Did anyone try Acrobatics?

IT's like everytime I see something and I think "that needs a bit more work to flesh it out" a dev response shows up somewhere with an answer.

I love this game.
-Meteoric Destiny!
Do Granite Flasks work with Acrobatics?
Based on the description and my understandings, I'd say "no".

Acrobatics increase directly your dodge chance while granite flask increases your evasion rating, which translate into dodge chance.

I'd say the final formula is something like dodge_from_evasion + dodge_from_acrobatics.

The advantage of taking Acrobatics should be you suffer less diminishing returns, since it's a flat amount.
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Last edited by kodr#0209 on Mar 3, 2012, 3:33:20 AM
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kodr wrote:
Based on the description and my understandings, I'd say "no".

Acrobatics increase directly your dodge chance while granite flask increases your evasion rating, which translate into dodge chance.


Unless I'm missing something, like a stealth update, Granite Flasks add 10000 "Armor", not evasion. Since Acrobatics constantly reduces your armor to 0, granite flasks have absolutely no effect on a character that has chosen the Acrobatics Keystone.

So you were right, but for the wrong reason.
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kodr wrote:
Based on the description and my understandings, I'd say "no".

Acrobatics increase directly your dodge chance while granite flask increases your evasion rating, which translate into dodge chance.

I'd say the final formula is something like dodge_from_evasion + dodge_from_acrobatics.

The advantage of taking Acrobatics should be you suffer less diminishing returns, since it's a flat amount.
Apart from the misunderstanding that granite flasks affect evasion, this is wrong for another reason.
Evasion rating has absolutely nothing at all to do with dodge chance.

Evasion rating is compared to the attacker's accuracy to determine your chance to evade an attack. An estimate against an average monster of your level can be seen on the character screen. If you evade an attack, you take no damage from it.

Acrobatics has no effect on evasion, but adds an entirely separate 20% chance to dodge. If you dodge the attack, you take no damage from it. This is not the same thing as evading, and is a completely unrelated roll.

So with both evasion rating and acrobatics, you have two separate chances to avoid an incoming attack. A chance to evade, and a chance to dodge. If either of them is successful, you'll avoid the hit.
heh ok, another roll for the lulz ^^;
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Hmmm... With the 9.7 patch, Acrobatics got a slight tweak. But I think it got tweaked in an odd way considering many people who were reluctant to take the Keystone didn't want to spend an extra 6 nodes to get to it. Now it costs 11 nodes to branch out to it and get the full potential. Even more people are going to skip that Keystone now even though it got buffed.
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Qarl wrote:
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MDragoon wrote:

Then this makes it very bad to remove energy shield, which is a spell defense, it provides some effect against melee attacks but with the armor removed it scales horribly and doesn't synergize with dex/int at all which it is near.


We have a plan for spell defence for acrobatics type characters. Trying to get it sorted for 0.9.7

Watch this space.

Does anyone know if this made it into the patch?
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GaaaaaH wrote:
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Qarl wrote:
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MDragoon wrote:

Then this makes it very bad to remove energy shield, which is a spell defense, it provides some effect against melee attacks but with the armor removed it scales horribly and doesn't synergize with dex/int at all which it is near.


We have a plan for spell defence for acrobatics type characters. Trying to get it sorted for 0.9.7

Watch this space.

Does anyone know if this made it into the patch?

Phase Acrobatics, directly above Acrobatics on the far right side of dex/int area.
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Shadowstorm wrote:
Hmmm... With the 9.7 patch, Acrobatics got a slight tweak. But I think it got tweaked in an odd way considering many people who were reluctant to take the Keystone didn't want to spend an extra 6 nodes to get to it. Now it costs 11 nodes to branch out to it and get the full potential. Even more people are going to skip that Keystone now even though it got buffed.
I completely disagree with you here. Now that that you can get an extra 4% dodge, and 20% spell dodge, this keystone chain is much, much more attractive than it was before. Sure, it's a few more points, but a 1/5 chance to completely dodge a spell is super awesome.

I'm one of those people who was reluctant in the previous patches but now I absolutely LOVE acrobatics. It's my favorite defensive option by far now.

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