[2.3]Dela's Obliterate Build CHEAP & FAST clears 200% life UPDATED

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Abattage55 wrote:
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razell2 wrote:
untill i can use KB effectively what support gems should i be using with bladefall/blade vortex? i have a 4L


I ran Added Chaos Damage, Void Manipulation, and Poison with Bladefall. I also played around with Faster Casting and Concentrated Effect in there as well but I don't feel those were as essential.


thanks a bunch ill try this.
OMG FINALY KB is working!!! at lvl 64 a miracle happened and I begin to melt the screen like John Delaplane did in his intro video. Thank u man! Nice build and very fun play!
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I am following you'r build and got all the stuff that you wear,can you please add some surviving spells,it rly hard to play without it. Thank you!

Check out the Ranger variant section. It runs CWDT setup, Grace (40k evasion), Arctic Armour, has dodge (46+%) and spell dodge (+30%) That's the more defensive option. You can spec your tree similarly on the witch as well if you want to stay as an Elementalist.

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I think we need a dedicated weapon switch for single target, perhaps a decent physical wand in the offhand with a shield? and have KB on a 4 link and barrage for single target on a 5-6 link?

A large part of the goal of the build was to create an extremely fast clearing, reflect free, build that's fun to play on a budget. A weapon swap defeats this purpose, especially if we are using a multiple exalt wand. I don't really have the boss killing problems people mention, I've killed a twinned T15 Abyss (for the challenge). Perhaps some people are trying high tier maps at sub level 85? Not sure. If people give more specific details about a specific instance, perhaps we can solve it. At the end of the day, if the build smashes T8's and T9's with 200%+ movespeed on a low low budget that's good enough for me but I'm always up for innovation and brainstorming.

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OMG FINALY KB is working!!! at lvl 64 a miracle happened and I begin to melt the screen

Sounds like you're having fun, that is exactly what it's all about!! Cheers!
Last edited by getinthevan#7119 on Apr 22, 2016, 10:10:45 PM
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Kavlor wrote:
So passives effect item effects now as last I knew they didn't,talking things like AoE increase and Chaos damage.I mean I remember there was no way to increase aura effect from



I am not trolling the thread just want to know what gives as I have two of these wands myself (both drops).



This was my question too. Why do we take chaos damage nodes when the wand only scales phys-> chaos?

all that we are really trying for is the chaos explosion which I thought you cannot scale as its a flat 25% of mob hp.

Wouldn't it be better/more efficient to scale physical?
Last edited by Mrnds44#6279 on Apr 22, 2016, 10:55:02 PM
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This was my question too. Why do we take chaos damage nodes when the wand only scales phys-> chaos?
All that we are really trying for is the chaos explosion which I thought you cannot scale as its a flat 25% of mob hp.
Wouldn't it be better/more efficient to scale physical?

So there was a reddit post awhile ago about the explosions: https://www.reddit.com/r/pathofexile/comments/48oe30/profane_bloom_nerfed_again/
In it, you can see that Mark from GGG says it is intended to be modified by damage, aoe, etc. (although the way he answered it was short/confusing)

It is very easy to tell that the damage from the obliterate explosion is scaled. It is also considered a "hit" so things like boot enchants or the poison effect from Master Herbalist Pathfinder work on the obliterate explosion. Scaling physical damage would make reflect more of an issue, it wouldn't scale our poison damage as well as chaos does, and it wouldn't scale our obliterate explosion. We get many overlapping benefits of scaling chaos.

If you scaled phys, you'd simply be a phys wander - a different build - but certainly a viable one.

Why this item differs from Death's Oath is a little bit of a mystery but not all items/mechanics work the same. PoE is extremely literal and exacting in their wording of items. For instance Death's Oath says IT (the item) deals the damage, where as Obliteration says enemies you kill explode (implying that you do the damage, which is in fact the case) and is the subtle yet massive difference between the two.
Last edited by getinthevan#7119 on Apr 23, 2016, 1:10:59 AM
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getinthevan wrote:
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This was my question too. Why do we take chaos damage nodes when the wand only scales phys-> chaos?
All that we are really trying for is the chaos explosion which I thought you cannot scale as its a flat 25% of mob hp.
Wouldn't it be better/more efficient to scale physical?

So there was a reddit post awhile ago about the explosions: https://www.reddit.com/r/pathofexile/comments/48oe30/profane_bloom_nerfed_again/
In it, you can see that Mark from GGG says it is intended to be modified by damage, aoe, etc. (although the way he answered it was short/confusing)

It is very easy to tell that the damage from the obliterate explosion is scaled. It is also considered a "hit" so things like boot enchants or the poison effect from Master Herbalist Pathfinder work on the obliterate explosion. Scaling physical damage would make reflect more of an issue, it wouldn't scale our poison damage as well as chaos does, and it wouldn't scale our obliterate explosion. We get many overlapping benefits of scaling chaos.

If you scaled phys, you'd simply be a phys wander - a different build - but certainly a viable one.

Why this item differs from Death's Oath is a little bit of a mystery but not all items/mechanics work the same. PoE is extremely literal and exacting in their wording of items. For instance Death's Oath says IT (the item) deals the damage, where as Obliteration says enemies you kill explode (implying that you do the damage, which is in fact the case) and is the subtle yet massive difference between the two.


Great response and thank you for the clarification.
Hi,

here is my take of the build. Tried to go more defensive with enfeeble, warlords mark and acrobatics. Also pierce which seems to make a huge difference. Enfeeble + stibnite + dodge makes the character quite tanky and the life pool is enough when they actually hits me.

I really love this build. Im lv85 and clearing maps so fast. Will see if it works in higher tier maps. I've only played up to tier10 so far. The only mod I try to avoid is physical reflection because it slows me down due to have to be more careful.



Passives: LINK
The last update about my Scion version of this build (for atleast 3 weeks). (at lvl 88 now)

So I had an absolute blast playing this build so far, keeping up a 300-150 mil exp p/h on lvl 80/88. The tanky-ness was also pretty good! Now there is realy a patern on this build, as I already discussed with @getinthevan, where the build just realy comes together pretty nicely at some point. For me that point was lvl 82, when I got all my jewels and a lot of the levels on gems and stuffs. Now I've tried making this build MF, but I discovered that the explosions from the Obliteration wand takes up the Item Rarity gem, which was almost 40% of the total IIR I needed. I think you can make it work, but still. At that time I had 3K town DPS, and the build still 1 shotted most packs in T10 maps! That's just insane if you ask me. Now granted, that was with 4 chaos/ area damage jewels.

Scion ascendancy's
So the scion ascendancy's I picked up in the end where deadeye/zerker. I picked zerker up becouse of the more damage boost and the life leech wich help sustain blood rage. I thought about picking up Vaal Pact in the begining, but after thinking it trough a lot and playing around with it, I didn't realy think that it helped me that much as the damage you deal with your attack doesn't realy give you enough leech to make up for the no regen. My 2nd ascendancy was the deadeye wich I explained in another post.

Gear (don't look at my links, changed up chars)
Spoiler


Damage
So the damage is 4.8 K in town and 5.6 k without vaal haste/ potion's/ boot's enchant. The top damage is around 16 K. So at this stage most bosses are actually pretty doable, but I must say that most still are realy difficult and I geuss that if your at lower gear lvl's this can be a problem. The scion gives a 100% pierce, Which, funnily enough, makes it so sometimes I can 1 shot packs I haven't even seen yet. This means that you need to use a loot filter with a high sound realy :P.

Defence
The defence of this character has been absolutely insane. Let's break it down in points.
1. Chaos damage: Praise the meta, as chaos damage is OP! Reflect does nothing, and it doesn't slow you down at all.
2. My Lightning coil: So Lightning coil is just insane, together with the high life pool the character now is just a tank.
3. The life pool: So I'm sitting at a whopping 4.8 k life, with low life on gear/ no life on jewels! Yea I know 4.8 is the highest, but still it is good for the low life investment.
4. The clear speed: Mob's can't realy hit you as they die before they even get the chance. At this damage point I 1 shot even the rare most most of the time. This means that the only thing that can hit me are bosses, but if your a experienced player you know which bosses do damage and don't.
5. Flasks: So flasks are a big deal in this build! I only run 1 life potion right now becouse I don't need 2 becouse I'm that tanky, and that also gives me more tanky-ness becouse I mitigate most damage types. Also the Atziri's Promise also gives us even more leech.

My feedback on this build
This build has been one of the more fun builds I've played, and also one I'm still realy hyped about leveling. If I had more time I would. doing maps with double reflect feels good, and 1 shotting any pack, even offscreen, is amazing. Now as I said at my gear level bosses are easy. But Iam not using a wither totem so maybe that will help people out. Now I think this is a build you need to learn to play as it isn't the easiest one out there, becouse you realy need to keep up your flasks/ charges/ vaal haste's.

In about 5 days I'll be back, any text of this post can be used @getinthevan

Have a nice day peeps! :)
Last edited by fortunate1220#6954 on Apr 23, 2016, 6:27:25 PM
Spoiler


lvl 82 tree (next five points - Method to the Madness wheel and life node above blood siphon)
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAMCAAQHBLMFtQceCPQOSA-rES8Rlha_GF0c3CL0JIsmiCaVKwowcTLRNj06QjpYPAU9X0VHRZ1GUklRS3hMs1JTUq9TUlSuVYVVxlxAXfJh4mKsZ_xo8mpDaoxremwLbIxtGXWedoJ90n_Gg9uExYfLjb-PGo9Gj_qTJ5Uul5WX9Jrgm6GbtZ2qoS-iAKLZpcunCKebrJit8bDYtMW00bVItzC7TbzqvorAVMBmwuzDOsgMyBTIv88V0B_UB9Qj3I3dX92o34roWutj6-7vfO_r8B_w1fVv99f8TA==


I decided to go with less life and more defenses (Grace,Vaal Grace,Phase Acro) on the build. Running CWDT IC/Enfeeble, Grace, Herald of Ash, and lvl 1 Clarity (not sure if needed, but doesn't hurt) I think my boot enchant is enough to sustain most mana issues for the build. Clear speed is great and most bosses aren't too bad with proper totem and ice wall placement. Also, I wanted to have as little ES on my gear as possible to avoid Blood Rage double dip. One of the best feeling chars I've played. Thanks for the build.
Last edited by DeathSpam#2070 on Apr 23, 2016, 10:01:48 PM
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Mrnds44 wrote:
"
getinthevan wrote:
"
This was my question too. Why do we take chaos damage nodes when the wand only scales phys-> chaos?
All that we are really trying for is the chaos explosion which I thought you cannot scale as its a flat 25% of mob hp.
Wouldn't it be better/more efficient to scale physical?

So there was a reddit post awhile ago about the explosions: https://www.reddit.com/r/pathofexile/comments/48oe30/profane_bloom_nerfed_again/
In it, you can see that Mark from GGG says it is intended to be modified by damage, aoe, etc. (although the way he answered it was short/confusing)

It is very easy to tell that the damage from the obliterate explosion is scaled. It is also considered a "hit" so things like boot enchants or the poison effect from Master Herbalist Pathfinder work on the obliterate explosion. Scaling physical damage would make reflect more of an issue, it wouldn't scale our poison damage as well as chaos does, and it wouldn't scale our obliterate explosion. We get many overlapping benefits of scaling chaos.

If you scaled phys, you'd simply be a phys wander - a different build - but certainly a viable one.

Why this item differs from Death's Oath is a little bit of a mystery but not all items/mechanics work the same. PoE is extremely literal and exacting in their wording of items. For instance Death's Oath says IT (the item) deals the damage, where as Obliteration says enemies you kill explode (implying that you do the damage, which is in fact the case) and is the subtle yet massive difference between the two.


Great response and thank you for the clarification.


Yeah thanks.This was of things I made assumptions on till I had the wand drop and thought I'd look it up.

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