[3.2] AVP - Abyssal Volatile Poet || Now with MF option
" With good enough jewels (at least with life on them) you can easily reach at level 90 at least 6k life and 2k mana for MoM. That's essentially 8k effective life, which is not bad at all. If you consider that most build with Kaom's Heart get around 7k life and they have to sacrifice the chest slot and do not have 12-14 jewels giving them not just life, but also a lot of damage. This build does not focus around armour or evasion though, with flasks up (and they should always be up) you have like 6k of both and blind on demand, which is enough to survive against all monsters and map bosses, but not to facetank big hits that should be avoided anyway. Against elemental damage you have just capped resistances, which is pretty common for most builds out there, with the opportunity to run artcic armour if you want more fire mitigation. You are ailments immune thanks to consacrated ground, regen at least 6% life and mana per second and have both life and mana leech. Is this the tankiest build in the game? No. Is this build tanky enough to clear every content in the game? Yes, easily. Can you clear normal and uber Atziri? Normal Atziri doesn't stand a chance, just put Cremation (which is already in your CoC setup, so it's already with you) in place of Volatile dead during the split phase. Uber Atziri might be a thougher problem, I haven't tested it yet, but I would probably use Detonate Dead or something else for the split phase. Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243 MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343 Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465 Last edited by lallalaus#3590 on Jan 8, 2018, 8:05:25 PM
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Can u uptade tree? in a 50 level the passive for aoe in 75 level is not a this passive for aoe 1 passive
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" If I've understood correctly what you're saying, that's intended. In the "50 points" tree you have to path through the AOE nodes, so you have to take them all. When you have more points and you take the spell crit cluster, you can drop that one AOE passive node, which is not worth. The same thing happens with the starting points in the templar area; first you path through all the elemental and spell damage nodes, then you respec them out and path through the int nodes, gaining few points to spend into more efficient passives. Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343 Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465 |
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Thanks.
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full on two sockets exact same items as you .
changed my belt to head hunter tough...... this build is crazy I clear shaped vault so fast I wiped izaro like a boss this build is out of this world .. |
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Hey I’m currently running a watcher’s eye with damage leech with vitality so I’m only reserving 60% in total(herald of ice & vitality) and I wanted to know if I could add in Arctic Armour but I’m not sure if it works with bodyswap
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" I'm not 100% sure either, But I strongly believe it consider you as always stationary (since it doesn't even interact with haku's mission and lab/trial anti-movement traps) and it seems working like flicker strike. Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343 Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465 |
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I have some sound problems with this build. In the thick of combat with a lot of lightpoacher procs going off, some sounds don't play. The body swap sound doesn't play, which is fine, but I've noticed that sometimes my loot filter sounds aren't playing, which is not fine. I found an exalt sitting on the ground that my loot filter definitely did not make noise for. A few red maps too.
Anybody else have this issue? Hate to think I was leaving valuable loots screens behind me (where the VD often kills stuff). |
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" Yeah I've sometimes noticed sound problems, in fact I do not play with the effect sounds on. That's something we cannot actually have any control over, so we pretty have to find another way to avoid the problem in the first place. It's a bit a shame, but disabling the "Sound Effects" it's the only way I am aware of. Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343 Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465 |
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" Thank You =D I still do lose soul of tukohama's bonus just like flicker strike but ya it probably works the same way as flicker strike I guess |
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