Developer Q&A - Answers Part 2

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The existing community tools (combined with our public stash tab API) already put us pretty far down this spectrum, compared to the old days of trade chat. We already view this as a crisis. That is why we are hesitant to add more convenience features.

You already opened the Pandora's box a long time ago. Your game would be unplayable without trading, except for a handful of die hards that like to waste their time in SSF with very niche builds. Stop pretending this isn't so and start doing something about it. Either completely remove trading and up the drops, or improve the current trading scheme. There are people like me who played PoE for years and never got a single exalt drop or top tier unique. I rely on trading for my builds. I despise the current trading, with AFKs, players in different leagues who are too lazy to switch, scammers and such.

Trading in Poe was something that developed naturally, and you want to place artificial barriers around it. Stop with this nonsense, pls.

Also, no answer to the total imbalance of Life and ES? No? Ok. Wake me up when people won't be able to have characters with literally dozens of ES and kill Shaper on EZMODE, while i struggle with my ant life build, with everything but the kitchen sink in terms of items and tree wizardry in order to have a chance at surviving endgame.
Last edited by D3adGh0st#4819 on Mar 26, 2017, 4:00:23 PM
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This is discussed occasionally but there are no plans to change it in 3.0.0. We're worried about the slippery slope of players wanting the rewards from a system without engaging in that system (although we do understand that Ascendancy classes have been so successful that they are no longer considered rewards but instead intrinsic parts of your character). I am sure we will continue to discuss this and related topics.


The purpose that many players challenge Lab (even though they are fed up with it) is to get the Ascendancy Skill Points.
I understand that the difficulty to complete a game contents is not equality at all builds.
But the difference in difficulty to complete the Lab is too big to each the build.
Especially Uber-Lab, to complete it is almost impossible except limited strong build.

In the current system, only the limited strong build gets last 2 Ascendancy Skill Points, and become more strong.
As a result, it becomes further a big to difference in game difficulty between strong build and other build.

The Ascendancy Skill Points is factor of character growth and not item, so should not be the reward of challenge for limited strong build.
No hope for in-game trading system,thats even not the biggest problem in game.
I got 20k armor .10 endurance charge,and 84 all resistance without flask,have Taste of hate and basalt active.
Still got one-shoted in even T12 map.WHY? I got the stupiest build of only 6000 hp.
Armor is shit in this game,and VP is rigged.Moreover,the useless life flask can only got not half of my health healed.
It's 'trivial' for me to come up with the solution:
1.just make health nodes equal to the ES;
2.change the heal value of life and mana flask into percentage of you maximum health/mana.
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D3adGh0st wrote:
"
The existing community tools (combined with our public stash tab API) already put us pretty far down this spectrum, compared to the old days of trade chat. We already view this as a crisis. That is why we are hesitant to add more convenience features.

You already opened the Pandora's box a long time ago. Your game would be unplayable without trading, except for a handful of die hards that like to waste their time in SSF with very niche builds. Stop pretending this isn't so and start doing something about it. Either completely remove trading and up the drops, or improve the current trading scheme. There are people like me who played PoE for years and never got a single exalt drop or top tier unique. I rely on trading for my builds. I despise the current trading, with AFKs, players in different leagues who are to lazy to switch, scammers and such.

Trading in Poe was something that developed naturally, and you want to place artificial barriers around it. Stop with this nonsense, pls.

Also, no answer to the total imbalance of Life and ES? No? Ok. Wake me up when people won't be able to have characters with literally dozens of ES and kill Shaper on EZMODE, while i struggle with my ant life build, with everything but the kitchen sink in terms of items and tree wizardry in order to have a chance at surviving endgame.


The only way this could be said any better is if Moses would come down from the mountain with it written on tablets.

Anyone who disagrees is either clueless at the game, RMTer or a 20 year supporter who plays 8 hours a day.
IGN: SCHVAITZERIZER
On Labirinth.

I like it as it is. I like it a lot. It's beautiful thing, so cool and challenging. When I beat Izaro for the first time I felt satisfaction. When I first time beat Uber Izaro - S_A_T_I_S_F_A_C_T_I_O_N. Just think about it, Labirinth is like an adventure you can start at any moment with big challenges and big rewards. You don't need to collect sacrifice fragments first as for Atziri vizit, for example, just offering, and here we go.

And having Ascendancy behind Labirinth is very fair. You should prove that you deserve it first. Anyone could make FOTM build reading it on the forum and clear zones by right-clicking. By contrary, Labirinth is rare challenging content in the game you can't complete without using brain at all. If you say that your build is unable to do UberLab/UberIzaro, how are you going to kill The Guardians and The Shaper then?

It's only four times, and it's not story-locking, so if you're not able to do it at all you can always come into low level labs with 20-30 overlevels. And hire the carry for Uber Lab, it's very easy nowadays. And an ascension is not even mandatory at all, to be honest.
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fwd wrote:
On Labirinth.

I like it as it is. I like it a lot. It's beautiful thing, so cool and challenging. When I beat Izaro for the first time I felt satisfaction. When I first time beat Uber Izaro - S_A_T_I_S_F_A_C_T_I_O_N. Just think about it, Labirinth is like an adventure you can start at any moment with big challenges and big rewards. You don't need to collect sacrifice fragments first as for Atziri vizit, for example, just offering, and here we go.

And having Ascendancy behind Labirinth is very fair. You should prove that you deserve it first. Anyone could make FOTM build reading it on the forum and clear zones by right-clicking. By contrary, Labirinth is rare challenging content in the game you can't complete without using brain at all. If you say that your build is unable to do UberLab/UberIzaro, how are you going to kill The Guardians and The Shaper then?

It's only four times, and it's not story-locking, so if you're not able to do it at all you can always come into low level labs with 20-30 overlevels. And hire the carry for Uber Lab, it's very easy nowadays. And an ascension is not even mandatory at all, to be honest.

I agree. +++++

I was going to point something around lab too ( instead of only trade ) but you did.

Lab is perfectly fine the way it is now. It's a huge part of the economy as well, not only ascendancys. Lab is and for what I see will forever be a fun and good way to make currency. No doubt of that.

Lots of work to make lab work the way it is now, no reason to change anything. ++++
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Mar 26, 2017, 7:42:24 PM
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Chris wrote:

"Are Kitava and the Beast the same entity? The Karui appear to be pretty sure that they're the same, but some things, like the Pantheon image, seem to imply otherwise."

They are not the same entity.



All this doom and gloom about the Labyrinth and trade improvements and this has not stood out to anyone? This is some juicy info regarding the upcoming lore. I eagerly await more.
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RedundantLogic wrote:
This is some juicy info regarding the upcoming lore. I eagerly await more.
More gods to punch in the face? eh... okay, I guess. Juicy, if you say so.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
When will we be able to organize the MTX tab?

This is all fixed in 3.0.0 by removing the tab.


:)
GitGud, GitNerfed, Repeat.
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With all the talk of trade improvements over the years but very little concrete to show for it, it's clear that GGG wants to take steps, but is being held up by various concerns. What actual goals and restrictions are you guys working with in your efforts toward improving trade? Are there concerns that these goals are even attainable?

Being able to trade items is critical to the success of an Action RPG. This is why Path of Exile has no item binding and why SSF items can become regular items with the click of a button.



Sorry to say, but this sentence does not make sense buddy. ;)

You mention how you feel that trading is important to an ARPG and later mentioned, that you balance the game with that in mind, so that non traders miss out and have it harder.

At the same time, you don´t even offer us a system to actually get involved in trading... This is a contradiction don´t you think?

If trading is so important for you, then why not offer it to every player? Right now, we must go to a third party website and buy premium tabs, to get involved, which is very problematic and limits trading to a few elite players, while everyone else plays Bingo with the lack of valuable drops.

Why not offer a vendor in game, where each player can make 5 trades a week, while being limited to list five as well. Make having finished Act 10 a mandatory criteria to unlock trading and of course we are talking of five trades per account!

It would automatically remove the bots and flippers from the economy, while giving everyone access to the as you called it "critical feature" of an ARPG.

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