Death Penalties

Ya if it's a buff for actual skill involved i am all for that. Like kill 30 enemies of the same level gain a small boost to health or whatever. Not go 2 hours without dying. I don't think there should ever be a penalty that makes you sit around for 10 minutes to get rid of a debuff or vice versa a bonus.
Yes good sir, I enjoy slaying mythical creatures.
i don't think that a little health bonus would be good as a bonus for killing foes without dying because this will affect pvp balance... You would be stronger if you successfully killed some foes before.

So a little %xp boost would be way better for that i think.
Ya i just used that as an example. Also for buffs for PVP i would say they would need to have specific buffs to that league as some may not balance well from PvE to PvP.
Yes good sir, I enjoy slaying mythical creatures.
"
Rhesos wrote:
I don't think that it's the entirely same. When you get a 1% xp bonus for every x (say 10k) foes you kill (with your level or higher) without dying till a maximum of 10 or 20% you can either say i play extremely cautious to get the bonus or you can play at a higher risk, killing more foes per time and getting more xp anyways.

Death penalty version: "dying gives you a 9% or 17% penalty to experience, which decreases by 1% every x (say 12k) foes you slay. Oh, and you start with this penalty."

The only difference is the emphasis.
(although that said, this is a significant difference given how human psychology works)
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
Some of my thoughts on penalties for dying;

The game's difficulty should not be increased as the penalty for dying. If you died in the first place its because the area you were in was too much for you or you took the wrong approach. Nor should it be decreased. If you are dying on a certain area or boss you should always have some kind of recourse. Maybe you need to level up more or find some better gear. Perhaps your allies are not doing all they could be. Maybe your strategy, weapons or skill set could be changed to help you overcome. There is nothing more satisfying than overcoming a challenge that you have failed once or several times as this is really the only measure that you are getting better.

The only thing that you can really do to make a non-permanent penalty is to take time. If you take gold, XP, items etc that all equates to time, as all of those things took time to acquire. So really the only question is how much time do you want to take?

I really don't know enough about the game play to say take items or XP or gold as I have no idea how long these things are going to take to acquire or what their relative values are going to be...
"
ZhugeLiang wrote:
Some of my thoughts on penalties for dying;

The game's difficulty should not be increased as the penalty for dying. If you died in the first place its because the area you were in was too much for you or you took the wrong approach. Nor should it be decreased. If you are dying on a certain area or boss you should always have some kind of recourse. Maybe you need to level up more or find some better gear. Perhaps your allies are not doing all they could be. Maybe your strategy, weapons or skill set could be changed to help you overcome. There is nothing more satisfying than overcoming a challenge that you have failed once or several times as this is really the only measure that you are getting better.


i agree to this point. i really think that titan quest had the right idea. if you die your sent back to the starting point of that area with no penalty. you also do not have to fight back to where you were, your previous path remains clear. the only pain is walking back (2-5mins), to where you were previously.
"turn based rpg's are for people who have sausage fingers" -me
"
Phouriuh wrote:
if you die your sent back to the starting point of that area with no penalty. you also do not have to fight back to where you were, your previous path remains clear. the only pain is walking back (2-5mins), to where you were previously.


I think you could be right Phouriuh, I was looking over all the posts yesterday with the "GGG" mark next to them, and I came across this post from Jonathan on the same topic.

"
Path of Exile being instanced doesn't preclude you starting back in town because we don't immediately close instances when you leave them. You can go back and forth between town and any of your instances freely. After some period of time an empty instance will be closed.

This also means that if you get disconnected from a game then you can rejoin within a reasonable time frame and find your way back to the instance you were in. It will still be in the same state as when you left it.

http://www.pathofexile.com/forum/view-thread/118

When I made my earlier post, I did so on incomplete information at worst, conjecture at best, because I was too lazy to scour over 20+ pages in each of the forums. It would truly be useful to have some sort of index with all of the confirmed information in it, so that the same questions are not repeated over and over again. Then again, it may be some sort of information gathering strategy for GGG to take advantage of people's laziness and have them discuss a topic many times over, gathering new information all the while...
Stickies for confirmed information have been discussed but unfortunately never implemented (which is why this topic has been brought up yet again).

You can read through all the posts that the devs have through their profile page. This is a pretty good way to catch up on the pieces of information given out on the forums from time to time.
Forum Sheriff
"
tpapp157 wrote:

You can read through all the posts that the devs have through their profile page. This is a pretty good way to catch up on the pieces of information given out on the forums from time to time.


Thanks, that's a really nice hint! I would have never thought of this on my own :)
@Tertium_Quid yeah im not a big fan of reading useless spam on forums either :/. it would be nice to have a basic seach or key terms. I'm sure the dev's have already been looking into this almost all RPG sites and forums have search tools of some kind. Maybe a way to possibly rate postings on how helpful or smart they are.
"turn based rpg's are for people who have sausage fingers" -me

Report Forum Post

Report Account:

Report Type

Additional Info