[0.11.0] Etup's EK Build
yuppp, i think its the most efficient way of doing it until i see diff.
Last edited by Etup#1088 on Mar 13, 2013, 10:51:01 AM
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does physical damage add to EK? i.e. 5-10physical dmg on rings?
IGN: iamorni
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" nope only stuff on say magnate (increased physical damage %) works. | |
Build is working out very well for me, feeling pretty invincible in maps compared to my 2 shadow EK builds.
Saw you tank map vaal today, just wondering how much if any weaker is act 2 vaal compared to map vaal? IGN Looocidity Last edited by Impervious#7251 on Mar 17, 2013, 12:41:53 AM
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Thoughts about getting Leather and steel near the duelist tree? It's 4 points away(going by acceleration route), and with Iron Reflexes, should give you more armor/movement speed than the armor nodes near the marauder tree.
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" So the increased physical from your staff increases ek's dmg? IGN: timtwins, timtwinz
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No it doesn't, the physical damage increase on weapons is a local modifier that only affects the weapon damage. The big deal with his staff is the +1 to gem level, this will increase the damage of EK a lot. Oh, and of course it is a 6L which you have to get from your weapon with Kaom's heart as chest. :P
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"Map Vaal is probably 2x stronger than Act 2 Vaal i was getting hit for 1k less w/o endurance charges on act2 vaal today. " ATM I'm running kaoms which is a glorious base so no run speed loss + my staff which also has no -ms so leather and steel adds no movement speed. About going over there though i'm still considering it for the projectile nodes + armor but i also want to get the 7th endurance charge. Not sure which i'm gonna end up going for though. | |
76 now and running this build, with the lack of good bandit choice (i used regret instead of reroll from the start, about 16 points), i really like it so far. I hope they'll add something to redo bandits :/
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" they said they planned to but idk when that is |