What's coming in patch 0.10.2?

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neotms wrote:
Instead of making the passive skill confirmation optional you could make it so that pressing a specific key skips the confirmation, for those worried about the races. For example, SHIFT+Click would not show up a confirmation box.


+1 for great idea. :)
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
What skills at duelist area going to be changed?!
Squirrel is love, Squirrel is life.
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Shimeone wrote:
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milkychipz wrote:
Fire Kamehameha pls.


That would be so awesome :o

Exploding kamehameha or passing through ennemies kamehameha?


The devs described it in the OP as a sort of wide chi blast; similar to the ones Vegeta uses to push his enemies away. The one in the DBZ anime is orange/yellow in colour, hoping this one will be similar.

The chi blast that vegeta uses passes through enemies, and its listed as AoE by the devs so I guess a single hit wouldn't match the dev's description.

Congrats on duelist getting a full respec.
I'm a new player trying to learn as much as I can about Path of Exile! Feel free to add me in game and socialize.
Modifying the function that returns the timer value for items dropped on the ground to always be like 1 minute (until; you actually resolve this prickly issue for good) would be really great. Probably 1 line of code at the start of that function using a static value... RETURN 1MINOFTIME.

Ninja s**t issue that plagues this game fixed! I would start playing in parties more for sure. As it is currently, MEH.

Apart from that awesome! I'm looking forward to more great stuff!
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mudkips666 wrote:
Wheres the love for lighting witches? fire is currently op

Lightning casting needs a total re-work.

Arc - Weak single target damage, not scalable to a true aoe due to how it interacts with support gems.

Spark - Okay if you're indoors and want to hang back and super-spam a single spell till all the little sparks kill things down hallways and around corners... can take a while due to the randomness. Near useless outdoors.

Shock Nova - Too small, have to get too close, dead zone in the middle is way too big and pretty much ruins it.
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Nepharius wrote:

Spark - Okay if you're indoors and want to hang back and super-spam a single spell till all the little sparks kill things down hallways and around corners... can take a while due to the randomness. Near useless outdoors.


Level it up, stick good supports on it. Then, suddenly, Spark can own. But yeah, at low levels it's really weak.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 5, 2013, 5:16:55 AM
There is any chance for claw AOE or Projectil atack in 0.10.2 or 0.10.3?
https://www.twitch.tv/sober667
Please fix map droprates and the ammount of currency to use on these maps to get actually chance on another map.

Fix ninjaing to :)
Oh ! Just got a few ideas for new skills

- an attack skill for melee 1 handed weapon which would make the character rotate 360° damaging all "in range" foes. (a bit like the throwing dagger spell of the warden hero in warcraft 3 frozen throne but not a projectile attack or the skill Darius, from league of legend, use when he swing his axe all around him)
- a support gem bumping foes on hit.

- A support gem (or new gem mechanics) permiting to link different skill gems.
E.g applying viper strike's stack on dual strike. maybe diminishing both effects but still beeing useful
- or simply creating support gem doing this kinde of scenarii.

Guys i'd like your feedbacks on this. it would be cool for the devs to know what we are waiting for, imo :)
Last edited by Traockl#7874 on Mar 5, 2013, 6:14:26 AM
Great game! Keep up your good work!

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