Elemental Equilibrium
I'm recently thinking of taking the EE Keystone. Since I'm mainly relying on Molten Shell with Ignite as my main damage I do wonder:
When my Molten Shell hits (with or without debuffed resists) it would apply a 25% fire resist buff on the mobs. Which again, as far as I have understood burn mechanics, would again DEBUFF the effective burning damage.. I think this behaviour is quite weird since using EE actually reduces the damage your crits / ignites are dealing.. Wouldn't it be possible to apply the burning debuff and let it deal the damage regardless of how resistances change meanwhile? (I'm not saying remove resistance check completely, which has been stated often enough, even though I agree.) Or is it already beneficial enough to have a possible initial hit against -50% resistances which makes the burn tick harder? |
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Kirillow you are right your molten shell explosion would apply 25% fire resist, although your ignite damage is scaled of the molten shell explosion(1/3 per second 4 seconds).
Furthermore if you now apply another elemental source after the explosion, the mob will again gain -50% fire resist and as far as I know ignite ticks doesn't procc EE so you probably only have 1 tick of ignite with increased resistance and 3 ticks with lowered resistance. For example here a small calculation: Your Molten shell does 100 points normal damage, the mob has 0 resist to fire. If the mob has EE applied he will take 150 from the Explosion and each ignite tick will deal 50 damage. After the Explosion the mob has now 25% resist fire and the first ignite will deal only 37,5 damage, but if you are able to apply an EE with - fire resist than the next 3 ticks will do 75% damage, so its a win/win situation overall. |
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Alright, thanks a lot then.
It's as I assumed, thing simply is: Reapplying the debuff is sort of annoying for the flow.. I'll check it out though, overall -50% resists can't be that bad :) |
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My Templar currently tries a tri-elemental build with Spork Totem, Freezing Pulse and Firetrap. This goes a similar direction with my firetrap and your molten shell + ignite and I never found it hard to reapply the buff through the totem/fp it works quite well and -50% resists are really really strong.
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Ohh this keystone makes me head-banging.
Simple question for EE geeks :) If I start with Cold Snap, then right after that I use Fire Trap do the mobs getting -50% resists for Fire (from fire trap) ? |
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" You hit them with cold snap, they get +25% to cold and -50% to fire and lightning Then you hit them with fire trap, initial explosion takes advantage of 50% debuff to fire but at the same time cancels the debuff to fire and buffs target 25% against fire so they burn slower than normal However, if you then hit them with cold or lightning you will see that enemies start to burn faster as you debuff them 50% to fire anew. So, if you have a lot of burn passives and burning is your main damage source it would be a better idea to throw down the trap first, then after it explodes hit the foes with cold snap. Of course, the easiest by far is having a totem do it for you and never worry about the timing at all. I had a fire trap witch in closed beta that used ice nova totem to debuff. It was actually a pretty fun build, if you get searing touch unique you can annihilate enemies in seconds, you don't have to worry about maps with elemental reflect or equilibrium, nor about elemental resistant and curse-immune enemies. Also it isn't mana-intensive and it's good for kiting as you don't have to stand in place and spam the skill, you can run around and still deal damage. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 31, 2013, 5:19:55 PM
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raics - u just made the day :) thanks.
Thats what I'm using: Searing touch (with +50% burn dmg from passives) + fire trap + cold snap to apply EE. So far I was doing that sequence: 1 Cold snap, 2 Fire trap. Now I'm gonna try to do oppsite since your suggestion is kinda useful :). I'm using cold snap withour spell totem, but gonan try it. Thanks again |
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If shock applied by elemental proliferation on other mob, does ee work? if i need damage to turn ee on, does burn allinment work? If it doesn't, does righteous fire trigger ee?
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You need to deal Damage with a Hit to trigger EE. Damage over Time does not Hit and is different from Damage.
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hi,
If i anderstand, the gameplay is to have 2 spells with differents elements and to alternate them. Am i right ? |
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