Skill Revamps - Part 6

Finally, I see Storm Burst on this list.

I'm gonna be getting quite the damage boost I think owo

If you are ever looking for new ideas for skills, play Wizard of Legend.
charged dash is the new blade flurry
Will be any change related to Vaal Cyclone? or not at all?
I don't understand why patch notes is always released so lately.

I wanted to start with a trap build, but there's not enough information, so I will start as everybody with a usual (and, now,boring) build.
Last edited by Lyonnel#7005 on May 29, 2018, 3:24:48 AM
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Lyonnel wrote:
I don't understand why patch notes is released so lately.


Compiling patch notes is the very last step in developing the update. After GGG releases the patch notes, no (significant) new changes can be made anymore.

It's likely that some of the balance changes are still being worked on right now, so if you got the patch notes any earlier, they would be inaccurate.
Last edited by Abdiel_Kavash#5296 on May 29, 2018, 2:25:02 AM
<3
Uhm not interested, not my style! Waiting Tencent to come in, Chinese knows better the really meaning of combat, for all this years no one in GGG company do something good for MELEE build, that's why i don't have any supporters pack. I can't see something to give my support with!
Great, but where is info about infernal blow?
We failed once, We failed twice, We must fail again!

WE'll b@ng ok?
can someone from ggg elaborate a bit more on ground slam?

I know you can now use axes with ground slam, but it would be nice to know if dual wielding with 2x axes will allow it to still function?

currently ground slam with dual wielding will not function unless a mace is in the main hand, and only the main hand weapon is used to attack. this is something that would be interesting to see changed.

hoping to see a lot of improvements for it, fingers crossed its all detailed in tomorrows notes.
Something about Vaal Reave? :/

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