Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

No
1762448.07%
Yes, but more common
942825.72%
Yes, but more rare
961126.21%
Poll closed
So I guess the "Yes, but more rare" option won the poll ?

But WTF is this: https://redd.it/82v63i

You can exchange 3 T10 net for 1 corpse net at NPC

And since the fixing of capture duration, there are almost zero consumption of T10 net since they aren't even needed for capturing living red beast. You can buy T10 net on market for like 2 alteration per net, which make the corpse net very common and cheap.

So the option "yes, but common" actually won the vote despite they are the minority of this poll, WHAT A JOKE.

TLDR: The current rarity setting of corpse net is really off, and contradict with the result of this poll.
Last edited by Drosophila#6951 on Mar 8, 2018, 4:14:26 AM
I just gave up entirely on this league. To me, Beastiary league now is just standard with fresh economy. I really like the idea, had some fun in early lvl's, but after you reach certain point in the game (after like 5 days of playing) the league is just worthless. There are so many flaws with bestiary that even early Harbringer league looks better. Im really sad to commit it, but thats the truth.
why bother asking?
pretty close to quitting my first league in less than a week. gg
cmon ggg
1 april still a month away to pull pranks with pools
the forums inside your domain should be the official instead of a subREDDIT goddamit
how can you tell if ppl submitted multiple votes there? just point the sub to this topic and make this poll counts

otherwise don't waste our time
:(
Last edited by FonaR007#4449 on Dec 12, 2018, 6:37:50 AM
As a new player and a dual totem user its very hard to catch mob before it dies or still has to much health.


I vote yes
Radio Edit
"Bury me deep when there's no will to be better than me."
Last edited by lohycore#6626 on Mar 8, 2018, 8:15:14 PM
Why? WHY to add this necronet in the game? 48% voted not to add this, but you added T_T
"
Korynel wrote:
I am sad. So sad and dissapointed.

GGG added the dead-nets and moreover the rare-dead-nets.... and also without any comment on the huge amount of clear feedback that ppl think it is not a good solution.... and we took the time to participate, to debate, to actually care. And then they make the decision to add it without even addressing the masses of players who gave valuable feedback.... well it might not regarded by valuable by GGG. Sad. (Did I miss anything?)

And they do this after a hasty 24-hour poll with biased and very limited options. No matter the huge amount of creative suggestions and ideas from the community. All this is simply ignored by GGG.

Two things are obvious from the poll and the posts:

1. We need improvement of the capture experience and solution for summoners (and other builds having a real problem but not the speedkilling-lazy-to-slow-down or lazy-to-weapon-swap-so-I-one-shot builds).

2. The dead-net is NOT the solution (we suggested many other ways though).

GGG did not solve the problems with the new nets.

Now what? There are nets which allow you to completely ignore the league mechanics and they are rare. What does it mean? That the whole problem is not addessed. How can SSF summoners live on? How can any everyday (has-a-real-life) summoner be viable? .... how does this help the average player? No ways at all.

What does it accomplish then? The rich guys with clearspeed builds can afford to buy as much as they want and they can rely on it. That is all. So they can make more currency faster and just don't care about capture mechanics. While the average guys still have to slow down and basically whoever is not rich enough to buy many nets... well they are still s***ed. Aren't they?

At least if these nets were bound to char like shaper orbs then it would not allow the rich to rely on them either.

In my previous post (I took the time to write a quite long one because I cared) I praised the idea of the league and explained how it opens up new possibilites and even a new sub-type of builds (the capure-specialist to rise beside the lab-runner, boss-killer etc.). Now these new ways is all cancelled by GGG it seems. So much for GGG caring for build diversity.

It this now an official statement from GGG that in PoE never ever will be anything else really important except stacking stats and running faster and one-shotting everything before being one-shot? They kill their own initiative for something new just because some builds have difficulty and ppl start crying after just two days.... and GGG didn't take the time to investigate the problem and just leaving half of the community sore after a poorly executed over-constrained hasty poll.

Do they really listen to us or just pretend listening by doing just anything?

I know I may sound a bit dramatic but.... GGG it is up to you to prove that you really listen.

I want to believe! ;)



This one nailed it for me.
Good choices need time, and I would like to add: quality management and contingency planing.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...

Report Forum Post

Report Account:

Report Type

Additional Info