[2.6] Chaos Animate Weapon Necromancer (EHC level 100!)
Hi Uber,
Great build. One question though. Why wait until 75 to swap to AW? Sorry if you've answered this before. |
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" You don't want to level as animate weapon because regular areas don't have % item quantity modifiers like Maps do. Increased quantity on a map directly affects your DPS, and without some of it, your DPS is shit. IGN: PortiaDeRossi
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" Shaper? Probably not. Getting enough weapons and having them last long enough could be a problem. I'd like to see it if its possible though. CI would probably be do-able? But keeping in mind that weapons cost like 150+ mana to animate each. You'd need to invest a lot into mana regen and less reservation so you can run your curses/50% aura. (Envy, or something else if you don't have United in Dream) IGN: PortiaDeRossi
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can you tell me what loot filter you'r using for 2.5 patch ?
becuase the 2.4 dont highlight splinters from breaches and new items :/ thanks in advance ! |
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" Neversink filter, activating the "Animate Weapon" Section | |
Do you think it's worth using spell totem over void manipulation in a 6 link? I can't afford that sword just yet.
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" 6 link without this sword in Breach probably would be: Animate Weapon - Poison - Added Chaos - Melee Splash - Minion Damage - Increased Duration. For normal mapping you should probably be casting your weapons manually with the increased duration. For opening breaches, swap out Increased Duration with Spell Totem. I wouldn't suggest always socketing Spell Totem. IGN: PortiaDeRossi
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nice
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How do you run 2 curses and envy without heretic's veil?
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" 2 curses on blasphemy = 70% + envy aura = 50 --> 120% We can have 18% reduced mana reserved --> 120% * 0'18 = 21'6 --> 120% - 21'6 --> 98'4% mana reserved. |