Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" Just wanted to +1 this. League is pointless outside of RP kiddies. The crafting is weak as fuck, and no true value in it outside of SSF. This league is literally nothing, it added nothing outside of more MTX. Enjoy the game. |
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I'm critical about this League myself, but sure as fuck the RP are not the "kiddies" in the playerbase.
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" To XEdwardElricX, you kind of jumped the gun a bit there To Clash710 and his/her you should go slow slogan, you have much the same playstyle as me, clear everything in the map, masters, side areas etc. Then once its clear move to the next one, ill get to end game when I get there, no rush. BUT you can only go so slow, level 40 witch summoner with nothing special about damage dealing and if I want to attempt to capture anything that isn’t a red beast (and even those are starting to die to quickly) I have to go with no minions and borderline gearless so I don’t kill the darn mobs I need to capture, once we reach level 70s/80s anything short of map bosses will be near impossible. It’s one thing to go slow and steady and another is trying to move forward while walking backwards, because that is what the current mechanics of this league are pushing us to do, playing since 2013 and never saw a league that made the players “afraid” of doing damage if they want the league content, a league that pushes for builds that do the less damage possible |
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2 YES YES YES
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Id say we can still capture it once dead (rare) :( problem is it's either they are cramp together you can hardly press "V" on it. Or they are either dead right away, no chance to capture them..
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" lol thanks for that. From what I've read the main no's are: 1) Don't play that build then duh! The problem being GGG just updated the game to better support those builds, then implement a game mechanic that those builds can't run. Sure Capture Reds are easy, Yellows maybe. but normal mobs you need for recipes RIP off screen. Once I over level an area I have to go back with no minions try to survive and capture mobs I couldn't before. 2) Picking up dead mobs breaks the immersion, and doesn't make sense. Breaking the immersion is always a valid yet dumb argument, it's a game, they don't make sense, you can't expect this one thing to be based on 100% RL yet run around with a sword pet casting magic at undead creatures. But an easy fix would to "knock Out" the red and yellow mobs on death. leave them standing with some dazed buff, then we could toss a net on them and move forward. and if you can't clear the area and net them with in 5 seconds they regain health enrage and you have to try again. The immersion people are happy, The summoners are happy to be able to capture things. The people saying play a different build, well your just a pissy group of people. WIN WIN IGNORE |
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I am sad. So sad and dissapointed.
GGG added the dead-nets and moreover the rare-dead-nets.... and also without any comment on the huge amount of clear feedback that ppl think it is not a good solution.... and we took the time to participate, to debate, to actually care. And then they make the decision to add it without even addressing the masses of players who gave valuable feedback.... well it might not regarded by valuable by GGG. Sad. (Did I miss anything?) And they do this after a hasty 24-hour poll with biased and very limited options. No matter the huge amount of creative suggestions and ideas from the community. All this is simply ignored by GGG. Two things are obvious from the poll and the posts: 1. We need improvement of the capture experience and solution for summoners (and other builds having a real problem but not the speedkilling-lazy-to-slow-down or lazy-to-weapon-swap-so-I-one-shot builds). 2. The dead-net is NOT the solution (we suggested many other ways though). GGG did not solve the problems with the new nets. Now what? There are nets which allow you to completely ignore the league mechanics and they are rare. What does it mean? That the whole problem is not addessed. How can SSF summoners live on? How can any everyday (has-a-real-life) summoner be viable? .... how does this help the average player? No ways at all. What does it accomplish then? The rich guys with clearspeed builds can afford to buy as much as they want and they can rely on it. That is all. So they can make more currency faster and just don't care about capture mechanics. While the average guys still have to slow down and basically whoever is not rich enough to buy many nets... well they are still s***ed. Aren't they? At least if these nets were bound to char like shaper orbs then it would not allow the rich to rely on them either. In my previous post (I took the time to write a quite long one because I cared) I praised the idea of the league and explained how it opens up new possibilites and even a new sub-type of builds (the capure-specialist to rise beside the lab-runner, boss-killer etc.). Now these new ways is all cancelled by GGG it seems. So much for GGG caring for build diversity. It this now an official statement from GGG that in PoE never ever will be anything else really important except stacking stats and running faster and one-shotting everything before being one-shot? They kill their own initiative for something new just because some builds have difficulty and ppl start crying after just two days.... and GGG didn't take the time to investigate the problem and just leaving half of the community sore after a poorly executed over-constrained hasty poll. Do they really listen to us or just pretend listening by doing just anything? I know I may sound a bit dramatic but.... GGG it is up to you to prove that you really listen. I want to believe! ;) |
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gg GGG, people say no so.... u add this net... just gg GGG
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what's the purpose of this poll if 48% decide NO and you making that change enyway hmm? :(
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" Well put. Especially " Like everything else in this game, players will flock to the most profitable option, regardless of fun. Thus PoE has a chronic conflict between profit-based fun (which often leads to burned out, bitter players) and intrinsic fun (which often leads to happy-but-poor players who cannot engage the game fully on its own terms). The way to dominate Path of Exile has NEVER been about choosing the most fun option and making it as powerful as you can. It has ALWAYS been about exploiting the meta (unintended and OP interactions, ideally), and then making that as fun as you can. This is backwards, and the best--no, the only--way to solve this is for GGG to recognize where these conflicts exist and make the most fun options also be the most profitable. Engaging (well-made) mechanics is what makes the game fun. So reward us for engaging them! Don't continue to enable those who ignore them to dominate the game. I know GGG cares about this, because they do things like give bosses hp-bloat. But this backfires more often than not, because you cannot solve this dilemma with numbers alone. Rather, you need qualitative alterations in mechanics and design, and THIS was one. The mechanics in this league were far from perfect, but they did create a good chance for you to work on this fundamental Path of Exile issue. But you blew it. Not because you don't understand the issue (you clearly do) but because you don't know how to recognize solutions, even when you've stumbled upon them yourselves.
Spoiler
Edit and P.S.: Pointing back to this poll absolutely does not absolve you of responsibility. The only legitimate reason for making a decision like this based on poll results is that the various options are equal in merit from a design point of view. You as game designers are responsible for having made that implicit assertion. And it is that assertion that I am saying you were wrong to have made.
Wash your hands, Exile! Last edited by gibbousmoon#4656 on Mar 8, 2018, 3:54:47 AM
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