Dual Totem Dual Curse EK Witch level 83 6.1k dps ( Video and Guide )

Just hit level 36 and now I can finally see why this build is so awesome. Dual EK totems, just rip through mobs. As I am getting higher level, I do have another question now, how do you guys support the dexterity requirements? I already took the big dex node and I am still having difficulties keeping up with the gem requirements.
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wooloong wrote:
Just hit level 36 and now I can finally see why this build is so awesome. Dual EK totems, just rip through mobs. As I am getting higher level, I do have another question now, how do you guys support the dexterity requirements? I already took the big dex node and I am still having difficulties keeping up with the gem requirements.


As usual, through gear.

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wooloong wrote:
Just hit level 36 and now I can finally see why this build is so awesome. Dual EK totems, just rip through mobs. As I am getting higher level, I do have another question now, how do you guys support the dexterity requirements? I already took the big dex node and I am still having difficulties keeping up with the gem requirements.


2 dex nodes and a 20 onyx will get you to 94 dex. Thats 1 dex short of leveling everything besides haste and projectile weakness to max level. You need 142 total. You can get this easily from gear.
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Dmillz wrote:
Since you don't plan on updating this anymore, could you do one last update of your gear/gem combinations so they are the most recent ones?


I didn't update it much. Just spent 1 exalted on the ring, got added fire damage, faster projectiles and ek with quality. Anyway, I put the recent items and flasks on the first post.
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zekerferc wrote:
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Dmillz wrote:
Since you don't plan on updating this anymore, could you do one last update of your gear/gem combinations so they are the most recent ones?


I didn't update it much. Just spent 1 exalted on the ring, got added fire damage, faster projectiles and ek with quality. Anyway, I put the recent items and flasks on the first post.


There is no need to update it really.

You get as much health on gear as possible. You wear 1 es piece and max disc, maybe even 1 hybrid if you need more mana. You link ek with totem chain added fire and projectile speed.

If you're softcore: you use crit weakness over vuln I guess....I would still use vuln. And you spec into crit and crit multi and cast speed on the skill tree.

If you're hardcore then you would probably run a defensive aura instead of haste, you wouldn't spec into crit and crit multi and you would definitely use vulnerability and proj weakness. You gear is the same. Armor gear---- life/res/chaos res ----- after those 3 whatever you can do to increase your dps.

Edit: CI experiment might suck now that I am deeper into leveling. The totem crushes even by itself but I can't run all the auras I would need. I'm still going to try it though because I think it would be better than a health build with the right gear. :(
Last edited by Lachis on Mar 8, 2013, 6:02:13 PM
Hm, Critical Weakness.

I never thought about it. Are you sure it's stronger than Vulnerability? I'm also using two Bear Traps, so that makes Vulnerability a really nice tool to have. Critting Bear Traps are fun as well, though.

Also, I'm not sure about Haste atm. Up until a couple levels ago I didn't have the mana to use another high %based aura. Now I finally can - but Haste doesn't exactly excite me or anything. It's a rather tiny dps increase.

That's why I just recently switched to Purity. Was thinking Determination or Vitality. But since I got like no armor anyway and I don't need that much hp regeneration, I figured Purity is always good :P

How big an impact does Haste have later? I'll keep leveling it but it's really negligible right now.
Last edited by Unimatrix on Mar 8, 2013, 8:32:39 PM
Never mind, answered my own question. Projectile speed makes the knives go farther, just like freezing pulse.
ign - mayple
Last edited by mayplesyrup on Mar 8, 2013, 9:13:36 PM
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Unimatrix wrote:
Hm, Critical Weakness.

I never thought about it. Are you sure it's stronger than Vulnerability? I'm also using two Bear Traps, so that makes Vulnerability a really nice tool to have. Critting Bear Traps are fun as well, though.

Also, I'm not sure about Haste atm. Up until a couple levels ago I didn't have the mana to use another high %based aura. Now I finally can - but Haste doesn't exactly excite me or anything. It's a rather tiny dps increase.

That's why I just recently switched to Purity. Was thinking Determination or Vitality. But since I got like no armor anyway and I don't need that much hp regeneration, I figured Purity is always good :P

How big an impact does Haste have later? I'll keep leveling it but it's really negligible right now.


%10 cast speed and some movement speed are quite useful. Cast speed also affects the your totem summoning speed so its quite important.

On a side note, before quitting my witch , I was considering Iron Will instead of Added Fire Damage.

I had close to 250 str. So with both quality and level 20 Iron Will I would gain %65 increase spell damage. It may beat Added Fire Damage dps wise in my opinion.
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zekerferc wrote:

%10 cast speed and some movement speed are quite useful. Cast speed also affects the your totem summoning speed so its quite important.

On a side note, before quitting my witch , I was considering Iron Will instead of Added Fire Damage.

I had close to 250 str. So with both quality and level 20 Iron Will I would gain %65 increase spell damage. It may beat Added Fire Damage dps wise in my opinion.


Oh I know about the benefits of Haste. It just didn't make that much of a difference casting speed wise. It still is an offensive buff, no questioning that. But it's not strong enough (yet) to make me use it over Purity. I might not get hit often, but it happens. And having resistances at a high cap is always good.

Any thoughts on Critical Weakness vs. Vulnerability? I'm experimenting right now, but I don't think CW does hold a candle against Vul.

Build still rocks. Merciless is a cakewalk. Now I only wish I had a 5 or even a 6L. The latter would be ridiculous - maybe one lucky day I will have one of those myself.
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Unimatrix wrote:
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zekerferc wrote:

%10 cast speed and some movement speed are quite useful. Cast speed also affects the your totem summoning speed so its quite important.

On a side note, before quitting my witch , I was considering Iron Will instead of Added Fire Damage.

I had close to 250 str. So with both quality and level 20 Iron Will I would gain %65 increase spell damage. It may beat Added Fire Damage dps wise in my opinion.


Oh I know about the benefits of Haste. It just didn't make that much of a difference casting speed wise. It still is an offensive buff, no questioning that. But it's not strong enough (yet) to make me use it over Purity. I might not get hit often, but it happens. And having resistances at a high cap is always good.

Any thoughts on Critical Weakness vs. Vulnerability? I'm experimenting right now, but I don't think CW does hold a candle against Vul.

Build still rocks. Merciless is a cakewalk. Now I only wish I had a 5 or even a 6L. The latter would be ridiculous - maybe one lucky day I will have one of those myself.


Yeah, extra resistance is always good but in the end it is based on your gameplay style. I am moving constantly during combat, try to avoid fire and ice caster's spells. The only time I stop is when I cast my totems and Haste is helping that. However, sometimes I had a hard time against arc caster mobs, having extra lightning resistance might have helped me.

I would choose Vulnerability when I solo. Haven't considered Critical Weakness to be honest. Although, If I party with a critical based elemental caster build, then Critical Weakness is no brainer.

I can't even imagine this build with a 6L :) With Iron Will, I guess dps would be like 8-9k ish with my items but I already feel op with 6k :)

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