[2.3 Video Guide] CoC, Quill Rain, INSANE DPS Assassin [HC/SC Viable]
Am I really really stupid or just dont see it but i count 40 dex on the Volley Fire Jewel slot... help me!
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Acuity
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Holy s.... Im dumb -.- Thank you :D
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Isn't leech from duelist area a nice option? For life and mana.
Nvm. Attack damage. Last edited by PsOfOs#5592 on Mar 24, 2016, 11:19:37 PM
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Thank you very much for sharing your build with us LiftingNerdBro.
As I am gearing up, I was hoping you could provide some further advice as to how we could get stronger/tankier. Perhaps providing different variations of gems/gear, this would be extremely appreciated. I am using a Rat's nest and Snake Bite mitts which I like very much and am looking for a 6L eva chest to replace the Tabula. Could you provide any feedback on this? Looking to figure out how to maximize survivability and damage as I get closer to end game. Thanks. |
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" I am not sure what you mean mate? A Lightning Coil is really what you should try to get, but a temporary 6-link evasion chest can of course work as well. I prefer not using the snake bite gloves as they aren't necessary for this build and you can instead use a more defensive approach (rare gloves). As for the gems - I am not sure what you are asking? =) Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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First of all: Thanks for the build. I changed your finished skill tree slightly. Specced out the jewellery slot in the witch area and picked the one between scion and witch on my way down. Then i picked up the "endurance, frenzy, power charge" cluster, so you dont need to use Frenzy. Instead you can use a 3rd defence mechanic. In combination with the endurance charges the build gets a little more tanky.
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https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYBAQMeBAcFLQW1Bx4I9A2NDdEOSBCSES8Rlha_H0EgbiF2IzYj9iT9JpUqCypbKwotHy5TMHEwfDIyNj031DpCOlg-z0MxRXxHfklRSn1LeEyzTP9Nkk4qUDBRR1LsUxBVS1WFVcZaGluvW_Rd8mHiYqxjQ2VNakNrF2yMcFJ07XXLeaF673_Ggl6D24bOh3aJ04rwi5mMNo19jX6Nv5MnlSCVLpeXnaqhL6Kjo4qkeKXLsKu0DLQ4tMW5b7xvvOq9Nr3mvoq-p8BUwTPB1cHzwuzDM8SCytPNmNNv1CPZhtrB217dqN7444Tjn-UZ51TpRupi62PtP-4O8NX79fzF_94=
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I started using this, seems like a good dps increase
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" Honestly DPS isn't what you should worry about mate. I would suggest going for something more tanky :) Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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" Without a Lightning Coil or flasks like Taste of Hate / Vinktar's, the build is going to share the same vulnerabilities of any avoidance-based build (ie using dodge and evasion rather than mitigating damage through armour). Having said that, the build has a lot of layers of defence that aren't so gear-dependent. 1) Raw killing speed. Your strongest line of defence is actually just how fast you kill stuff. 2) Knockback. Not to be underestimated, particularly using Quill Rain and its high attack speed. 3) Acrobatics / Phase Acrobatics 4) CWDT - Immortal Call. Quite important for giving you a second of survivability when you take a big hit. I also link it to Warlord's Mark to quickly leech back life when I take a big hit - Enfeeble is another option. Additional options: 5) Vaal Grace. With a 20/20 Increased Duration (or close), you get about 10 seconds of extra Dodge. If you fill a jewel slot with a Sacrificial Harvest, your downtime between buffs can be pretty small. 6) Blink Arrow / Mirror Arrow. Blink Arrow is good for quick escapes. Mirror Arrow is good for distractions. I've used it pretty successfully to keep the Underground River / Chateau bosses safely at arm's length for example. Without item-based mitigation, you are vulnerable to stun lock if you get surrounded by a large fast-hitting pack, or a fast-hitting boss (trying a Twinned Vulnerability Gorge map turned out to be a mistake for instance). But the raw damage output makes the build much tankier than it might initially appear. |
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