What is Desync? (A thorough explanation)
" There is a reason, the game is unplayable with this model " Open up an Australian server. Bandwidth costs are high here, but at the same time, we have a tiny population that would actually play the game. You wouldn't have that many people stressing the australian servers, we are also a fairly isolated country As I said before, the current model screws anyone, regardless of their ping or location, and its outside both of GGG's and the players control. GGG can easily set up a server in Australia and use a more sane desync model (even if its after game release and its successful). Far better then screwing everyone over Last edited by deteego#6606 on Feb 21, 2013, 1:43:14 AM
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Fascinating post. Many thanks for that!
I am glad you mentioned 'tactical positioning'. It seems to be a skill that has been lost (or never found) in modern times. Excellent. |
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" I play just fine, and I'm currently swinging 215 ping through the US server. I can't do Hardcore but once the SG cable is fixed and I'm back to (woo) 150 ping, I'll be happy to try it. You see, as an Australian gamer, I've dealt with 200+ ping for years. Your idea of 'unplayable' is probably quite different to mine. And, I should think, to a Kiwi's. I thought you were smarter than to resort to hyperbole. :( edit: oh, are you serious? You really think if they'd found a cost-feasible Aus or NZ server GGG wouldn't have jumped at it by now? Are you really going to turn this into another 'why don't you have an Aus/NZ server?' issue? This just gets better and better. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Feb 21, 2013, 1:45:25 AM
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" I have died for 8 times due to desync in the past few days, I am in sydney australia With death penalty as strong as it is in the game, and the fact that I wan't to play HC, this is what I would consider unplayable. I am not going to devote my time to HC to have it wiped away because GGG picked a shitty sync model I have stopped playing in merciless due to desyncs. I also do not play HC due to desyncs. That is the definition of unplayable in the sense that I can't play major parts of the game because of their technological decisions Last edited by deteego#6606 on Feb 21, 2013, 1:45:45 AM
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Then all I can say is you must have been really spoiled for ping from Syd, Aus. Any other game I play I still pull 200+ ping from Sydney, Australia on Internode UNLESS they have an Australian server.
Oh, and my ping on D3, for as briefly as I played it? Far worse than PoE. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Feb 21, 2013, 1:47:19 AM
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" Please don't twist my words, I said they easily have an option of doing this after the game is released and GGG have more money Setting up servers in different countries is something GGG can do, fixing desyncs with the current model is something they can't |
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" Yes, but there are no desyncs, its also predictable. I wouldn't have an issue if things are delayed, because at least you can react to it properly I also play Dota2, they have australian servers here. Have 50 ping, same with dota on private servers, which was a single guy running a server in his room handling 2k people online at once I used to play dota2 with 200 ping, it wasn't the best, but it was playable, unlike this Last edited by deteego#6606 on Feb 21, 2013, 1:48:57 AM
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" Sure, at some point in the future. When they can afford it. But you know as well as I that 'some point in the future' is where the arguments just get worse. If you're content with that clause, I am too. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" No, you know whats worse This shit desync model You know why its worse It will never work, GGG have already admitted it. There is nothing they can do, to actually solve this massive problem (and I can guarantee this is probably the #1 problem in the game right now) unless they change how desync works. GGG have stated they could forcefully sync every now and then, but the bandwidth costs for that would be much much much much much higher than setting up a server in another country, because the servers would be pretty much syncing every single client that happens to be connected in the entire world. This is a problem they have indirectly admitted they won't fix. If it wasn't a big problem, people wouldn't have an issue with it, but it is a big problem, and it looks like its here to stay Last edited by deteego#6606 on Feb 21, 2013, 2:16:21 AM
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" More and more people apparently believing the desyncs will never be fixed... Hell even the Mod you're going back and forth with has in his "sig" a quote saying, Desyncs "can't be fixed"... Dwindling optimism... Not a good sign. |
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