Adder's Touch
The poison aspect of this seems very underwhelming. This might be because it's damage amount is unknown. From testing tonight I'm guess it's about 10% of damage done.
Either way, I recommend simply including how the damage works in the tooltip even if it's just a "Does poison damage on crit based on level." Or "Does 10% of damage done as poison damage on crit." Last edited by Xine on Mar 3, 2012, 10:27:20 PM
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Does it actually 'poison' (~dot) the target?
I thought the poison effect to increase one's Critical Strike Damage Multiplier with daggers by an additional 100%. The 'poision' occurs more like 'flavour text' to me :) [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
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Deals chaos damage equal to 10% of the damage done by the hit per second, for 2 seconds.
EDIT:Yes, chaos damage - clarified my description. Last edited by Mark_GGG on Mar 10, 2012, 9:07:00 PM
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" Thanks for clarifying! Does the 'dot' deal chaos damage? [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
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Hmmm. I'm guessing the buff/debuff duration passives work with this, but the skill duration passives don't?
Edit: it looks like Temporal chains is extending the duration, but both buff/debuff duration and and skill durations are not functioning. Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently. Check out the Path of Exile wiki: http://en.pathofexilewiki.com Last edited by UristMcDwarfy on Mar 11, 2012, 8:49:47 AM
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Also.. does the dot's damage-mechanics work similar to fire damage dealt over time (burning-ailment) if reapplied multiple times in a row?
"http://www.pathofexile.com/forum/view-thread/16320/page/2
Mark's example
"http://www.pathofexile.com/forum/view-thread/16320/page/2 [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
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"For future reference, this can't happen. Buff/Debuff durations apply to buffs/debuffs applied by skills, and it's not possible for them to be applied without skill duration also being applied. The poison in this case is treated as a status effect like burning, so is not affected, although it could technically be called a "debuff". "No, each instance replaces all previous instances of it. Also, it's the same poison as poison arrow creates, so it replaces that too. | |
" Assuming one does attack the same target more than once a second, does the dot even tick once as long as the attack is sustained? My reasoning is that I guess the dot ticks once at the end of each of the two seconds of its total duration. So if it gets replaced by another dagger attack before its first second is up - the damage is dropped? Edit: I hope you don't mind the 'interrogation' :) [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham on Mar 11, 2012, 7:44:22 PM
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"This is false. The dot, and all affects happening over time life that, are updated every game engine frame, pretty much as often as they can be. They aren't locked to a specific time, except for some exceptions. The only exception I can think of at the moment is auras, which only recheck which things have moved in/out of range ever 0.25 seconds, because that's a moderately expensive operation and doing it that often still gives pretty good results due to things not moving fast enough for it to be a problem. Basically, every time the game engine knows some time has passed, the correct amount of damage is applied. "I never mind answering questions about this stuff. | |
"The dot does not have defined points at which it 'ticks'. It's actually dealing damage over time constantly, not dealing on second's worth of damage every second or anything like that. If time is passing, the thing is taking damage. It's not possible to attack again before they take damage because your attacks take at least some time. |