.
I've been messing with this build a bit and it's working pretty good.

wondering if there's anything to work on in my build, I'm going boots shopping first. i'm dyslexic so I miss some stuff. I merged into this build after leveling through the acts thinking about starting next league with storm brand.

it's a little squishy compaired to the ci occult build I ran for me main but that build leaches es like a syphon.



I just added the watcher's eye last night so the mana flask is going away I have two passive gems with cast speed, health and resistances to allow the worm ring. I'm about to finish uber lab last time I tried was a ohko but I've geared up a bit since then so we'll see if that happens today. Trying to vaal the empower gem atm tried three or four yesterday. Hit the enhance one on my second try.

I'm around 4.7k health and 1.8k mana at this point. I get another passive gem with my next lvl up.
Last edited by teknik1200#3150 on Feb 24, 2019, 10:33:05 AM
A big part of the squishy feel is probably because you don't have acrobatics yet. With temple boots the build gets 52% dodge and 30% spell dodge, bumping up to 75% dodge and ~60% spell dodge with vaal grace active (pop it on tough encounters, like syndicate).

You can pull out of some damage nodes to get down to phase acrobatics.

Here's a pretty reasonable tree for level 88.
thanks, I made the changes and I'll see how that does. Should i look at filling those damage nodes back in or just keep going for jewel slots at this point?

looking forward to trying things out with these:



edit:

Thanks that helped a lot! Jumped right into t14-16 maps and facerolled everything. Guardians are a little rough but I'm used to just tanking them and not having to deal with positioning.
Last edited by teknik1200#3150 on Feb 24, 2019, 8:29:23 PM
Those are nice boots.

If you have access to good jewels, I'd make sure to complete all the 2-point jewel sockets before going back into damage nodes.

Celestial judgement and celestial punishment are some of our best damage nodes though, and I'd certainly prioritize them over the cast speed wheel you've got next to ele overload.

We're not really a facetanking build as you observed with the guardian fights. We're generally moving out of bad stuff. This is pretty easy because the brands just keep doing damage regardless, so you've got no particular need to stop moving for more than a few moments.
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magicrectangle wrote:


If you have access to good jewels, I'd make sure to complete all the 2-point jewel sockets before going back into damage nodes.

Celestial judgement and celestial punishment are some of our best damage nodes though, and I'd certainly prioritize them over the cast speed wheel you've got next to ele overload.


I have four jewel nodes currently one has a watcher's eye the other three are cast speed and %health two tie up resistances so I can use the ring with wrath. I took celestial judgment and now I'm wondering if I should take celestial punishment or work my way to soul siphon and the mana node below it instead. I've taken the mana leading to soul siphon already. health is 5.1k and mana at 1.5k so it's under 1/3 still and that's some nice damage mitigation. I'm missing two passives from killing a bandit, I'll not do that if I start the league with this build which I'm now leading to. I'm digging the fast clear and figure that's a better start than a boss killer but idk yet.

rolled over yellow elder about to spawn red and probably try it with this build instead of switching to my sure kill. I learned quite a bit about PoE and the economy this league, looking forward to the next one.

Thanks again for the guide and the extra help, I was missing phase acrobatics and that did make the world of difference. We'll see how far I can level this.

I choked multimodding one of my wands yesterday tho, being dyslexic always causes that once or twice on me before I learn to focus. Added lightning damage to the wand instead of the spell damage option. Didn't realize for quite a while later then I saw it. Picking something from a list of text just gets confusing sometimes the things swap around on me.



not sure if ele pen was one to go with but I was tired of alt rolling and accidently went past the +1 socketed gems and figured it would take to much of an investment to find it again.



Is that 1ex added damage mod useful for this belt? I was eying it yesterday


Last edited by teknik1200#3150 on Feb 25, 2019, 3:58:30 PM
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teknik1200 wrote:
I have four jewel nodes currently one has a watcher's eye the other three are cast speed and %health two tie up resistances so I can use the ring with wrath. I took celestial judgment and now I'm wondering if I should take celestial punishment or work my way to soul siphon and the mana node below it instead. I've taken the mana leading to soul siphon already. health is 5.1k and mana at 1.5k so it's under 1/3 still and that's some nice damage mitigation.

Guess it depends whether you feel like you're hurting more for survival or damage. I'd probably take the mana, 1.5k is a bit low.

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I'm missing two passives from killing a bandit, I'll not do that if I start the league with this build which I'm now leading to.

You can respec bandits. Vendor 20 regrets + 1 onyx amulet to get the book that respecs you to +2 passives.
https://pathofexile.gamepedia.com/Book_of_Reform_(Eramir)

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I'm digging the fast clear and figure that's a better start than a boss killer but idk yet.

This build is quite good for both, which is pretty nice. I leveled from 92 to 98 almost exclusively farming uber elder (99 and 100 was mostly pure breach stones).

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I choked multimodding one of my wands yesterday tho, being dyslexic always causes that once or twice on me before I learn to focus. Added lightning damage to the wand instead of the spell damage option. Didn't realize for quite a while later then I saw it. Picking something from a list of text just gets confusing sometimes the things swap around on me.



not sure if ele pen was one to go with but I was tired of alt rolling and accidently went past the +1 socketed gems and figured it would take to much of an investment to find it again.

Bummer. On the up side, since it is the end of the league, not really a huge loss. Ele as extra chaos is the best mod to start multimodding from. You can see my wands in the OP, but the standard multimod wand looks like:
20% ele as extra chaos (shaper prefix)
multimod (crafted suffix)
50% spell damage / 6% non-chaos as chaos hybrid (crafted prefix) *might be getting nerfed in 3.6
Adds 9-112 lightning damage to spells (crafted prefix)
18% increased cast speed (crafted suffix)
7% chance to deal double damage (crafted suffix)

Make sure you're getting the top craftable tier on all the rolls.

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Is that 1ex added damage mod useful for this belt? I was eying it yesterday

Other than a good life roll, there doesn't seem to be much of interest on that belt? If you don't need resists on the belt, then do a fossil crafted one with metallic and prismatic fossils. I personally needed resists, so I use:


For fossil crafts, you're looking for increased lightning damage (metallic fossil), and increased elemental damage (prismatic fossil):


If you didn't need resists you could more easily get one with a good life roll and good damage rolls. Probably hit something usable in 30ish crafts
Last edited by magicrectangle#3352 on Feb 25, 2019, 5:23:10 PM

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