Development Manifesto: Energy Shield and Life
yay time to theorycraft again :D
I'm that Morty guy.
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" Will be fixed without doubt. |
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" hahahahahahahahahaha epic Rory Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 19, 2017, 11:41:05 AM
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" I saw him first! :D <3 <3 <3 |
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I think POE is a great game but there is a big space between players - this energy shield nerf is a bad idea. Remember not all players have 1000 ex gear. I am poor one that's why say. Until there are 1600 ex gears and 50K ex players in game - sure energy shield will OP - life will OP - default attack will OP - everything will OP - and players can 1 hit anything with closed eyes. But ES nerf only mean - the poor players can't play ES anymore - can't play aurabot anymore - while rich guys say ok who care than I have half es - still unkillable with best items in game. So nerf a lot in 25K es builds - nerf a lot in 15K+ es builds but 8K es no need nerf I think because only make the game for them unplayable. Sry for my eglish and gl hf guys :D
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back to life build, wts all energy shield items
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TLDR:
Dear Rory Better get a mop , shit’s gonna get gory, Life’s in a mess This much I can’t stress But GGG balance isn't about a real OG It’s about making games better for you and for me When comparing life and energy shield No one denies they aren’t on the same field But poe aint about the 1 percent Put an end to all the descent GGG doesn’t even need the Beta To know 40% of players be like: “smell ya later.” It doesn’t matter if you remove VP At the end of the day don’t ya see It’s always been about effective HP Energy shield, armour, and evasion You’ve only got one in the meta Don’t you think three would be betta? How else will we play our way etcetera Life and armour Sounds like a charmer Life and evasion I don’t need more persuasion Balance EHP And you will see The ultimate goal of POE Build diversity |
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As someone who has played since the early days of closed beta (you know, back when 10k anything, including dps was pretty fking good), here's my thoughts:
Spoiler
How about instead of nerfing ES to the ground for the Average players, and only slightly, and I mean SLIGHTLY nerfing them for the top 10 players/streamers, since obviously they will feel it 100 times less than the other 99% of players. Nerf Vaal pact for ES. Just do it. That is only only way to do it. Or take it away entirely. Or change its mechanics. That is the root of the problem. Its never been how High ES goes, because lets face it, except for Elemental damage, 12k es (which is probably the most ES 99% of players can get, including having shitty dps), will still get you one shot, while a 9k life build with 15k armour or 15k ev will survive. You guys are trying to counter balance against Vaal Pact, instead of trying to fix it. Seriously. If you want people to go Life more, just buff life. Nerfing ES isn't going to take way ES's advantage. Its not going to make life any more appealing. And lets say you nerf both ES and Vaal Pact for both life and ES builds. Well, you guys are incorrigible for making the remaining 80% of players unable to do clear content at a reasonable speed (lets say 30 minutes for a t14 map. Nerf Vaal Pact. I'll say it again. Nerf Vaal Pact. tl;dr The problem has never been how high ES could get. It has always, always been Vaal Pact. |
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Ive been playing a while, played both sides of the fence and know that ES > Life.
Most decent ES builds with decent gear = 10-12k ES. Most decent Life builds with decent gear = 6-7k Life. There are the elite that can go way higher 16k+ ES etc. IMO, and im allowed that (no flames)... 1) REMOVE Vaal Pact from the game 2) REMOVE Elreons rings from the game 3) No more ES destruction 4) Add more flat Life in the tree to make it poss to match the 10k ES 5) Release 3.0 Cheers... Last edited by KiaKahaNZ#2341 on May 20, 2017, 1:18:01 AM
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How to fix Leech, ES and general game balancing in 25 easy steps.
1. Remove all sources of "+x% of maximum Life per second to maximum Life Leech rate" (It's garbage and confusing.) 2. Introduce the more straight forward +x% Maximum Life Leech Rate and +x% Maximum Mana Leech Rate, an additive increase to the 20% Leech Rate cap. (+1% raises your cap to 21%) 3. Buff all sources of increased Life Leeched per second on the passive tree dramatically (it should be easier to hit the Life Leech Rate cap through normal play). 4. Change Slayer's Brutal Fervour to +5% to Maximum Leech Rate, Cannot be Stunned while Leeching, You are Immune to Bleeding while Leeching (it probably won't need the Leech per second with the buffs throughout the tree or you could just leave it in) 5. Add 1% of Damage dealt by your Traps and Mines is Leeched to you as Life to Saboteur's Explosives Expert. 6. Add +2% to Maximum Life Leech Rate to Vitality Void, Blood Drinker, and Lust for Carnage 7. Add +3% to Maximum Life Leech Rate to Bloody Bludgeon, Blade of Cunning, Splitting Strikes, Flaying, and Heavy Draw for their respective weapons 8. Add +5% to Maximum Life Leech Rate to Hemotophagy and Soul Raker. 9. Add +5% to Maximum Mana Leech Rate to Spirit Void, Essence Sap, and Mind Drinker. 10. Void Barrier's 10% increased Energy Shield Recharge Rate replaced with 1% Life Regenerated per second 11. New Vaal Pact: Vaal Pact: 150% of Life Regeneration per second is added to your Maximum Life Leech Rate. Life Regeneration has no effect. (6% life regen will allow you to leech 29% of your Life per second instead of the normal 20% limit). 12. Life Leech Support and Mana Leech Support also add +1%-+5%(max level) to their respective Maximum Leech Rates along with their current effects. 13. Remove all additive sources of Life Regeneration on gear, replacing it with x% of Life Regenerated per Second (the additive affixes on pretty much all existing items should be converted to 0.1% to 0.3%) 14. Remove the Hybrid Armor/Evasion/Energy Shield+Stun Recovery affix from the game since we are adding... 15. Add the Life+Armor Type affix from the manifesto. 16. Reduce Energy Shield from gear at the top end of the spectrum by 15%. 17. Concerning Atziri's Acuity, they could be left as is considering their rarity but for the health of the game I would suggest: Atziri's Acuity Quality: +20% Armour: (643 to 683) Requires Level 75, 100 Str+ (60-80) to Intelligence +(60-75) to maximum Life (200-220)% increased Armour (25-35)% increased Global Critical Strike Chance 10% of Life Regenerated per Second Vaal Pact 18. No changes to CI or Infused Shield. Although, I would seriously consider adding stun immunity to CI for the health of the game and reduce the ubiquity of Eye of Chayula. Hybrid Life/ES and lowlife should be the build types depending on Eye and Presence of Chayula since they are vulnerable but not crippled by stuns like CI is. 19. Discipline's Energy Shield increase reduced 15%, but provides 25% increased Energy Shield Recharge Rate and 15% faster start of Energy Shield Recharge. 20. Vitality adds 32(level 1) to 160 (level 20) Maximum Life. Always provides 2% Life Regeneration per Second regardless of level. 21. Stone Golem provides 0.5% to 1.5%(level 20) of Life regenerated per Second. 22. New Ghost Reaver: Ghost Reaver: Life Leech is applied to Energy Shield at full life, -7% Maximum Life Leech Rate 23. New Keystone: Spell Siphoning (Should probably be located near Witch somewhere) Spell Siphoning: 2% of Spell Damage Leeched as Life, -5% Maximum Life Leech Rate 24. Reduce hard hitting monster damage that are not designed to be one shots. (You can leave Shaper's Slam alone etc.) 25. Reduce monster/map reflected damage affixes. RESULTS OF THESE CHANGES Death from attrition rather than one shots is the new game without instant leech Vaal Pact. Life/ES Hybrid and CI enjoy larger effective health pools but have lower sustain. Life has lower EH pool but enjoys higher sustain and Armor/Evasion. Vaal Pact is the ultimate in terms of sustain, but the sacrifice for Life Based characters is high. For CI and Life/ES Vaal Pact is an attractive option to help boost their sustain but not a game breaker. Increased viability of Traps and Mines. Spell Siphoning is a lower sustain alternative to Life Leech Support for spell builds. Last edited by Unburied_One#7213 on Aug 2, 2017, 10:08:00 AM
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