SellMeOnEbay's Righteous Fire Double totem (New video lvl 61 Fellshrine= ))

why i cant make this work?
iam level 61 marauder and try spell totem + righteous fire but after i spawn the totem it cast righteous fire just about 1 second after that its stop and just shake all the time and do no damage, is this bug or spell totem doesnt work with RF anymore after a few new patch?
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Your totem is immune to RF. IT does it's dmg on 1 Tick and not over time. That's why you get + cast speed:)
Totem range has np use.

But i wouldn't go against you trying because who knows, this spec has surprises every corners.


How much damage does it do in that tick?
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aristolholy wrote:
why i cant make this work?
iam level 61 marauder and try spell totem + righteous fire but after i spawn the totem it cast righteous fire just about 1 second after that its stop and just shake all the time and do no damage, is this bug or spell totem doesnt work with RF anymore after a few new patch?


The totem casts the RF effect once, which drains it down to 1 hp which is why it stops and shakes, since RF cannot be used if you have 1 hp (it shuts off, can't kill yourself with it) this is why you get +cast speed and spam totems.

@naturalbad - have you tried any added damage effect gems? added cold/lightning/fire/chaos? I'm curious if these would work, although I suspect not since they're listed as requiring a 'hit' effect. I'll test it when I can.
Just thought id contribute as I like the idea and want to see where this can go!

Could you run RF on yourself at the same time?

Build for very high max life + high max fire resistance or would you not do any damage because of Ancestral Bond?

You could do something like 300% of your max life per second base damage while using 2 totems.
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Archescent wrote:
Just thought id contribute as I like the idea and want to see where this can go!

Could you run RF on yourself at the same time?

Build for very high max life + high max fire resistance or would you not do any damage because of Ancestral Bond?

You could do something like 300% of your max life per second base damage while using 2 totems.

lol just tried. It works
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naturalbad wrote:
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Archescent wrote:
Just thought id contribute as I like the idea and want to see where this can go!

Could you run RF on yourself at the same time?

Build for very high max life + high max fire resistance or would you not do any damage because of Ancestral Bond?

You could do something like 300% of your max life per second base damage while using 2 totems.

lol just tried. It works


Too bad spell dmg doesn't work with rf, this would be an insane dmg buff for the totems, since I don't really see this build doing rf dmg by himself, not using the totems to tank too much, cause that's not really the point of it. But still, if you can get a saeffel's, it can work I guess, and you don't really lose anything.
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naturalbad wrote:
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Archescent wrote:
Just thought id contribute as I like the idea and want to see where this can go!

Could you run RF on yourself at the same time?

Build for very high max life + high max fire resistance or would you not do any damage because of Ancestral Bond?

You could do something like 300% of your max life per second base damage while using 2 totems.

lol just tried. It works


So you do damage to enemies but not to yourself?
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Archescent wrote:

You could do something like 300% of your max life per second base damage while using 2 totems.


50% damage per second x 3 = 150% damage per second.

The lack of mobility is what i think is really poor about this build. Having to stand still spamming totems(turret mode) in order to deal damage is just a really poor plan. I think those new to the game should really be aware of this. The exact same build with exactly the same equipment would be much better off just utilizing lmp+chain+bow/wand/spell with a single damage skill totem spamming extra damage(minus ancestral bond) or using minions+ traps to support a spark/arc/fireball/firestorm/virtually any spell dual totem.

I fail to see what the benefit of RF is on a totem. Sure it scales with health, but the maximum health is what? 5k with the most expensive gear in the game. Currently naturalbad only has 3200 hps with full hp gear. 1600 dps is easily attained from virtually any other spell.


For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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SkyCore wrote:
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Archescent wrote:

You could do something like 300% of your max life per second base damage while using 2 totems.


50% damage per second x 3 = 150% damage per second.

The lack of mobility is what i think is really poor about this build. Having to stand still spamming totems(turret mode) in order to deal damage is just a really poor plan. I think those new to the game should really be aware of this. The exact same build with exactly the same equipment would be much better off just utilizing lmp+chain+bow/wand/spell with a single damage skill totem spamming extra damage(minus ancestral bond) or using minions+ traps to support a spark/arc/fireball/firestorm/virtually any spell dual totem.

I fail to see what the benefit of RF is on a totem. Sure it scales with health, but the maximum health is what? 5k with the most expensive gear in the game. Currently naturalbad only has 3200 hps with full hp gear. 1600 dps is easily attained from virtually any other spell.


perhaps you missed the unique part of the build and the first part of the OP where it states it is by no mean the best or fastest build but it works for him not to mention why the hell would anyone want to build the same old boring ass builds for? the whole idea of POE is to come up with different builds that can do different things if you like lmp+freeze pulse+what ever the hell go for it but not everyone shares your opinion. jusy saying.
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SkyCore wrote:
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Archescent wrote:

You could do something like 300% of your max life per second base damage while using 2 totems.


50% damage per second x 3 = 150% damage per second.

The lack of mobility is what i think is really poor about this build. Having to stand still spamming totems(turret mode) in order to deal damage is just a really poor plan. I think those new to the game should really be aware of this. The exact same build with exactly the same equipment would be much better off just utilizing lmp+chain+bow/wand/spell with a single damage skill totem spamming extra damage(minus ancestral bond) or using minions+ traps to support a spark/arc/fireball/firestorm/virtually any spell dual totem.

I fail to see what the benefit of RF is on a totem. Sure it scales with health, but the maximum health is what? 5k with the most expensive gear in the game. Currently naturalbad only has 3200 hps with full hp gear. 1600 dps is easily attained from virtually any other spell.



Pretty sure kripp currently has 9k health on his cheesey freeze pulse build, but he also has a rare chest piece that has 0 sockets (which this build is fine with since you wont be running anything other than totems, and alt damage spell to kill other totems, and auras) but grants 1k hp before bonuses.

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