Adder's Touch

The poison aspect of this seems very underwhelming. This might be because it's damage amount is unknown. From testing tonight I'm guess it's about 10% of damage done.

Either way, I recommend simply including how the damage works in the tooltip even if it's just a "Does poison damage on crit based on level." Or "Does 10% of damage done as poison damage on crit."
Last edited by Xine on Mar 3, 2012, 10:27:20 PM
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Does it actually 'poison' (~dot) the target?
I thought the poison effect to increase one's Critical Strike Damage Multiplier with daggers by an additional 100%.
The 'poision' occurs more like 'flavour text' to me :)
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Deals chaos damage equal to 10% of the damage done by the hit per second, for 2 seconds.

EDIT:Yes, chaos damage - clarified my description.
Last edited by Mark_GGG on Mar 10, 2012, 9:07:00 PM
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Mark_GGG wrote:
It's 10% of damage done per second, for 2 seconds.

Thanks for clarifying! Does the 'dot' deal chaos damage?
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Hmmm. I'm guessing the buff/debuff duration passives work with this, but the skill duration passives don't?

If so, the 75% total buff/debuff passives could stretch the duration to 3.5 seconds. Vulnerability might improve it to 14% weapon damage per second, and I think Chains improves the duration further to 5.25 seconds. So you could do about 73.5% of weapon damage, total, under the best possible conditions?

Edit: it looks like Temporal chains is extending the duration, but both buff/debuff duration and and skill durations are not functioning.
Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
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Last edited by UristMcDwarfy on Mar 11, 2012, 8:49:47 AM
Also.. does the dot's damage-mechanics work similar to fire damage dealt over time (burning-ailment) if reapplied multiple times in a row?
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Mark_GGG wrote:
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Illedran wrote:
Anywho, if I have an ignite that deals 100 damage, and right after that one that deals 10, the one that deals 10 is kept, not 100(as far as I know).
This is not true. Both burns are on the monster, but only one (always the one with higher damage) is causing damage at a time. You'll get the full damage from the high burn in that scenario, and when it runs out the other one will do damage for the remainder of it's duration.

Chilled and Freeze work in the exact same way - if multiples are on a monster, only the one with the greatest effect affects the monster.
http://www.pathofexile.com/forum/view-thread/16320/page/2
Mark's example
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Mark_GGG wrote:
Example:
If you hit a guy for 90 fire damage, they'll get a burn lasting 4 seconds dealing 30 damage per second (total 120).
If you hit a guy for 9 damage, they'll get a burn lasting 4 seconds dealing 3 damage per second (total 12).

If you hit the guy with the 90 damage burn, then 1 second later hit them with the 9 damage burn, then for the next 3 seconds both burns are on the enemy. During that time, they will be taking 30 damage per second, as that's the highest value of the burns on them - the lower value one has no effect for this time. After that 3 seconds the 4 second duration of the first burn has expired, but the second burn still has 1 second left. For that second there's only that one burn, so they're taking 3 damage for the second.

Total damage is 123 over the 5 second period.
http://www.pathofexile.com/forum/view-thread/16320/page/2
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
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UristMcDwarfy wrote:
Hmmm. I'm guessing the buff/debuff duration passives work with this, but the skill duration passives don't?
For future reference, this can't happen. Buff/Debuff durations apply to buffs/debuffs applied by skills, and it's not possible for them to be applied without skill duration also being applied.

The poison in this case is treated as a status effect like burning, so is not affected, although it could technically be called a "debuff".
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Azhubham wrote:
Also.. does the dot's damage-mechanics work similar to fire damage dealt over time (burning-ailment) if reapplied multiple times in a row?
No, each instance replaces all previous instances of it. Also, it's the same poison as poison arrow creates, so it replaces that too.
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Mark_GGG wrote:
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Azhubham wrote:
Also.. does the dot's damage-mechanics work similar to fire damage dealt over time (burning-ailment) if reapplied multiple times in a row?
No, each instance replaces all previous instances of it. Also, it's the same poison as poison arrow creates, so it replaces that too.

Assuming one does attack the same target more than once a second, does the dot even tick once as long as the attack is sustained?

My reasoning is that I guess the dot ticks once at the end of each of the two seconds of its total duration. So if it gets replaced by another dagger attack before its first second is up - the damage is dropped?


Edit: I hope you don't mind the 'interrogation' :)
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Last edited by Azhubham on Mar 11, 2012, 7:44:22 PM
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Azhubham wrote:
My reasoning is that I guess the dot ticks once at the end of each of the two seconds of its total duration.
This is false. The dot, and all affects happening over time life that, are updated every game engine frame, pretty much as often as they can be. They aren't locked to a specific time, except for some exceptions.
The only exception I can think of at the moment is auras, which only recheck which things have moved in/out of range ever 0.25 seconds, because that's a moderately expensive operation and doing it that often still gives pretty good results due to things not moving fast enough for it to be a problem.

Basically, every time the game engine knows some time has passed, the correct amount of damage is applied.

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Azhubham wrote:
Edit: I hope you don't mind the 'interrogation' :)
I never mind answering questions about this stuff.
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Aruken wrote:
So Mark sorry i did not understood your last answer :s
About this :

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Assuming one does attack the same target more than once a second, does the dot even tick once as long as the attack is sustained?
The dot does not have defined points at which it 'ticks'.
It's actually dealing damage over time constantly, not dealing on second's worth of damage every second or anything like that. If time is passing, the thing is taking damage. It's not possible to attack again before they take damage because your attacks take at least some time.

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