Upcoming Unique Items
The belt must be a joke, right?
it´s like a slap in the face after all the ES nerfs. First you nerf ES into oblivion. Then you create a belt that basically replaces GhostReaver and lures people into hybrid builds which are in no way viable at the moment. How can your design and balance team screw things up so badly? How is this even possible? Either this belt will be completely useless OR some crazy OP builds will pop-up so the belt receives a nerf in the next patch. Why do you make things so complicated at this point? Just admit that the nerfs for ES went too far, adjust them... and create some items that are actually usuable. |
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While D3 only gets Necromancer!
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First of all if have to say I am excited for Fall of the Oriath; the new Acts feel great on beta and most of the support gems are a great addition to the game.
Now when I start looking at those GGG uniques (don't get me wrong, supporter uniques look great) and the 2 new keystones i don't know what to think anymore - are those from different developers or made by a different company? Really, the difference in quality and overall design flavour is a huge letdown compared to the high quality new stuff we get in 3.0. Speakers Wrath: Interesting design for sure but for a lvl 63 requirement unique it is pretty poor. The scaling of movement speed and attack speed is really bad. 300 Dex on a character would be roughly equivalent to running Haste aura for your minions only without scaling aura effect - not worth it over a rare helm for sure. Essence crafts for rings and amulet provide more movement speed and other good stats on top of it. Bone Helms and The Baron exist in this game too which this helm never can compete with in any shape or form. Pairing it in a high dex build with Null's Inclination and Shapers Touch seems to be the intention but a rare Helm with Dex and running haste on this build is always the better scaling option. Regular summoner builds are Dex starved most of the time due to their natural location on the top left side of the passive tree - scaling dex above requirements is hard and most likly not worth it anyway. 15% Skill effect duration is pretty much nothing noticable (doesn't even add 1 second to skill duration) Minion hits only kill ignited enemies is the unique property - good for running with a culler or running culling strike yourself. Overall: Niche design concept; really bad balancing, will never see use in current form - vendor trash Tinkerskin: A supporter unique for sure - great design, not OP and build enabling (Hybrid Trapper). Frenzy charge generation for traps included without having to take the dedicated points on the passive tree for. Phasing is great for trappers in general which also adds a unique flavour to the item. Overall: Build enabling, well balanced (reliable hitpoint recovery without facetanking capability) and flavourfull - that is what a unqiue should be in Path of Exile Soul Theter: A supporter unique for sure - unique design with a very unique mechanic on top of it. I really hope this thing doesn't work with Vaal Pact like Ghost Reaver does and Endless Hunger otherwise it would be broken and the new boss facetank meta. Really strong for mapping and building hybrid leech characters; really good for dangerous map mods with high burst damage. Overall: Hopefully it isn't brokenly strong - if not great unqiue to play around with Ahn's Might: Lvl and stat requirements are through the roof compared to power level. Weapon is slow and has too low crit chance for a crit weapon. 15% AoE feel like nothing after the AoE changes in 2.6 especially at the cost of having no fenzy charges. The 40% attack speed penalty on movement skills kills it completly for any build out there. Ahn's Heritage was such a great well designed unique item with decent power level for adequate investment. This item is such a disapointment - it offers no unique stat, no flavour and isn't even useable at levels you might consider unsing it for a few levels until you find something better. Overall: What is the purpose of this item existing in the game? Instant vendor trash - hopefully it gives a bunch of alch shards that it is even worth picking up Crimson Dance Keystone: Uninspired, boring and weak. It took GGG's design time several weeks to release this abomination to the community until they were "satisfied" with it. Sry GGG but this is the lowest quality most boring design you have ever produced up to day. The community came up with much better, more unique and more flavourfull ideas in less than 12 hours that you could do in 4 weeks and beyond. The community don't want another (weaker) poison mechanic which feels exactly the same while playing. People want bleed to feel a usefull unique mechanic and want it to be an interesting addition to the game. Really disappointed in the design team regarding bleed. GGG's design and balance team have to really step up their game - their performance was pretty poor comapred to prior leagues some years ago. |
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Warden's brands + dual wield ahn's might and can even include anvil = potential negative attack speed modifier!
0 attacks per second = infinite attack duration! Lock yourself in place, with just one swing! |
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That sword is strait vendor trash I don't understand the game design logic you spend so much time making unique with 3d art and then you create something no1 will ever use??? Wtf is the point if creating unique with no purpose.
If a game designer could explain the community their thoughts and ideas on why they use so many resources creating something that the player base will never ever use Last edited by Jørgensen#1414 on Jul 25, 2017, 6:10:19 AM
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Spoiler
" Is this guy sounds like an our hearts? The touch of GOD! Last edited by Xpishko#3459 on Jul 25, 2017, 6:06:23 AM
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" On Speaker's Wrath its like you forget the Shadow exists....or that the witch could easily get to a PLETHORA of dex on the shadows side...or that animate weapon(which is MORE than viable) exists, and don't forget dom blow? Use this as a Witch Necromancer with animate weapon, the threshold jewel, dom blow, and melee splash on dom blow with the steroid going from the necromancer(which is quite significant) and the helm becomes clear what it is meant for. The Baron is for zombie builds. This is for dex based animate weapon/dom blow builds. And the new dark skill is for skele builds. Considering other items, they finally have all minion builds covered now, its quite nice. TL:DR, you have no idea what you are talking about for this unique. Its not vendor trash by any means. It will contribute to some serious map clear minion builds. Which i might just build now. Additional : It was easy to get almost 250 dex off the tree alone while getting all required nodes for minion dmg, life/es/evasion/mana(thats right all 4 with ease for hybrids which are now more than viable). Mind over Matter taken as well as dmg for daggers(which dom blow can indeed be used with). Add in the steriods as well as smart aura use and you have more than enough damage to make your dom blow work for you and be your finisher though the minions will kill ignited enemies constantly which you will have with obvious choices. Astramentis added in drops yet another 100+ dex and that isnt considering the dex on the helm or dex on gear in general which can get it much higher. Getting 500-700 dex is certainly possible while still getting all the resists you need/life/mana/es rolls. Even easier due to being a necromancer with commander of darkness. But yeah, i couldn't help myself correcting you. Last edited by Steelgrey666#7647 on Jul 25, 2017, 6:39:40 AM
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Well if we dual wield two swords we need only one -1 to frenzy charge jewel to get 100% global crit multi and 30% aoe. For movement skills we can still use phase run, flame dash or l warp lol
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" People (including the dev team) are WAY too obsessed with balancing stuff, which results in the next-to-useless unique items that have littered PoE ground for 4 years, and a constant "no-reward" builds unless you couuld collect/buy specific combinations of fantasy uniques. As much as I enjoyed Fall of Oriath beta for its new content, it felt extremely painful that after 4 years of PoE, there is still no character growth at all in PoE. At each season, you start from scratch, and have to painfully get your a** through act1/2 with very little gem choice and barely no support gem, and can actually complete 4 acts without having seen a single unique item. New uniques ? Fine, I have yet to actually see a bunch of semi-useful uniques actually dropping. What we get is a neverending stream of nerfs to force players into rerolling characters with the current meta, instead of offering MORE possibilities to have FUN with each season!!! Current beta is a fine example of favoring mobile builds, because any semi-static or static playstyle is rewarded with instant death during later boss fights. Keeping game balance with uniques is pointless and explains why the game keeps this bland feeling. Uniques HAVE TO break balance, otherwise what's the point of using them ? Last edited by tienbasse#4660 on Jul 25, 2017, 6:51:45 AM
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I don't see anyone ever using that sword with the -40% IAS reduction.
The belt is kind of good for speed clear but useless for bosses where you can't leech and quite possibly will get you oneshot. |
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