[2.6] Nextguy's Magma Orb
" A) If you crit with a spell, you automatically apply its ailment, ignite for fire, freeze for cold, and shock for lightning. B) No, I use no vaal gems as they are called, the ones only available in vaal areas that are corrupt. I recommend reading up on what vaal orbs do if you use them on items and gems. In this case I used a vaal orb on(or "vaaled") my gems at the max level of level 20 in hopes they would turn to level 21 like my Magma Orb is. This is one of the things vaal orb can do. EDIT: I just updated my build, and now sometimes swap in a Vaal Summon Skeletons against hard stuff, see explanation in main post. C) See my response to gebboo in page 8. It is cool and fun, but not as efficient at clearing monsters. Further testing needed. D) These golems do not require Enlighten, it is the auras that do(they dont require it but it is nice). My two auras together reserve 85% of my mana making only 15% usable. What Enlighten does is reduce the amount the auras reserved when linked to them, so linking a level 3 Enlighten makes them only reserve 78% of my mana, leaving 22% useable. I use a lightning golem over the cold golem because the lightning one gives 9% cast speed at level 20, whereas the cold golem crit chance(which I dont need), and increased accuracy(which only applies to attacks). If you have any other questions feel free to ask Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193 Last edited by nextguy#0968 on Mar 10, 2017, 11:16:00 AM
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" Gotta try new stuff or else the meta would never shift! Vaal spark was discover by someone just trying something idea out. Also, let me know if you find any improvements of your magma orb over mine. Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193
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where do you put the inevitability jewels? It requires 40 int but all the slots I see on your tree doesn't have 40 intelligence around it. When do you put it in?
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" The threshold jewels have a medium radius, and no longer require that you allocate the attribute requirements(40 int in this case), just that there is enough in the radius. I put mine in the one closest to Melding and Quick Recovery, but you could also put them next in the sockets next to Instability and Devotion. Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193
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in your jewels you have "increased cast speed with "cold skills" ??
why? |
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" No reason, they just had 7% life and I didnt feel like buying new ones. You could easily get better Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193
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i see you're using vaal pact. How are you leeching?
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" Warlord's Mark linked to Blasphemy Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193
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Hello,
I'm currently running this build as a base for mine in this league HC, just trying to figure out some feel changes to make it more "Safe". What can you say about the defense of the build? Currently i'm testing Poachers Mark in the place of Flamability, givin up the damage to get some Life and Mana on Hit, and possibly not needing to go all the way to Vaal Pact, and getting more life and defenses around the way. I never really played a Caster Character, aways more Armor or Evasion focused characters, usually bow builds, so this is kind new to me. Well, anyway, it's a very fun build to play, i'm currently leveling it with Sire of Shards and it can get reallly fun, mostly on breaches in open maps hahahaha. Thanks |
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" The main survivability of this build is its life pool and mana pool with MoM. With a basalt flask up and maybe even a granite flask it can withstand very large hits. My advice to you would be to not use poacher's mark, as it doesn't give much back and would instead use Enfeeble. Vaal Pact is great for survivability, and is why I made a point to get it in v2 of this build. Instead of dropping it, it would be better to not run anger so that you can have more mana for MoM to tank. Let me know if you have any questions about this. Magma Orb Guide: https://www.pathofexile.com/forum/view-thread/1735193
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