[2.4]Animate Weapon Summoner. 2 BUILDS! Poison OR Elemental - Max Block, EB/MoM. Atziri Video!
" Yes, I too am wondering if this would be a good Unique to add to the build. |
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" I'll be perfectly honest, I haven't played in a while, and this build for even longer than that. Cloak of Tawm'r Isley looks like a very interesting item to fiddle with. 8 Link weapons would not be a joking matter, however I am unsure of exactly how much they would benefit from life leech. The 15% chance to blind would mean that while not all trash would be blinded, definitely any boss you fight would be blinded. Would be very useful for bosses that want to maul your face, though you shouldn't be very close to that kind of boss to begin with. The last mod on the chest is incredible. Yes, you sacrifice any resists and life from another chest like Belly, but hot damn would that last mod ever increase your clear speed. More weapons to animate, more clear speed and way more damage. Its definitely a trade-off. Do you want more survivability? or do you want more damage? If I could get a 6L version of that chest I would definitely give it a shot-- since my build doesn't use Jorrhast's this chest would probably be a damage increase very similar to using Jorrrhast's. I imagine that this chest + Jorrhast's would be a freaking freight train of damage over my build. Maybe a bit squishy though? Since I think jorrhast builds use Kaom's chest. IGN: PortiaDeRossi
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Just one question: how come your ES keeps recharging while you cast spells? I have to wait for it to recharge and if I use skill it stops.
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" The Keystone "Zealot's Oath" applies our life regeneration to our ES instead of life. So the small amount of regen I have + the regen from Stone Golem applies to ES. IGN: PortiaDeRossi
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Ok, thanks. I can the reason behind both now.
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How does this build do in labyrinth? I'm worried about not only the existing labs but the harder one coming with next content update. Thanks.
fuck em
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" The existing labs are pretty easy so long as you are smart about filling up your inventory full of weapons before facing Izaro. The new higher level one though.... I imagine it'd be near Atziri's level, which will be very hard to complete without an absolute shitstorm of animated weapons. IGN: PortiaDeRossi
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I'm interested on this build too.
If i will be able to get the new chest, i will try it for sure. I wonder if they are gonna change Victario's influence... that lv1 generosity is a big crap; it could have been a good choice, but clearly it isn't until GGG changes it. Maybe I wont go full block, i think it's not needed: its surely nice but if something else good comes out maybe i'll drop it. Im curious to see if they will make some changes to ascendancy point (especially the guardian, the necromancer and the ascendant... maybe scion can give us a good combo from both of them if they change it). Also, ascendancy trees should become slightly bigger---> a couple of new nodes to check, that's why im saying this. I probably will take even 2 spectres for proximity, dunno if you took them: it's a nice combo with necromancer that gives high increase duration. Of course i wont go full block if i'll be able to get Jhorrast. I think it is the best gear for this build, though 30% less AW duration is a very heavy counterside... So, Im seeing that Atziri should be easy (maybe the 4th lab wont be so easy -especially for this build-, we will see). What about Uber Atziri? Is she doable with tons of weapons? Last edited by Serge91#5363 on May 23, 2016, 7:39:19 AM
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I would like also to know if AW with 4-5 link is a mana hungry skill. Im not sure if it is better based on EB/MoM or low life BM auramancer, now with the necromancer changes.
Also, a VERY IMPORTANT question: is this build heavy in terms of pc requirements? does it reduce a lot the fps when you have an high number of weapons up? EDIT: I looked just now at your passive tree. Honestly i cant understand why you took elemental equilibrium: it doesnt make any sense, unless you are going to use a cold spell to reduce fire/light res in order to increase the minion damage. But that would be complicated... Also, i cant understand why you didnt take Harrier (cast speed and 5% mov speed for 1 point is good); also i would have gone to get the aura nodes on the ranger, because they are too good for this build (and remove the requirement of having a lv2 enlighten); i notice you didnt put also 3-4 nodes (11 points left it says, aren't you at least at lv90?), so you could take easily Grave intention's cluster node. Last edited by Serge91#5363 on May 26, 2016, 8:20:29 AM
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" Animate Weapon is an intensely mana hungry skill. At a 6-link the amount of mana required per cast is 185. This mana cost is what made me switch from Life/ES Hybrid into EB/MoM. I use Freezing Pulse + Curse on hit with Elemental Weakness (at the moment, in this build guide it might be an Ice Nova totem) to apply elemental equilibrium. Minions cannot apply Elemental Equilibrium, so its a free -50% Resist to the elemental damage that my weapons actually deal. Combined with Elemental Weakness on hit it shreds resists and boosts damage. If you feel its too complicated, I would suggest using an Ice Nova Totem, as Freezing Pulse is a bit more involved. I haven't updated the tree to reflect the levels I had gained (level 94 currently) I used the remaining points to finish off the Scion life cluster and grab the Might & Physique nodes to improve my life and lessen stat requirements on my gear, but you have a point about Harrier, if I start playing this again I will probably take your advice and drop an STR node to replace it since all 3 stats are of benefit to the build. In regards to Charisma: Its not as easy to spec into as you think. Even if you take Harrier its still 9 points that I'd have to take away from somewhere else. Though I suppose if you don't have the Enlighten, you can spec into it at cost to your life pool. Something interesting and noteworthy I just discovered from fiddling with an aura calculator is that if you take Charisma, have a level 3 Enlighten and retain Conqueor's Efficiency you can cram in an extra 35% Aura. This alone might make me give Charisma a college try, though obviously it wouldn't be accessible to people who can't get a level 3 enlighten. Some of the possibilities are very attractive for this last aura slot, Such as Purity of Elements for capping the hell out of the Weapon's resistances. Or using Discipline to greatly improve the ES pool and increase the amount of weapons we can animate in a short period of time. Vitality could also be interesting in the same vein as Discipline, increasing our ES regen and giving our minions some life regen. A Blasphemie'd curse would also fit in, though I wonder if the radius would be large enough to be beneficial to the weapons who are between us and the enemy. I may try Charisma as I did not realize I could get an extra aura out of it at my current gear level. IGN: PortiaDeRossi Last edited by Organics#7173 on May 26, 2016, 9:44:08 AM
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