Developer Q&A - Answers Part 2
Disappointed about the answers of my biggest concerns: Lab and Trading.
My suggestion for lab rewards and ascendancy points: Let the player ascend after defeating Act endgame bosses, e.g. after act 3,7,10. For the remaining two points the character still needs to beat uber izaro. This would make the lab more of a endgame content only, but i think most of the players will be fine with this. The requirement to complete the lab to ascend does not feel very good integrated into the leveling process. Because of its difficulty, a lot of people are skipping the lab first and complete it later when they are overleveled. When it comes to the lab enchantments, i would be happy to see them as a reward for completing trials. This would make the trials more rewarding and the possibility to grab an useful enchant will increase. |
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Again very informative lecture. BTW we have gold in this game :)
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Thx for the answers. So maybe we'll get mercenaries and durability? Interesting...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 |
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i would very much prefer an AH or some kind of hideout shops then what it is now, but im still fine as it is. but saying that trade is too easy? defuq, isnt GGG reading redit all the time? arent thhere enough posts about shitty trading interactions, scamming, AFKers and that shit? makes me wonder...
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"Or you could, you know, make ignore list (optionally)local. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Fist, sorry for my terrible English, i am not a native English Speaker.
The LAB: I think there is a good way to improve that exp: Normal: Kill Izaro ones Cruel: Do it twice Merciless: do it like now 4th time: Kill him 4 times, maybe with a stronger Version with full Life at the End. So it gets Harder as you progress trough the Game, but way less annoing. But jeah.. with the release of 3.0 this idea does not work anymore... maybe in an other way but without the 3 Difficulties. AH in Poe: An improved way of traiding is realy something that Needs to happen. Why not adding a NPC to your hideout that offers an Interface like poe.trade as an example. The problem with afk, non responding sellers, still needs be adressed. Maybe with a reward for sellers in form of Points or a ranking system. As an example, you could use this Points, to improve your shop or whatever. :-)Just an idea. Anyway... this game is absolutly great and when this two Things get improved, it could be the best game of all time for me. cheers Last edited by Venenarius#2462 on Mar 24, 2017, 4:37:08 AM
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Thanks for all these interresting answers !!
Waiting for Part 3 now :) |
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ty for Reading, but:
Only 1-Q! - When and where i can see Dps Zombie, Spectres, Golems and srs ...?
Spoiler
Is this really a problem, guys?
Last edited by DEM0ON#5479 on Mar 24, 2017, 4:41:35 AM
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(About the gems offered by Siosa:)
" I think the main issue comes from the difference between active and support gems (with additional diversation between 'real' attacking skills and "active supports"): While (most) of your main active skills (attacks and spells) could (and should) be defining for your class (at least to some major degree), most support gems have a very wide use on nearly any skill. (like Duration, Area, additional damages...). This could be easily parted as solution. With specific active gems its much more difficult, the main skill of a specific build/class (like: trapper) could be a 'secondary' support for a different class. So, this has to be taken slightly differently compared to support gems (if changed) From this, the closest way to solve it, would be to split that three gem 'groups' between different vendors (in 3.0): If I expect that the last initial gem reward will happen before Malachai, somewhere between this two events a (new) vendor should/could offer all support gems to you. Another vendor in A5/Oriath could then offer the full set of active gems that are defined for your class, and finally Nessa in act 6 (or her equivalent then) could sell you all other active gems (if desired to do so, and obviously excluding the droponlys) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Linking sockets should not be tied to fusings. Grinding fusings is really unfun and uninsteresting. without that fusings you lock core progression of a character. i am extremly disappointed that it is not being adressed. i would rather see 6linking for free instead of putting effort into it. No rest for the wicked
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