[3.1] Max block molten strike gladiator, League starter, All content viable

build not viable
Thanks for a reply. You might be right that it is the right option. I would need to make some claculations. I might still go for it for points for style. I will still be able to use 3 (oak, roar and dying sun) out of 6 listed unique flask and one health flask can't hurt, plus I can use silver for small boost or quicksilver for some speed.

Added for style as well fire character effect, as well fire lion and fire frog. So going full fire will be thematic for me even if build will be somewhere worse.
How important is the block chance you get from a shield in endgame? I mean, would this build be viable if you switch from 1h + shield to dual wield and change passive points accordingly? You would get more bang for your buck from Outmatch and Outlast passive because you would be generating endurance charges as well.
im playing this build as my starter its going well so far, wanted to know on how to scale the dps of this build as we are converting phys to fire and phy to cold, so should i get phys type or rings or scale fire?
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leakvoid wrote:
DO NOT POST IN THIS THREAD, LET IT DIE


why =) i like it =) ive been running it and its fun and owns all content so far.. i will tweak it as i go and if i get what i want from it ill give you kudos in my build thread.
If you ever fall off the Sears Tower, just go real limp, because maybe you'll look like a dummy and people will try to catch you because, hey, free dummy.
Last edited by jesterx93#2143 on Dec 14, 2017, 2:29:28 PM
The build is fine. Just build around it :).
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leakvoid wrote:
DO NOT POST IN THIS THREAD, LET IT DIE

3.1 in nutshell:
"In today's manifesto, we have highlighted and explained most of the significant nerfs in 3.1.0. Of course, there are plenty of buffs in 3.1.0 as well, but we'll leave those as pleasant surprises in tomorrow's full patch notes."
"We have a decent list of buffs to go with it, which will be posted tomorrow in the full patch notes!"

Single non-minion buff of all patch:
"Passive skills which previously granted increased Melee Physical Damage while holding a Shield now grant increased Physical Attack Damage while holding a Shield (it is no longer restricted to Melee)."
"Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield." That's false, they buffed one irrelevant cluster no-one ever takes

3.1 Patch rambling:
After Vaal Pact nerf only 3 strong defensive mechanics left: block on gladiator or necromancer, dodge/spell dodge and MoM.
MoM location makes it useful mostly for spell casters;
Necromancer is mostly for summoners;
Dodge/spell dodge can be quite hard to max out(Raider is probably the best here);
=> gladiator is our choice for post non-Vaal pact meta

Why it works:
Before "Melee Physical Damage" could not be used with Molten Strike - melee doesn't scale MS projectiles. Now its possible with "increased Physical Attack Damage while holding a Shield". Also, new support gem "ancestral call" should be good with MS for clearing maps.

Pro and Cons:
+ Very tanky, looks HC viable
+ potential for 78% chance to block with good shield and Anvil amulet,
+ 1-h weapon and shield melee build that actually does damage
- molten strike can still be subpar for clearing, even with Ancestral Call
- block is unreliable, you can always die to one-shot spike damage
- ele resistance penetration sucks 75% fire damage 76% cold
- threshold jewels could be expensive at the start of the league
- no space for new Abyss jewels
- some int rolls on gear are required

Why molten strike: its a highest scaling melee skill in the game, for comparison:
Blade Flurry DPS with perfect channeling: 334% of base damage
Average MS DPS with 7 balls: > 545.96% of base damage
Average MS DPS with 12 balls(dying sun + helm enchant): > 831.21% of base damage

This should compensate for RT 1-handed + shield low DPS setup; max block gladiators doomed to have this problem.

Links:
Against Bosses(ordered by importance): Molten Strike, Elemental Damage with Attacks, Conc. effect, Elemental Focus, Multistrike, Physical Projectile Attack Damage, Faster attacks, Added fire, (Cold to Fire, Fire penetration)
General mapping: Molten Strike, Ancestral call, Increased Area, ...

Gem links explanation

Best 6-link colors are 3R2B1G

Bosses vs Mapping:
Conc. effect <------> (Increased Area OR Item Rarity)
Multistrike <------> Ancestral call
Using Multistrike with Ancestral call MAY cause FPS problems
If you still want to use BOTH Ancestral call AND Multistrike (4R,2B), you can target area close to the boss (just hit ground) and try to get double projectile overlap.


Auras: Hatred, Herald of Ash

Utility: Reckoning, Endurance charge on Stun, Curse on Hit, Elemental Weakness

CWDT, Immortal call, Increased duration, Tempest shield

Mobility: Shield Charge, Foritfy, Faster attacks

Ancestral Warchief/Protector

Quality of life: Vaal Haste, Vaal Grace, Vaal Lightning Trap, Golem of choice

Block chance:
28%(ascendancy + tree) + 8%(damaged by hit recently) + 8%(anvil) + 3%(tempest shield) + 31%(shield) = 78%

31% shield is needed to reach max block, can get additional 1% from marauder area for 1 point

Tree:
Get outmatch and outlast for Uber lab; Socket jewels with x2 Wildfire

Base Tree

If you manage to convert all damage to Fire

With focus on Axes

Items:
High pDPS one-handed weapon; Anvil amulet if you want max block; maybe Kaom's roots; helm with Uber lab +3 MS enchant.

Late game

Anvil, Shroud of the lightless, Lycosidae, all the flasks listed below
Lategame Tree


Flasks:
Atziri's Promise
Lion's Roar
Wise oak while having same fire and cold res,
Dying Sun,
Taste of Hate,
Sin's Rebirth

Reason for writing build:
Gotta make those Uber lab Molten Strike enchants more expensive

Other variations:
Can be used with frost blades or static strike, damage would be much lower even with threshold jewels though

Bonus Molten Strike builds

Considering new busted Abyss jewels, some scion jewel version could be quite strong
Non-crit Frostbreath MoM Dodge scion
Crit claw elemental scion
HoWA crit MoM dodge Inquisitor
CI HoWA Inquisitor




Can we use Elemental equilibrium for this build for the elemental penetration since we are using both fire and cold conversation? is it worth it to to take EE?
"
leakvoid wrote:
DO NOT POST IN THIS THREAD, LET IT DIE



why? i'm doing this build, it's great and fun. Please keep updating this build.
Hey! Nice build, i'm playing it a the moment.
I have some questions: there's any elder or shaped items that we can use? Like swords, maces, or axes? I found some on poe.trade with AC and Multistrike, but the ones with +300 dps are reaally expensive.
What about the Grelwood Shank sword? Save us 1 point on the tree and have a good DPS.

I was thinking of dropping Outmatch and Outlast and switch for Gratuitous Violence, because I was using Blood Rage for clear and that way I can generate frenzy charges and gain some attack speed (with life regen from tree the HP doesn't descreases).

Sorry for my english.
IGN: aoshie
Don’t think EE is a good choice, too many point going to waste to get there.

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