Death Penalties

Decreased quantity and rarity of items found :P
The wait is over.
I just had to post to lol @ the rustychops post at the beginning of this thread...can't tell if serious?
The least intrusive penalty is a loss of magic find after dying. It's something you can live with, but rather not have happen to you. It's the best choice of penalty I can think of, or at least something similar to magic find penalty, but since there's no gold in this game, you can't make is a gold drop percentage penalty.

If I was a developer, that's what I would do.
I like idea of temporary reduced magic find mentioned above, add to this temporary exp gain rate penalty and some old good permanent exp loss. Temporary effects should be few hours long i think, not too harsh, no to soft, just enough too keep them in respect and play carefully.
i like options

so chosing what i want to deal with at the time i die would be fun for me

what i think would be fun things to choose from, or at least things i could live with are:

a) do you want to start from the town or last waypoint and have the dungeon reset

b) do you want to start at the most recent checkpoint, not reset the dungeon and take a fair portion of my xp

c) do you want the start at your place of death, with a death penalty of no xp or loot for the next x amount of kills
I like the current death penalty in regular leagues, restart at the beginning of the act.

The death penalty for Hardcore is harsh and obvious.

I don't think there needs to be any other penalties.
Personally, I would like to see item durability added to the game and each death takes away half go the remaining durability of a random item, unless that item is already down to its last point of durability and then breaks and is gone for good. (I'm evil).

Also you should take a slight XP loss and a resurrection debuff which can be payed to be removed if you have the correct item to trade, say a scroll of wisdom.
Summoning Zombies from Stone and Bone since 2011
Going out on a limb here with what I'm pretty sure is a new idea (sorry I didn't quite get through all 100 pages of previous feedback)

What if when you die your old body gets 'corrupted by evil' and turns in to a unique monster that had your old stats.

You respawn back at the town with a random stat penalty that is lifted only after your ex-corrupted body is slain by you or another player.


Since you respawn with the random stat penalty, you need to play a bit longer before you can overpower your former self and redeem your sin of aiding the monster's side (by killing your clone).

Upon death you should also drop some exp/gold. If someone helps you kill your clone a portion of the exp/gold you dropped upon death can serve as their reward for doing you a favor. This gives people incentive to help others kill their clone. Also gives people incentive to kill their clones themselves as it means they get more of their exp/gold back.

This idea I believe has several merits:
1) makes every death a unique experience (random stat penalty each time)
2) creates a unique monster for other players to challenge in a pseudo pvp mode
3) encourages more team work (I heard the current game most people either play with friends or solo) as your teammates can help mow down your evil copy for you after your death so you don't suffer from the penalty as long.

Hope this helps :)
MightyZealot the Wand Witch
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zeal·ot/ˈzelət/
Noun:

A person who is fanatical and uncompromising in pursuit of their religious, political, or other ideals.
Last edited by MightyForest#5530 on Apr 5, 2012, 7:14:35 PM
[sorry i found the edit button added content originally in this post to my former post on previous page]
MightyZealot the Wand Witch
-----------------------------------------------------------------------------
zeal·ot/ˈzelət/
Noun:

A person who is fanatical and uncompromising in pursuit of their religious, political, or other ideals.
Last edited by MightyForest#5530 on Apr 5, 2012, 7:08:49 PM
I found that dying from not paying attention and using flask etc in the stress test weekend was rather annoying especially if there was no way point to the location you wanted to be in.

A penalty could be something like re spawn in town and have to walk back to where you wanted to be without being able to use way points.

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