[2.4] Pure SRS *Cheap* *Atziri* *Magic Find* *Endgame Viable*

has anyone done uber atziri with this build? is it possible?
Is this build capable of clearing uber lab? Can it carry 2-3 other people in lab?

Thats all I want to know! Build looks fun with the little flaming balls of death.
1. Do you really need the 'Increased Skill Duration' cycle below the Scion start point?
I think you'll be able to cast 50 SRS without it because your cast should be high enough.

2. I played SRS with some zombies as tanks in the past. Is it worth to give them up for the 3rd (or 4th) aura? Is the damage good enough so that we don't need any zombies?
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Disconaut wrote:
Is this build capable of clearing uber lab? Can it carry 2-3 other people in lab?

Thats all I want to know! Build looks fun with the little flaming balls of death.

Yes it can clear uber lab, yes it can carry people in uber lab...

HOWEVER, I do not consider it a good uber lab farming build, because some of the mechanics can't be left up to get maximum keys. Your SRS will almost always kill a gargoyle or a lieutenant, or a font, or a portal, and you can't really do anything about it.
"
qhil wrote:
1. Do you really need the 'Increased Skill Duration' cycle below the Scion start point?
I think you'll be able to cast 50 SRS without it because your cast should be high enough.

Yes you could still hit 50 SRS without it, when standing still doing nothing but channeling SRS.

But half the point of this build is being mobile while your SRS do their work. The increased duration is extremely nice. Not mandatory, but extremely nice.

"
qhil wrote:
2. I played SRS with some zombies as tanks in the past. Is it worth to give them up for the 3rd (or 4th) aura? Is the damage good enough so that we don't need any zombies?

I used zombies while leveling, then ditched them about the same time I got alpha's howl. I didn't really miss them.
Thanks for your replay.

1. 7 points for a 'nice-to-have'... mh, I think it's not worth. But i'll check it out.
2. Okay, nice to know, thank you.

By the way, I like the EE + Spell Totem + Lightning golem mechanic. It's quite interesting.
The usage of the 3rd (or 4th) aura is great too since we got the Dark Commander node.
This is a real nice build! :)
"
milkawah wrote:
has anyone done uber atziri with this build? is it possible?


I haven't tried it yet since I don't need any of the items she drops. Normal atziri melts in a split second so I think uber should be no problem also. When the league ends I will buy some cheap Mortal Hopes and try it in standard since I havent invested enough currency in my SRS witch this league to be confident in killing uber atziri.

"
Thanks for your replay.

1. 7 points for a 'nice-to-have'... mh, I think it's not worth. But i'll check it out.
2. Okay, nice to know, thank you.

By the way, I like the EE + Spell Totem + Lightning golem mechanic. It's quite interesting.
The usage of the 3rd (or 4th) aura is great too since we got the Dark Commander node.
This is a real nice build! :)


I wouldn't say its just a nice to have. I want my spirits up as long as possible to do the maximum amount of damage. If you realy feel comfortable with a lower uptime, then do it but I wouldn't.
ooops...and it's a ranger again
"
magicrectangle wrote:
"
Sigge1981 wrote:
I have a question about the helmet choice, now that we have a new option with the Bone Helmet.
Maybe it's been answered before, I don't know.
I'm only lvl 50, so I haven't been able to find out myself, yet.

Do we need the 8% reduced mana reserved from Alpha's Howl, in addition to all the reduced mana reserved nodes we are picking up, in order to run the three auras we use in it?
Wouldn't a Bone Helmet with +2 aura gems be a better choice?
Or is it just that getting a Bone Helmet with +2 aura gems, decent +life and other good stats would be prohibitivley expensive?

For the hybrid variant, if you kept clarity on blood magic, you could get away without alpha's howl. This is because discipline is only 35% reserve instead of 50% reserve for anger.

With anger, alpha's howl is mandatory.


Right. Thanks for clearing that up, for me.
Does any1 tried to use Poison support gem? :)
With the number of spirits it must be zillion of poison stacks in seconds...

Spoiler
Yes, there is green slot required. We can remove Melee Physical Damage support, made green slot and use Culling Strike (at 20% q only - for 10% A.Speed boost) for trash and Poison Support for bosses (also, switch Melee Splash for Melee Phys or Multistrike in the boss cases)

Melee Physical Damage Support - 10% increased melee damage + 49% more melee damage (afaik 'increased' and 'more' is not the same in the POE)
Culling Strike Support - 10% increased minion's attack speed + 10% our cast speed with that skill + 38% increased minion's damage

Melee damage is a half (or even less) of the spirit's damage. Culling Strike inreases overall minion's damage - not only melee. So, changing MPD gem for CS gem mustn't decrease our damage output.

For someone, who have 6-l staff but didn't have Empower 3 there can be even 2 green slots:
SRS - Echo - Minion Damage - Melee Splash (Multistrike) - Culling Strike - Poison Support


I decided to made some calculations, based on my build and gear.
My minions recieve 165% incr damage from tree.
16%+16%+15% = 47% from jewels
38% incr from helmet
15% incr - 20% Minion damage gem
So, total 265% damage increase
Now, calculate 'more' damage:
48% from Minion damage gem
(I'm ignoring now Melee Phys or Culling Strike both)

Let's imagine, that Skull will hit for 1000 base damage per hit.
Formula: Base Damage * (1 + increased damage - decreased damage) * more damage * less damage

Base total damage value will be:
1000 * (1 + 2.65) * 1.48 = 5402 per hit. Or ~2700 physical and ~2700 fire.
With Hatred Aura (without Generoucity gem): 2701 + (2701*0.35) + 2701 = 6347
With Hatred Aura (with Generoucity gem): 2701 + (2701*0.48) + 2701 = 6698

Ok, now add Melee Physical: 10% increased and 48% more. Since it add only physical part, now we will separate our calculations and base damage will be 500 phys and 500 fire

Phys part: 500 * (1 + 2.75) * 1.48 * 1.48 = 4107
With Hatred Aura (with Generoucity gem): 4107 + (4107*0.48) = 6078 physical + cold
Fire part: 500 * (1 + 2.65) * 1.48 = 2701
Total, without Hatered: 6808 phys + fire
Total with hatered: 8779 phys + fire + cold


Now Culling Strike. Here without separation. It adds 39% increased damage
1000 * (1 + 3.04) * 1.48 = 5979 per hit. Or ~2990 physical and ~2990 fire.

With Hatred Aura (with Generoucity gem): 2990 + (2990*0.48) + 2990 = 7414

Ok, hit damage of the Culling Strike is lower than Melee Phys by ~18%.

But what about attack speed?
Base Aspeed of SRS is 1,75 attacks per second.
DPS without MPD or CS: 6698 * 1.75 = 11722
DPS with MPD will be 8779 * 1.75 = 15363
DPS with CS will be 7414 * 1.75 * 1.1 = 14271
Still lower...


Let's calculate poison now.
I'm planned to use Poison gem without MPD or CS.
We know that poison is 8% from physical damage hit. At max lvl of Poison gem it will be ~12%
If I understood WIKI right (my English is not fluent, sadly), then poison tick damage formula is fkn crazy!
Base tick damage will be 500*0.12=60
But we have a lot of damage increasers for our SRS.
So, tick damage will be 2701*0.12=324 and this value must be increased by all modifiers, that affects it's source too!
324 * (1 + 2.65) * 1.48 = 1750 chaos damage per tick.
So, if even 10 skulls will hit the same target in the next second it will receive damage that will be more than with MPD variant!
For 50 skulls it will be 1750 * 50 = 87500 in 1st second with addition of that number for every next second...

Damn, this looks extremely good and crazy at the same time!...
Also, I'm pretty sure I was wrong in the poison damage calculation - coz it a way too much...


-------------------
Also, tried PVP.
Without Uber Lab points (invested to Beacon of Corruption, obviously) it's quite hard, especially against Blade Vortexers (minions dying without hitting even once) and similar "tons of AOE around" builds :(
But pretty easy against anyone else :)
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
Last edited by SilverWF#6383 on Oct 1, 2016, 3:07:42 PM
Hey guys, I have a similar hybrid srs build without alpha''s howl and I feel like I might encounter mana problems later on with a 6l. Can someone tell me how much mana regeneration per second you guys approximately achieve with clarity and how much a 6l srs costs because I am kinda unsure if I have to respecc due to mana problems. Thanks!

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