[2.3]Dela's Obliterate Build CHEAP & FAST clears 200% life UPDATED

I was wondering how much chance to hit is everyone running? Thinking of changing some gear around to fit facebreakers in (that 90% crit multi!) and a rare amulet with added chaos dmg, but that would force me to either: go down to 88% chance to hit or find high dual res+life+acc amulet, which i'm finding very hard to acquire.

Is the loss of hit chance worth it to pick up that extra damage? Or shoould i just stick with my hinekora's (being constantly at 93% hoit chance) and forget the facebreakers?

I cant fit in enough res for the facebreakers without changing my amulet.

Ty in adance for your advie/opinions.


FYI: i'm running the assassin version, capped on crit chance.
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_Deadly_ wrote:
@xenochaos1: All the explosions slow down my computer, therefore the benefit of haste concerning movement speed would be very low. I'm already using increased attack speed as 6th gem (KB / GMP / Added Chaos / Void Manipulation / Pierce / Inc Attack Speed), i.e. the benefit of haste concerning attack speed isn't really necessary.

Using a vaal orb on a wand leads either to

* no result
* change socket(s) to white socket(s)
* reroll as rare
* add Vaal implicit mod or change the implict mod to a vaal implicit

If you are lucky and your implicit mod changed to a vaal implicit, there a are 12 possible vaal mods (but i don't know the weighting of the mods). It may need some time, but isn't impossible.


@GGIsLoveGGIsLife: Normal gameplay isn't really fluently with my computer and when it comes to bosses and the use of frost wall, my character gets often frozen for some seconds. Therefore, whenever I have to change quickly my position during a map boss fight (e.g. Palace, or Malformation) I often get killed. The mobs including rares and magic monsters shouldn't be a problem up to tier 15 (the rare palace map two days ago wasn't a problem apart from the boss fight - two unique bosses and such much lag - no chance for me). Other boss fights with low or medium lags are also no problem (e.g. Courtyard or Village Ruin).


when ur trying to run the build. then are u using 2 rares or 2 oblits

i see 2 obliteration wands corrupted with 8-23 chaos dmg. would that be the best option? lol
Last edited by GGIsLoveGGIsLife#3300 on Jul 12, 2016, 10:44:23 AM
At the moment i'm running two obliteration wands. I have a crafted imbued wand with 65 - 102 chaos damage (not as good als Velgor's rare wand with high chaos add, high crit and mastercrafted attack speed), but the increase of the overall damage is only small (i.e. I prefer the 20% additional chance for an explosion over the small DPS increase). As long as I won't get a better crafted wand, i'll keep my two obliterations.

I've tried to corrupt some obliteration wands fur the culling strike mod and best results up to now was the added chaos damage mod which also nice and leads to a notable DPS increase.
Are you still using KB even when you go ASSASSIN?
"
xenochaos1 wrote:

could you psot all the gems??
like a miniguide?
what aura u using? haste? blashpemy? grace? hoa? AA?


Kinetic Blast

Kinetic Blast + Greater Multiple Projectiles + Added Chaos Damage + Pierce + Void Manipulation

For your 6th you have multiple options, especially for bosses conc. effect has the biggest dps boost(also double dip with poison), other options would be poison(if no better source), Increased crit multi/chance or Attack Speed.


Frost Wall

Frost Wall + Spell Echo + Increased Duration + Vaal Haste

Used mostly for unic bosses or though rares with no objects/walls nearby in order to multiply your kinetic blast hits. Keeping the gem underleveled can help if you mana pool is low. Link Vaal Haste/Grace to benefit from the Duration. Linking Frost Wall with spell totem would be an option if no other totem is used.


Frenzy

Frenzy + Power charge on Crit

Used to generate charges mostly for tough bosses where Blood Rage isn't a option.


Aura Buffs

Grace + Blasphemy + Enfeeble/Projectile Weakness + Enlighten

Main aura gonna be grace, should give around 8-10k evasion rating, you can either use Projectile Weakness/Temporal Chains for more damage or Enfeeble for defense with helps evasion/dodge build quite a bit. Optional you can link enlighten to be more comfortable with your mana pool. Purity of Elements against Elemental weakness mod, since it is hard to get over caped with res with this build.


CWDT Setup

Cast when Damage Taken + Immortal Call + Frost Wall/Enfeeble + Increased Duration

Theirs a lot of options to make a CWDT Setup and it depends mostly on your personal taste/playstyle what you should put in there. I use Immortal Call and Frost wall (decent defense against melee attackers and blocks projectiles, also can be quite handy if it autocast on some rares to safe time).
Increased Duration, Enfeeble, Phase run or Blind could also be considered.


Optional: Wither Totem

Wither + Spell Totem + Increased Duration/Faster Casting

While Wither Totem would offer a insane boost of 140 % increased Chaos Damage (with also double dips with poison), i didn't use it as much the time i had it, putting frost wall alone takes time and is enough for most unic bosses. I use a Decoy Totem instant, it helps to get the bosses closer to your frost walls and don't need require any links.


Other Gems

Vaal Haste/Grace/Summon Skeletons/Lightning Trap
Summon Ice/Stone/Chaos Golem
Animate Guardian
Decoy Totem
Blood Rage

Blood Rage is must have, just put it in a free slot, use Increased Duration if you feel like it.

Vaal Grace can be used in place of Haste do get max capped on your dodge, Ice Golem would help out if you don't have very high rolls of acc/crit on your ring/amulets.

Animate guardian gives a decent boost mostly for your curses, just swap him out on some hard hitting/aoe bosses.

I prefer Decoy Totem instant of a Wither Totem or Frost Wall Totem currently, but just test out what you like more.




"
GGIsLoveGGIsLife wrote:
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Velgor wrote:
"
GGIsLoveGGIsLife wrote:
yeah and besides moving over from trapper cause im bored, being immune to reflect was my main love for this build too lol... long as i dont reflect myself im happy


Be aware that you can one shot yourself in phys reflect maps once you have to much dmg with obliterations and kill to large packs.
You could just use Dyadian Dawn belt, 2 rares if you want to run such maps.



well if im at that point. would it just be better off setting myself up that way in the first place? id only like to really play this if i can run just about every mod... excluding blood magic ofc. wanna keep myself safe too if i plan to do atziri farming when im bored of partying. even attempting uber


You lose like 1/4 of your dps with the belt and 2 obli, only 6-10 % of your dps will be phys with 2 rares, where your leech should easily handle phys reflect maps.

"
Xzeso wrote:
Before switching to a physical wand you guys should consider your class and ascendancy class (especially with asasssin because toxic delivery), your poison damage, reflect and the fact that physical wand are way expensive. Also Obliteration can be corrupted for flat chaos damage or culling strike because their price.

I'm pretty sure an Obliteration beats overall a physical wand if you spec into chaos damage nodes. But if you take wand nodes instead a good physical wand is going to be better.

About physical reflect, using physical to lightning gem makes that no problem at all. If you can't, using a Dyadian Dawn unique belt can help you out.


One of the reasons why rares has higher dps is the much higher aps you can get on a wand 1.7 compered to 1.2 for a obli.
You just look for 2 good rolls, chaos dmg and either increased attack speed or crit chance and put the master mod for the one you miss on it.
Also it could cost alot trying to corrupted a good mod just with high roll obli wands.

"
GGIsLoveGGIsLife wrote:


deadly thats why i was asking if for high tier maps in general if i should just focus 2 expensive rare wands and completely skip obliterations being velgor did say 2 rare wands would be better for bossing. just wondering if it would be fine using rares permanently vs oblit and still do ok with pack clearing.
especially when in a 6 man party
just trying to find out which would be better considering id be wearing that no phys belt


Currently sticking around with 1 rare + 1 obli and swapping to 2 rares sometimes for phys. reflect map or t13-15 uber lab etc., you probably need to test it yourself what you like more, i can just say that there may be 1-2 mops left sometimes if you use 1 auto and your KB "cone" don't overlap the pack.

"
_Deadly_ wrote:
@xenochaos1: All the explosions slow down my computer, therefore the benefit of haste concerning movement speed would be very low. I'm already using increased attack speed as 6th gem (KB / GMP / Added Chaos / Void Manipulation / Pierce / Inc Attack Speed), i.e. the benefit of haste concerning attack speed isn't really necessary.


ever tried out conc. effect? should be a bigger boost dps wise then Inc Attack Speed

"
severinopt wrote:
I was wondering how much chance to hit is everyone running? Thinking of changing some gear around to fit facebreakers in (that 90% crit multi!) and a rare amulet with added chaos dmg, but that would force me to either: go down to 88% chance to hit or find high dual res+life+acc amulet, which i'm finding very hard to acquire.

Is the loss of hit chance worth it to pick up that extra damage? Or shoould i just stick with my hinekora's (being constantly at 93% hoit chance) and forget the facebreakers?

I cant fit in enough res for the facebreakers without changing my amulet.

Ty in adance for your advie/opinions.


FYI: i'm running the assassin version, capped on crit chance.


What about snakebite? for the poison with also gives increased acc.
Could also use a ice golem if you don't use it alrdy.

"
safety2nd wrote:
Are you still using KB even when you go ASSASSIN?

What else should there be used?
Last edited by Velgor#1241 on Jul 12, 2016, 5:41:53 PM
"
GGIsLoveGGIsLife wrote:
"
_Deadly_ wrote:
@xenochaos1: All the explosions slow down my computer, therefore the benefit of haste concerning movement speed would be very low. I'm already using increased attack speed as 6th gem (KB / GMP / Added Chaos / Void Manipulation / Pierce / Inc Attack Speed), i.e. the benefit of haste concerning attack speed isn't really necessary.

Using a vaal orb on a wand leads either to

* no result
* change socket(s) to white socket(s)
* reroll as rare
* add Vaal implicit mod or change the implict mod to a vaal implicit

If you are lucky and your implicit mod changed to a vaal implicit, there a are 12 possible vaal mods (but i don't know the weighting of the mods). It may need some time, but isn't impossible.


@GGIsLoveGGIsLife: Normal gameplay isn't really fluently with my computer and when it comes to bosses and the use of frost wall, my character gets often frozen for some seconds. Therefore, whenever I have to change quickly my position during a map boss fight (e.g. Palace, or Malformation) I often get killed. The mobs including rares and magic monsters shouldn't be a problem up to tier 15 (the rare palace map two days ago wasn't a problem apart from the boss fight - two unique bosses and such much lag - no chance for me). Other boss fights with low or medium lags are also no problem (e.g. Courtyard or Village Ruin).


when ur trying to run the build. then are u using 2 rares or 2 oblits

i see 2 obliteration wands corrupted with 8-23 chaos dmg. would that be the best option? lol


I do not understand how your personal computer performance can influence the build:
others can run with haste/hoa and enjoy +220% movement speed and not be bothered by the mini-freezes - 320% or more movement speed is still better than 250% right?

Also people seem to forget that Obliteration adds 15% of your phys dmg as chaos damage - that damage adds up.
On phys reflect maps -DONT go batshit crazy on dps + CWDT lvl 1 helps enough - dodge works vs reflect too.
Just hit once, move, hit once, move. Can't go full retard mode on all maps.
Oh yea... and this was supposed to be a cheap & fast build - not a multi ex phys dmg wand build :)
For the investment you put in this build (works great with a tabula) you get the best possible results in terms of speed and power.
I feel as though I bladefall is always going to be better than kb. I am level 86 and still prefer the bladefall to kb. Do you feel that bladefall and kb are equal in power level but just a play choice?
if anyone can lemmy know how the builds looking for me so far the characters name on my profile is
GrindingGearKineticBoom

i only reach about 12k ish dmg atm with everything up excluding vaal haste which with it, is about 15k)

proj weakness (downside to using 2 curse ouras is you cant spam kinetic unless you always hit multiple targets) i finish out as the build is with 106 mana left
temp chain
7 charges
2 obliteration wands
use dawn belt to remove phys so im pure chaos (minus if i hit them with the actual frost wall)

unless i place down frost wall and manage to get him stuck that about the only time i do enough damage. otherwise they currently 1shot me usually... most likly because i only have 2.5k life~

move speed is nice and clears everything else fine.

im guessing its cause i removed my phys from the damage is why it feels weaker on bosses.

Last edited by GGIsLoveGGIsLife#3300 on Jul 13, 2016, 4:34:04 PM
Not quite sure what you're doing wrong, but I'm rocking 41,5k dps on my assasin tooltip.
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zakesan wrote:
Not quite sure what you're doing wrong, but I'm rocking 41,5k dps on my assasin tooltip.


well i was told deadeye was the way to go :/

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