Adder's Touch
"That makes it REALLY attractive for elemental on-hit builds then. IGN - PlutoChthon, Talvathir
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Does this affect hits with skills like Dual-Strike or Flicker-Strike as well?
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"It should as long as they crit. IGN - PlutoChthon, Talvathir
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Please add a visual effect to this skill if possible! At the moment I still don't know when it's working/how long it's working for/how much damage it is doing.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
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"That really REALLY needs to be specified on those mods. It needs to say +x% Buff/Debuff Duration from Skills. |
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"There is a visual effect on the poisoned enemies. "That seems reasonable. I'll make that change, thanks for the suggestion. | |
"Mark also didn't mention that even critical hits without significant elemental damage will also have a visual effect — it's just rather subtle. "While I suppose it's reasonable, you yourself said that this effect is not a buff/debuff — it's like a status effect. That would be why it doesn't apply. I guess it doesn't hurt to mention it, but what could be better is instead define what a buff is in a help file, tutorial, or online guide. If you define the term buff/debuff as something applied by a skill, then it saves space to not say "skill buffs" since that would be redundant. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on May 20, 2012, 9:51:48 PM
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I assume it stacks with Viper Strike poison?
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I know this is a melee-specific passive, but I wish it could be open to bows as well.
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" I'm not sure. I am making a character based on this combination and i don't see difference between just viper strike and viper strike + Adder's touch. |
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