Elemental Equilibrium
Will the damage over time of Ignite cause EE to be applied?
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" no, only on hits https://www.youtube.com/@esvbanARPGs
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Quick question. If I use shock nova and a monster is hit while in the "No damage zone" part of shock nova. Will they still be debuffed by elemental equilibrium?
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" No damage is dealt, so I would say no. You need to "Hit with elemental damage", not just "be in the AoE of a spell". |
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when I level up I will test it to be sure. If I use it on monsters with no base fire or ice resist, the monsters should say vulnerable if it works.
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When you use firestorm, the first firestorm hit applies the 25% res to fire immediately, or after the whole effect? If it applies immediately then this is a poor keystone for firestorm
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Every individual hit triggers EE.
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" i think you are totally wrong here. i)element X on 1st weapon slot and element Y,Z on second weapon slot or ii) element X @1st wpn, element Y @ 2nd, element Z aura and gear, is not enough (not even close) to make a build around it. the point is, you cant use anything else of what makes elemental-damage so good. no 3-type-rolls no ele-rings no ele-gloves no %-based skills(lightningstrike, glacial, inferno) no elemental auras no added-elemental supportgems even if you use only half of this list, and no EE, you will end up better. the math is easy, i dont have to try it out. math says it is not worth it. the keystone would be great if it doesnt trigger when all 3 elements are involved (like the wiki says, but your previous post shows this case gives -25% to all) i guess it works good somehow, but annoying, if you alternate two spells, like FPulse and fireball or so... sounds underwhelming to me. but the biggest problem stays: group-play-ability is totally crap. it simply doesnt work in group. this point is a NO-GO and should really be addresed i think. just my 2cents |
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Really nobody thought about pure phys builds, alternating between infernal blow and glacial hammer? Can still take elemental weapon nodes, elemental weapon supports and crit gear.
Glacial strike to apply chill/frozen and -50% fire / -50% lightning for party Infernal blow to blow them up, aoe -50% cold / -50% lightning for party Play with someone who uses lightning damage to apply 220% damage bonus ( 3 shock charges ) and you are golden. I'm trying something right now but won't discuss it yet, this is probably THE best key node if used in the right build. Remember that 75% resists -> 25% resists = 3x more damage Last edited by Struyk#7686 on Feb 8, 2013, 10:20:26 AM
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I have a quick question regarding this passive. If I go pure frost but add +lightning damage gem. Will the lightning damage occur after the frost damage thus setting the resists to cold always at -50%?
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