Death Penalties
How about every time you die you are forced to play diablo 3 for 20 minutes? (tongue held firmly in cheek)
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At the moment, for an online game, I am not a fan of death penalties. I get quite a bit of lag(live in NZ), definitely not unplayable but would get way less deaths if I was it lagless. It just gets frustrating, to have that time basically wasted through no fault of your own or the game.
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" Won't that make it impossible to reach level 100? From what I hear it'll take months, if not years to get from 80 to 100. We shouldn't lose weeks of work over one little screw up. I think the best way is to drop what's in your inventory, but not your equipped items. |
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I'm not sure I like any penalties at all since, as others have pointed out, some deaths will always occur no matter what you do due to lag/bugs/unbalance and this is annoying enough when it happens - a penalty on top of that is too harsh imo. Also, there is the HC league for those who want to feel the thrill of the risk of death.
If penalties HAVE to exist (has there been a poll?) I'd love to see some way of countering the risk - such as a scroll of ressurrection or something that keeps you immune to xp loss for x minutes. You'd have to buff up to be safe and these scrolls could be semi rare to keep the economy going. |
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die: loose your armor weapon AND gold
die again without getting your body: loose gold forever. i dont like the game more difficult if you die, it would get impossible to get my body! maybe losse some speed for a limited time. unable to buy anything, (please dont make a time-respawn like some-very-popular-game .....3 it just not rigth and why not. losse exp but no levels. |
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Right now, being forced to play through part of the dungeon since your last checkpoint could be quite a punishment for dying. It can be up to two maps, that has fully regenerated since you left them. Cancelling portal could be part of punishment.
But I also like the "Deal with the Death". You have to pay to Grim Reaper with something you currently have. It may be some items you currently have in your iventory, some currency, some experience, or maybe permanent/temporary level/skill point lose. Reaper wont say what he wants, you will have to decide what you can sacrifice. You can offer three times and if you dont offer enough, deal will fail and your character will suffer much harsher penalty like permanent injury (curable but costly), lose of equipped item or inacessibility of character for some time. Maybe even some Death deals could even bring character buff - like when you die and offer much more than you have to. And if you push it to the extreme, you could even fight the Reaper which will be hard, unfair and risky battle, ending with either buff or even invulnerability for you/your party for some time if you win, or much harsher punishment if you lose. Last edited by NeoWorm#4347 on Jun 26, 2012, 5:55:26 PM
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How about this?
When you die, your passive skill tree suffers. You must choose which skill will deteriorate/get corrupted by, for instance, 1/3 or 1/2 of it's actual value. So when it reaches it's limit it becomes unusable and unrefundable. Exiled by choice. Last edited by creepl#6139 on Jun 26, 2012, 8:02:11 PM
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I like the idea of a reward for not dying. If you can pull it off without it being exploited and get it balanced properly, you guys would be considered geniuses even more than I think you are now.
I am thinking something like "Kill X amount of blue-named mobs to increase drop percentage and quality by 1 percent" Something like X=20 would probably be reasonable. On death you lose it, and it could stack like 10 times maybe. Seriously though, try crazy new ways of doing things while you are in beta. The old way of doing things like death penalties should be considered as a last resort. |
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The only penalty for death should be losing a small bit of gold or whatever the ingame currency is. Maybe a small minute amount of EXP but nothing more. Look at the failure of Diablo 3... losing 50k gold after a few deaths is insane, losing a LOT of EXP in Diablo 2 was horrifying at lvl 98, cost you DAYS to get that EXP back. And HUGE durability losses is not fun either. Running back to your body is not fun either and spawning FAR away is not fun either. There doesn't need to be more than one minute penalty to death, currently what Diablo 3 just did to their game has pushed a lot of people to the uninstall button sadly...
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" this |
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